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PoE 3.21·Crucible·Inquisitor

Build sparring for Storm Brand Indigon using curse recovery mastery

by shamelic3 years ago3

DPS
42.48M
Effective HP
54.19K
Energy Shield
4.46K
Level
98
Min budget

Overview

Build sparring for Storm Brand Indigon using curse recovery mastery is a Path of Exile Inquisitor build by shamelic, made for the Crucible league (3.21). It is centered on Storm Brand and plays as a lightning, intelligence, spell, area archetype. In Path of Building it reaches 42.48M DPS with 54.19K effective HP, 4.24K life, 4.46K energy shield. Key uniques include Hands of the High Templar, The Annihilating Light, Indigon, Mageblood, Taste of Hate.

shamelic's Notes

Intro

A couple of weeks ago when I saw the video about using curse recovery mastery (recover 1% of life and mana when cursing a non-cursed enemy) with replica doedre's damning to be able to recover 1% of life and mana (x amount curses you are applying) with each hit, I wanted to make Storm Brand Indigon build with it. I have now killed all the ubers a handfull of times and I think I have gotten most of the build in to good shape, but I believe there is still a lot of room for improvement and I would like to discuss about ways to improve the build in this thread.

The build

https://pobb.in/XmU47x1XlTV7

The core of the build is Indigon with curse mastery Recover 1% of Mana when you Curse a Non-Cursed Enemy - Recover 1% of Life when you Curse a Non-Cursed Enemy. The Idea is to apply multiple curses with each hit to recover enough mana so that we can keep the Indigon stacks as high as possible. I chose Storm Brand as a skill because with one cast the brand can hit like 40 times over it's lifetime (against one enemy), and with my current setup it's 8,2 times per second which leads to 8% life and mana recovered per second per brand per curse. I currently have 4 curses on hit and we can keep two brands on boss, which gives us 8,2 hits/s * 4 curses * 2 brands = 66% of life and mana recovered each second against one mob. For my setup this comes to about 2,8k mana and 2,6k life recovered per sec.

Because our curse limit is 0 we can't rely on curses to give us ele pen, I thought it is easiest to go Inquisitor and ignore all the elemental penetration doodahs with Inevitable Judgement which makes our crits ignore enemy's elemental resistances. I thought about Hierophant from mana stacking perspective, but I just don't think there is enough value there.

The toon was originally manabond hiero, and I thought similar int/strength stacking action could be utilized here. I am currently at 1077 int and 733 strength and I get quite good amount of life, mana, ES and crit from this. I have 4,2k unreserved life, 4,5k ES and 4,1K mana.

"Problems"

The areas I would like to make better are survivability and clear speed. We have damage more than enough, and I am willing to sacrifice some of it for better QoL.

On paper I have 54k effective hit pool with MoM, or 42k without MoM. I have 66% of life and mana recovered per sec against single monster. But for some reason the build doesn't feel that tanky. It might be because the recovery is dependent on my brands hitting something, and there is a lot of situations where my brands are not hitting anything but damage is coming in. This combined with no mitigating mechanics like evasion or armor sometimes chips away the hit pool quickly. This is especially deadly if I have ramped the Indigon up to high mana cost and left to low mana without brands hitting anything, as now I am left waiting for the Indigon mana cost to ramp down so I can cast Storm Brand and get the life and mana recovery running again.

My feeling is that I would either need high mitigation, or some damage recovery mechanic. I tried switching Wrath to Determination with granite flask and Divine shield but it didn't feel like fixing the issue that well. Recoup seems to be tied to life, so its value is a bit diminished as half of my hit pool is in ES. Have not tested it. Progenesis would likely help as it gives more leeway for situations where brands are not hitting anything at that instant but have not been able to test it out yet.

The other "problem" is clear speed. I mean it is by no means bad, but I would like for it to be better. I think the problem comes from Storm Brand as a skill, as one brand can only kill a couple of mobs with each brand activation. I have taken the mastery Brands Attach to a new Enemy each time they Activate, no more than once every 0.3 seconds and invested a bit to brand attachment range, which helped a ton, but still things could be better. It might also be that I was just spoiled by my previous TS deadeye build.

