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PoE 3.20·Sanctum·Raider

3.20 Elemental Hit Trinity Recap/Showcase

by fate33 years ago4

DPS
28.92M
Effective HP
116.16K
Life
4.5K
Level
100
Min budget

Overview

3.20 Elemental Hit Trinity Recap/Showcase is a Path of Exile Raider build by fate3, made for the Sanctum league (3.20). It is centered on Elemental Hit and plays as a dexterity, attack, melee, strike archetype. In Path of Building it reaches 28.92M DPS with 116.16K effective HP, 4.5K life, 164 energy shield. Suited for: Heist, Sanctum. Key uniques include Dying Sun, Asenath's Mark, The Taming.

Build Video

fate3's Notes

This is a follow up to the league start idea I posted before the start of sanctum:3.20 Elemental Hit Raider League Start : PathOfExileBuilds (reddit.com)

I played the build from league start and absolutely loved it and stuck with it the whole league and continued to min/max it as much as possible.

Video showcase:

https://youtu.be/JHVyioxz7g0

Here's the PoB upfront if you just want to check it out without reading the rest:
https://pobb.in/viXti_8V7H1U

My criteria for the build were:

  • Level/play elemental hit as soon as possible (level 12 baby)
  • Utilize all the elemental ailments to maximize damage with Trinity support also
  • Evasion based - aiming for evade cap or close to it since I went Raider over Deadeye

What went well:

  • Leveling went way better than I thought - I was concerned about not having the 2 extra projectiles or chain that Deadeye gets from ascendancy. Being able to rush to EE and Point Blank by normal lab was a massive damage boost, and due to the AoE effect from elemental hit I cleared packs easily while shooting a single arrow.
  • Damage got absolutely nutty as I continued to min/max. I initially thought I might cap out around 12-15m DPS, mostly due to the fact that I'm scaling damage by gem levels instead of weapon damage. I have a couple of endgame trees I'm deciding on but they both end up around 26m DPS single target without flasks, and possible of bursting at 38m DPS.
  • I've really begun to enjoy crafting items and every non-jewel item is something I made. Additionally since I'm not using Omni or a lot of uniques that AoF ele hit builds use, I had a lot more life and evasion. It's really fun to just run up to packs that can't hit you and you shoot them in the face and the whole pack explodes.

What didn't go well:

  • It was the first time I've needed to get The Interrogation at league start and I really needed the non-damaging ailments to make the damage pop. The jewel was more expensive than I thought it would be and I should've adjusted by either running Heist to get Leadership's Price or used eldritch currency on boots for brittle ground.
  • MANA COST - I was really stubborn about not wanting to use Inspiration support. The combination of crazy attack speed with high level EHit and the dual curse in Asenath's meant I was spending 80-90 mana every 0.3-0.5 seconds. I definitely had some deaths where I missed a pack and had to wait a second for mana to regen and couldn't fire. The build really felt nice once I combined Inspiration, the -mana cost craft, and a flask with the reduced mana cost suffix.
  • Ended up deviating from the planned skill tree by about 10-12 points. I thought I would need more leech so I routed to Vaal Pact and picked up the mastery for evasion as armour to try and make the build more well-rounded. As my gear got better, these points weren't needed as my evade chance+elusive basically meant I never got hit and the points were more useful for life/DPS.

Loadouts

Gear

Tap an item to open trade.

Corruption Barrage
Asenath's Mark
Tempest Curtain
Viper Braid
The Taming
Behemoth Circle
Havoc Nails
Kraken Clasp
Beast Spur
Eagle Needle
Ancient Gaze
Entropy Breath
New Item
The Interrogation
Lethal Pride
Watcher's Eye
New Item
New Item
Impossible Escape
New Item
Bramble Bliss
Entropy Breath

Skills

Tap a skill to open trade.

Weapon 1

  • Elemental HitElemental Hit21/20WMain
  • TrinityTrinity21/20W
  • EmpowerEmpower4W
  • Awakened Elemental Damage with AttacksAwakened Elemental Damage with Attacks5/20W
  • Barrage SupportBarrage Support20/20W
  • InspirationInspiration20/20W
  • Increased Critical DamageIncreased Critical Damage20/20W

Body Armour

  • Elemental HitElemental Hit21/20WMain
  • TrinityTrinity21/20W
  • Awakened Elemental Damage with AttacksAwakened Elemental Damage with Attacks5/20W
  • Awakened ChainAwakened Chain5/20W
  • InspirationInspiration20/20W
  • Increased Critical DamageIncreased Critical Damage20/20W
  • Mirage ArcherMirage Archer20/20W

Helmet

  • Sniper's MarkSniper's Mark20/20W
  • Elemental WeaknessElemental Weakness19/20W
  • EnhanceEnhance4/20W
  • InspirationInspiration20/20W
  • Onslaught20/20W

Gloves

  • GraceGrace20W
  • Summon SkitterbotsSummon Skitterbots20/20W
  • PrecisionPrecision20/20W
  • EnlightenEnlighten4/20W
  • Awakened Unbound AilmentsAwakened Unbound Ailments5/20W

Boots

  • Vaal HasteVaal Haste20W
  • SteelskinSteelskin20/20W

Boots

  • DashDash20/20W
  • Second WindSecond Wind20/20W

Passive Tree

Passive tree 3.20
scroll to zoom
Raider
Raider
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
100

Damage

Full DPS
0
Combined DPS
28.92M
Hit DPS
26.03M
With Poison DPS
26.03M
With Ignite DPS
26.03M
With Bleed DPS
26.03M
Damage over Time
0
Culling DPS
2.89M
Average Damage
862.76K
Burst Damage
862.76K

Attack & Crit

Attack/Cast Rate
4.31/s
Hit Chance
100%
Crit Chance
100%
Crit Multiplier
486%
Mana Cost
12
Life Cost
0

Defence

Effective Hit Pool
116.16K
Life
4.5K
Energy Shield
164
Mana
186
Ward
0
Armour
446
Evasion
25.77K
Phys Damage Reduction
5%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
100%
Evade (Melee)
83%
Evade (Projectile)
83%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+19%)
Cold Resistance
76% (+23%)
Lightning Resistance
75% (+26%)
Chaos Resistance
75% (+9%)

Max Hit Taken

Physical
8.95K
Fire
29.47K
Cold
30.48K
Lightning
29.47K
Chaos
34.54K

Recovery

Life Regen
0/s
ES Regen
0/s
ES Recharge
164/s
Mana Regen
18.2/s
Life Leech
810.9/s
ES Leech
0/s
Mana Leech
160.2/s

Attributes & Utility

Strength
258
Intelligence
162
Dexterity
313
Movement Speed
90%
Endurance Charges
3
Frenzy Charges
7
Power Charges
3
Devotion
0
Item Rarity
24%