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PoE 3.13·Ritual·Berserker

Replica Eternity Shroud Sweep - Berserker

by Arlie375 years ago6

DPS
47.94M
Life
4.49K
Level
98
Min budget

Overview

Replica Eternity Shroud Sweep - Berserker is a Path of Exile Berserker build by Arlie37, made for the Ritual league (3.13). It is centered on Sweep and plays as a strength, attack, area, melee archetype. In Path of Building it reaches 47.94M DPS with 4.49K life, 337 energy shield. Suited for: Abyss, Essence, Mapping, Bossing. Key uniques include Bottled Faith, Taste of Hate, Taste of Hate, Lion's Roar, Cinderswallow Urn.

Build Video

Arlie37's Notes

POB: https://pastebin.com/18Mj6B1r

So I wanted to make a build for myself this league as a personal goal, but I wanted to utilize a unique or skill that isn't crazy popular. Eternity Shroud is one of my favorite chest pieces and it's been a while since I've played a melee build so I felt that Replica Eternity Shroud had the legs for something great.

Obvious bonuses with the Replica are the 5% Phys as Extra Chaos per Elder gear equipped and when all gear is Elder influenced, our hits ignore enemy Chaos res. Originally this build started out as a Raider with Voidforge but fell flat because I misinterpreted how damage conversion works when Voidforge converts all Physical damage to Elemental. So a friend was curious to see what the damage increase was like just by switching to Berserker and the choice was perfect because of what Zerker can do.

The build is catered towards being a bosser (at least that was my goal in putting it together) but maps really well also. If you have a Headhunter its hilarious getting so much attacks per second that Sweep just decides to not animate its swings anymore. With that being said, I'll go into some of the decisions that you can see in the POB.

Ascendancy - Flawless Savagery + Blitz: I originally had Rite of Ruin here instead of Blitz because of of the increases to Rage bonus, but since I wanted this build to be a bosser (and namely Maven farming) we can't really sustain Rage well enough through different boss phases. Regardless, Blitz makes Sweep feel so good. Sluggish at first until you hit those first set of mobs but ramps up almost instantly. Aspect of Carnage: More Damage. Crave the Slaughter: Increased Max Rage and rage generation, easy choice.

Offenses/Dmg - So at the end of the day its a phys build utilizing impale. The better your 2-Hander the better your damage will be overall. Originally I had a lot of impale nodes on the tree but as the build evolved to be less glass cannon I dropped them. We do have a Watcher's Eye with +2 impale hits which is nice. Other than that we take some damage nodes like Feller of Foes and as much as the crit chance/multi stuff we can. Rings are Steel Rings with flat phys, crit, melee damage, 1 AssMark Ring, and a "Nearby enemies take X% increased Phys Dmg" mod on the helm.

Keep in mind I have the POB configured to show probably about 85% efficiency in terms of damage output. We don't always have max rage or full power charges.

Defenses - TRANSCENDENCE + Veteran's Awareness is so sick. CaptainLance9 on YouTube (great resource of info) made me aware of this interaction and he can explain in it detail if you find the video, but essentially Transcendence applies our Armour to Elemental dmg instead of Phys and reduces our max elemental res by 5%. However, utilizing Veteran's Awareness from The Front Line cluster jewel we get 20% Phys Dmg Reduction and +10% to max elemental resistances (+1% from a node on the tree) for 81% Max Elemental Res while we have a guard skill up. Molten Shell is a good choice but I personally liked Immortal Call more for the additional phys dmg reduction. Adding on to that, the Adamant and Dynamo nodes/clusters on the tree help guard skill duration and CDR. Currently immortal call lasts me 2.29 seconds and has a cool down of ~1.32 seconds. (Vaal)Molten Shell will last around 8 seconds with this setup, but once again just a preference for me.

Another important aspect to keeping ourselves alive is converting phys damage taken into an element. We do this through our watchers eye with the 12% of Phys damage taken as cold while affected by Purity of Elements (which is also helping us round out our resistances) and the Taste of Hate which is giving another 20% of phys taken converted to cold, which is then being reduced by 20% thanks to Taste of Hate's implicit modifiers. Additional Phys damage mitigation is coming from the belt (during flask effect) which is made through Essence of Horror crafting and maximum endurance charge increases from the tree. Another piece of defense is actually the is the Shade Form when hit from Replica Eternity Shroud. I was hoping this would play a bigger role in our defenses, and while its nice to have, its a 3 second duration that's on cooldown for 45(?) seconds I believe. When it goes off I can't really tell if it was the reason I was able to survive or not. Either way, our effective health pool is pretty high thanks to these defenses but our downfall occasionally is still phys damage.

