PoE 3.27·Keepers of the Flame·Templar
Hierophant Leveling Guide For Kinetic Blast of Clustering
by Primo Plays Poe8 months ago35
- DPS
- 6.47K
- Effective HP
- 206.37
- Min budget
Build Video
Primo Plays Poe's Notes
Lvl 1-31: Rolling Magma
Your best bet for damage early on is getting +x damage to spells. Even just 2 goat's horns you pick up in act 1 go a long way.
The skill is so strong early you don't need more than that.
Place totems (and yourself) so you shoot projectiles through Flame Wall on single target. Less important for Power Siphon.
Optional Movement abilities:
While it is fully viable to just equip 2 wands and Frostblink through the campaign, a lot of people enjoy movement skills for speed.
- The best early on is equipping 2x 1-handed swords in your second weapon set, and using that with Leap Slam. Very nice once you get used to it. Dual wielding = more attack speed, important!
For clearing packs you don't even need to swap to your main weapon set for damage, provided your gems are not in them.
- Alternatively, you can play 1 Wand + Shield and use Shield Charge. This comes at the cost of damage which you'll mostly notice on bosses.
OPTIONAL: At level 28 swap Rolling Magma for Firestorm for a few levels.
Lvl 31+: Power Siphon
Library regex for gems:
"^power s|^added l|^pie|ter at|akn|ld ch|wrat|cis|ballista totem su|^lightning p|c bl"
Damage tip for Power Siphon:
Make sure to get as much + flat damage on gear as possible. NOT FLAT DAMAGE TO SPELLS! This usually means prefixes on rings, wands, necks
You'll need good amount of transmute orbs for these crafts during campaign! Pick them all up and vendor unidentified blues/rares!
Leveling your Added Lightning Damage Supports (or buying them in act 1) will help for the swap
You'll want some Spell Damage % on your wand to scale all that flat up.
Nice to have mods on weapon: Attack speed & crit stuff
Endgame/KBoC
- For your swap to Kinetic Blast of Clustering you'll want some form of + mana on all your gear. Crafted is more than fine for early mapping! Besides that just get life and resistances, happy times.
- Make sure to position yourself so your AoE blasts are overlapping on your target.
- On your weapon you want Spell Damage most of all, so look for Prophecy Wands with some Essences of Woe for crafting early.
Roll some combination of crit chance/multi and attack speed, and you're set for a long time!
- Last Ascendancy points go into the Farrul Bloodline (Bottom of the PoB). See video for SSF tips to get this.
Other stuff
At any point during the campaign or endgame you can spec Practical Application for some extra resistances if gearing is rough.
I'll be updating my character's progress on youtube, so be sure to subscribe for updates <3
https://www.youtube.com/channel/UCaBkUTrbubq30pquma3mncQ
A short video explaining how I leveled my Hierophant KBoC character. Includes plenty of tips on how to increase your damage during the campaign and how to get the Farrul Bloodine in the endgame.
If you want to help the channel, the usual like/comment/subscribe helps a lot! PoB link: https://pobb.in/wCDV03OzffwW
Timestamps:
00:00 Intro 00:50 Early rolling magma 02:20 Power Siphon Respec 04:20 KBoC Swap 06:55 Farrul Ascendancy + How To Get 08:20 Outro and stuff
Gear
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Skills
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Passive Tree

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- Bandits
- Eramir (1 Passive Skill Point)
- Pantheons
- Soul of the Brine King, Soul of Ralakesh
Character Stats
- Level
- 12
Damage
- Full DPS
- 0
- Combined DPS
- 6.47K
- Hit DPS
- 4.12K
- With Poison DPS
- 4.12K
- With Ignite DPS
- 6.47K
- With Bleed DPS
- 4.12K
- Damage over Time
- 2.36K
- Ignite DPS
- 2.36K
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Hit
- 2.51K
- Burst Damage
- 2.51K
Attack & Crit
- Attack/Cast Rate
- 1.64/s
- Hit Chance
- 100%
- Crit Chance
- 7%
- Crit Multiplier
- 150%
- AoE Radius
- 1.8 m
- Totem Limit
- 1
- Mana Cost
- 32
- Life Cost
- 0
Defence
- Effective Hit Pool
- 206.37
- Life
- 268
- Energy Shield
- 0
- Mana
- 75
- Ward
- 0
- Armour
- 0
- Evasion
- 16
- Phys Damage Reduction
- 0%
Mitigation & Avoidance
- Block
- 20%
- Spell Block
- 0%
- Spell Suppression
- 0%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- -48%
- Cold Resistance
- -48%
- Lightning Resistance
- -48%
- Chaos Resistance
- -60%
Max Hit Taken
- Physical
- 268
- Fire
- 177
- Cold
- 177
- Lightning
- 177
- Chaos
- 168
Recovery
- Life Regen
- 0/s
- ES Regen
- 0/s
- ES Recharge
- 0/s
- Mana Regen
- 2.6/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 43
- Intelligence
- 43
- Dexterity
- 34
- Movement Speed
- 0%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0