PoB Archives

3.20 Elemental Hit Trinity Recap/Showcase

Similar Builds


Poe 3.24 Necropolis - 50 Map Test Harbinger Delirium and Beyond
(66)
3.29K27.30K3.40M
Elemental Hit of the Spectrum
LLYD

Ep.3 SSF Graveyard Crafting More Crafts and First T17 POE 3.24 Necropolis
(49)
4.52K25.25K2.21M
Vaal Lightning Arrow
Fuzzy Duckzy

See all
Hypnotic Eye JewelCobalt JewelMedium Cluster JewelThe InterrogationLethal PrideWatcher's EyeMedium Cluster JewelLarge Cluster JewelImpossible EscapeLarge Cluster JewelViridian JewelCobalt JewelThicket BowPrimal Arrow QuiverAssassin's GarbAsenath's MarkSlink GlovesThe TamingAmethyst RingAgate AmuletFugitive BootsStygian Vise
Divine Life FlaskQuicksilver FlaskJade FlaskDiamond FlaskDying Sun

This is a follow up to the league start idea I posted before the start of sanctum:3.20 Elemental Hit Raider League Start : PathOfExileBuilds (reddit.com)

I played the build from league start and absolutely loved it and stuck with it the whole league and continued to min/max it as much as possible.

Video showcase:

https://youtu.be/JHVyioxz7g0

Here's the PoB upfront if you just want to check it out without reading the rest:
https://pobb.in/viXti_8V7H1U

My criteria for the build were:

  • Level/play elemental hit as soon as possible (level 12 baby)
  • Utilize all the elemental ailments to maximize damage with Trinity support also
  • Evasion based - aiming for evade cap or close to it since I went Raider over Deadeye

What went well:

  • Leveling went way better than I thought - I was concerned about not having the 2 extra projectiles or chain that Deadeye gets from ascendancy. Being able to rush to EE and Point Blank by normal lab was a massive damage boost, and due to the AoE effect from elemental hit I cleared packs easily while shooting a single arrow.
  • Damage got absolutely nutty as I continued to min/max. I initially thought I might cap out around 12-15m DPS, mostly due to the fact that I'm scaling damage by gem levels instead of weapon damage. I have a couple of endgame trees I'm deciding on but they both end up around 26m DPS single target without flasks, and possible of bursting at 38m DPS.
  • I've really begun to enjoy crafting items and every non-jewel item is something I made. Additionally since I'm not using Omni or a lot of uniques that AoF ele hit builds use, I had a lot more life and evasion. It's really fun to just run up to packs that can't hit you and you shoot them in the face and the whole pack explodes.

What didn't go well:

  • It was the first time I've needed to get The Interrogation at league start and I really needed the non-damaging ailments to make the damage pop. The jewel was more expensive than I thought it would be and I should've adjusted by either running Heist to get Leadership's Price or used eldritch currency on boots for brittle ground.
  • MANA COST - I was really stubborn about not wanting to use Inspiration support. The combination of crazy attack speed with high level EHit and the dual curse in Asenath's meant I was spending 80-90 mana every 0.3-0.5 seconds. I definitely had some deaths where I missed a pack and had to wait a second for mana to regen and couldn't fire. The build really felt nice once I combined Inspiration, the -mana cost craft, and a flask with the reduced mana cost suffix.
  • Ended up deviating from the planned skill tree by about 10-12 points. I thought I would need more leech so I routed to Vaal Pact and picked up the mastery for evasion as armour to try and make the build more well-rounded. As my gear got better, these points weren't needed as my evade chance+elusive basically meant I never got hit and the points were more useful for life/DPS.
Read Comments
Life

4505

Mana

186

Energy Shield

164

DPS

29M

Effective Hit Pool

116.16K

Chaos Res

75

Fire Res

75

Cold Res

76

Lightning Res

75

Armour

446

Evasion

26K

Block

0 | 0

Crit Chance

100%

Crit Multi

486%

Rage

0

Strength

258

Intelligence

162

Dexterity

313

Ward

0

Item Quantity

0%

Item Rarity

24%

Movement Speed

90%

Way of the Poacher
Way of the Poacher
Quartz Infusion
Quartz Infusion
Avatar of the Slaughter
Avatar of the Slaughter
Avatar of the Veil
Avatar of the Veil
Point Blank
Point Blank
Acuity
Acuity
Aspect of the Lynx
Aspect of the Lynx
Ballistics
Ballistics
Blood Drinker
Blood Drinker
Blood Siphon
Blood Siphon
Coordination
Coordination
Fervour
Fervour
Finesse
Finesse
Forces of Nature
Forces of Nature
Frenetic
Frenetic
Heart of Oak
Heart of Oak
Heartseeker
Heartseeker
Herbalism
Herbalism
Intuition
Intuition
Inveterate
Inveterate
King of the Hill
King of the Hill
Lethality
Lethality
Marked for Death
Marked for Death
Master Fletcher
Master Fletcher
One With Nature
One With Nature
Primeval Force
Primeval Force
Revenge of the Hunted
Revenge of the Hunted
Silent Steps
Silent Steps
Survivalist
Survivalist
Thick Skin
Thick Skin
View full passive skill tree

  • Elemental HitElemental Hit
  • TrinityTrinity
  • EmpowerEmpower
  • Awakened Elemental Damage with AttacksAwakened Elemental Damage with Attacks
  • Barrage SupportBarrage Support
  • InspirationInspiration
  • Increased Critical DamageIncreased Critical Damage

  • Elemental HitElemental Hit
  • TrinityTrinity
  • Awakened Elemental Damage with AttacksAwakened Elemental Damage with Attacks
  • Awakened ChainAwakened Chain
  • InspirationInspiration
  • Increased Critical DamageIncreased Critical Damage
  • Mirage ArcherMirage Archer

  • GraceGrace
  • Summon SkitterbotsSummon Skitterbots
  • EnlightenEnlighten
  • Awakened Unbound AilmentsAwakened Unbound Ailments
  • PrecisionPrecision

  • DashDash
  • Second WindSecond Wind

  • Vaal HasteVaal Haste
  • SteelskinSteelskin

  • Sniper's MarkSniper's Mark
  • Elemental WeaknessElemental Weakness
  • EnhanceEnhance
  • InspirationInspiration
  • Onslaught

Download

Author

avatar
fate3

Divinia collected this build from this reddit post.

Click here to claim it.