To remedy that we utilize a good amount of life leech. Both recovery speed and max amount recovered per instance of leech is a really nice addition to the build. 2-3 swings usually gives me enough leech to get hit by something and still not need to worry about the damage.

I mentioned it earlier but I originally had the DPS about 15-20mil higher through some different tree allocations and an Elder influenced Abyssus, but I wanted to die less. I got really annoyed from dying. But yeah the damage can totally be pushed higher with a slight sacrifice to survivability but that'll be up to you choose that.

Overall build cost was probably close to 350ex. The axe I purchased for 180ex off trade, the rare gear (aside from boots) was entirely self crafted. 1-2 from scratch and the rest were about 50-60% completed and I just needed to refine the mods/rolls on the item. This build is seriously a lot of fun and I'm super proud I was able to put this together and reach my goal for this league. If anyone has questions please let me know!

I can hopefully answer some other questions about the build if people have specific questions that I didn't address here

Also, I consider no Sweep MTX to be a criminal offense...

Gear

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Doom Butcher
Soul Veil
Replica Eternity Shroud
Skull Locket
Victory Whorl
Entropy Knuckle
Bramble Mitts
Ghoul Bind
Empyrean Hoof
Enthralling Prism
The Front Line
Militant Faith
Unnatural Instinct
Thread of Hope
Glyph Sliver
Watcher's Eye

Skills

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Weapon 1

  • SweepSweep20/20WMain
  • Awakened MultistrikeAwakened Multistrike5/20W
  • Awakened Melee Physical DamageAwakened Melee Physical Damage5/20W
  • ImpaleImpale21/20W
  • MaimMaim21/23W
  • RuthlessRuthless20/20W

Body Armour

  • BerserkBerserk20/23W
  • Ancestral ProtectorAncestral Protector20/20W
  • Vaal Ancestral WarchiefVaal Ancestral Warchief20/20W
  • Blood RageBlood Rage21/23W
  • EnhanceEnhance4/6W
  • EmpowerEmpower4W

Gloves

  • Immortal CallImmortal Call15/20W
  • Second WindSecond Wind20/20W
  • EnhanceEnhance4W
  • Increased DurationIncreased Duration20/20W

Helmet

  • Flesh and StoneFlesh and Stone20/20W
  • Leap SlamLeap Slam20/20W
  • Purity of ElementsPurity of Elements21W
  • PridePride20/20W

Boots

  • Dread BannerDread Banner20/20W
  • Summon Stone GolemSummon Stone Golem20/20W
  • PrecisionPrecision20/20W
  • EnlightenEnlighten4W

Body Armour

  • EnhanceEnhance4/6W
  • EmpowerEmpower4W

Passive Tree

Passive tree 3.18
scroll to zoom
Berserker
Berserker
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
98

Damage

Combined DPS
47.94M
Hit DPS
25.49M
With Poison DPS
25.49M
With Ignite DPS
25.49M
With Bleed DPS
25.49M
With Impale DPS
43.15M
Damage over Time
0
Impale DPS
17.65M
Average Hit
25.49M
Average Damage
2.38M

Attack & Crit

Attack/Cast Rate
10.72/s
Hit Chance
99%
Crit Chance
94%
Crit Multiplier
418%
Totem Limit
1
Mana Cost
38

Defence

Life
4.49K
Energy Shield
337
Mana
74
Armour
15.74K
Evasion
3.48K
Phys Damage Reduction
45%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Evade (Melee)
64%
Evade (Projectile)
64%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
81% (+20%)
Cold Resistance
81% (+70%)
Lightning Resistance
81% (+23%)
Chaos Resistance
43%

Recovery

Life Regen
345.91/s
Net Life Regen
331.22/s
ES Regen
0/s
Mana Regen
28.4/s
Life Leech
897.6/s
ES Leech
0/s
Mana Leech
194.2/s
Total Degen
14.69/s

Attributes & Utility

Strength
357
Intelligence
124
Dexterity
189
Movement Speed
127%
Endurance Charges
5
Frenzy Charges
3
Power Charges
3
Devotion
95