Discussion

Here are couple of ideas I have considered that could be pursued on top of the ones I already mentioned before (mitigation mechanics, recoup, Progenesis).

  • I have currently sockets to spare, as my Annihilating light is currently empty. This could be used for second six-linked spell or other supporting skills.
  • I am also open to changing Storm Brand to some other skill if it can do decent damage, clear well and utilize the Indigon and curse recovery mastery.
  • Maybe Storm Brand could be just a tool for recovery mastery to proc by using Storm Brand - Swiftbrand - Faster Casting. Though this might get clunky to keep up with the increased mana cost from Indigon and trying to cast the main skill also.
  • Is the Int / Str stacking worth it, or would there be better alternatives?

Any thoughts? No need to restraint the ideas to things I have already thought of.

Gear

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The Annihilating Light
Indigon
Corpse Shelter
Brood Medallion
Brood Coil
Replica Doedre's Damning
Hands of the High Templar
Mageblood
Viper Road
Stormshroud
Gale Shard
Forbidden Flesh
Fulgent Eye
Hypnotic Eye
Split Personality
Damnation Joy
Rapture Prism
Watcher's Eye
Forbidden Flame
Luminous Vessel
Glorious Vanity
Split Personality

Skills

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Body Armour

  • Storm BrandStorm Brand21/20WMain
  • Concentrated EffectConcentrated Effect20/20W
  • Awakened Added Lightning DamageAwakened Added Lightning Damage5/20W
  • Increased Critical DamageIncreased Critical Damage21/20W
  • SwiftbrandSwiftbrand20/20W
  • Arcane SurgeArcane Surge20/20W

Gloves

  • Vaal Righteous FireVaal Righteous Fire20W
  • Arcane CloakArcane Cloak20/20W
  • Sigil of PowerSigil of Power20W
  • Increased DurationIncreased Duration20/20W

Helmet

  • ClarityClarity1W
  • PrecisionPrecision1W
  • Flame DashFlame Dash20/20W
  • ArroganceArrogance20/20W

Boots

  • DeterminationDetermination20/20W
  • Herald of IceHerald of Ice18W
  • WrathWrath20W
  • Eternal BlessingEternal Blessing20/20W

Gloves

  • VulnerabilityVulnerability1W

Gloves

  • DespairDespair1W

Gloves

  • EnfeebleEnfeeble1W

Ring 1

  • FrostbiteFrostbite1W

Passive Tree

Passive tree 3.21
scroll to zoom
Inquisitor
Inquisitor
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
98

Damage

Full DPS
42.48M
Combined DPS
21.18M
Hit DPS
21.18M
With Poison DPS
21.18M
With Ignite DPS
21.18M
With Bleed DPS
21.18M
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Hit
2.58M
Burst Damage
2.58M

Attack & Crit

Attack/Cast Rate
3.77/s
Hit Rate
8.21/s
Hit Chance
100%
Crit Chance
97%
Crit Multiplier
590%
Mana Cost
2.31K
Life Cost
0

Defence

Effective Hit Pool
54.19K
Life
4.24K
Energy Shield
4.46K
Mana
4.2K
Ward
0
Armour
418
Evasion
18
Phys Damage Reduction
5%

Mitigation & Avoidance

Block
23%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+1%)
Cold Resistance
75% (+22%)
Lightning Resistance
75% (+1%)
Chaos Resistance
61%

Max Hit Taken

Physical
22.36K
Fire
70.13K
Cold
89.9K
Lightning
70.13K
Chaos
36.06K

Recovery

Life Regen
352.7/s
ES Regen
352.72/s
ES Recharge
4.46K/s
Mana Regen
221.7/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
733
Intelligence
1.08K
Dexterity
96
Movement Speed
172%
Endurance Charges
3
Frenzy Charges
4
Power Charges
3
Devotion
0