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Luminary Mercenary Support SSF HC Fresh Start - THIS CLASS SEEMS BROKEN?! 3.29 Curse of the Allflame

1 day ago200

by GorathaSubscribe

225.45K

Effective HP

14.78K

Life

Overview

Luminary Mercenary Support SSF HC Fresh Start - THIS CLASS SEEMS BROKEN?! 3.29 Curse of the Allflame is a Path of Exile Luminary build by Goratha, made for the Allflame league (3.29). It is centered on Animate Guardian and plays as a strength, spell, minion, lightning archetype. Defensively it sits at 225.45K effective HP, 14.78K life. Suited for: Mapping, Bossing, Abyss. Key uniques include Mageblood, Lifesprig, Nycta's Lantern, Kaom's Heart, Dawnbreaker.

Build Video

Goratha's Notes

NOTES MERC SPAWN LOCATIONS IN CAMPAIGN (THEY ALWAYS SPAWN IN THESE ZONES) -Mercenaries will start appearing in Act 3, with guaranteed spawns in The Sceptre of God (A3), The Grand Arena (A4), The Ridge (A6), The Hidden Underbelly (A8), and The Control Blocks (A10). -Mercenaries found in these areas will not have any Rucksack items. -Only one Mercenary can spawn in a given area. -In Acts, the player must be no higher than 10 levels above the area level for Mercenaries to appear (except for the mercenary in Act 10 Control Blocks, which always spawns regardless). LEVELING -You can level with whatever you want early on, I leveled with Lightning Tendrils. -Technically you can switch as soon as first lab to pure Merc character, but likely want Flame Link which is Level 34 first. -First area to farm Mercenary is in Act 3 Sceptre of God, just reset entrance and run forward a bit, if you do not see a Merc, reset. -Look for any Merc with decent looking links, the goal here is not to be picky, a lot of Mercs can carry at this point, just look for something ideally not a Slammer, Trapper, or Minion Related (Absolution is very good however) -For early scaling look to get +Fire gem levels for Flame Link and stack HP as high as possible. Empowered Bond is an important link as well. -Make sure to use any support skills that increase damage for your chosen merc. For example Wave of Conviction + Combustion is nice early, or Stormblast Mines for bossing. -Assassin Mark is great for Power Charge generation if you put it in a blue socket. OR Poacher's Mark in a green socket for Frenzy Charges. (might be better early) -Haste can be used early on, but Purity of Elements is required later in order for Mercs to not get Frozen. -This character is best played with a Merc in mind but at the same time you want to be as versatile as possible until the endgame. (once you get Atlas points you can start targeting specific Mercs) LATER CAMPAIGN -Control Blocks is a very nice zone to farm for a decent map progression merc. Again the goal is to be versatile, at this point caster Mercs will do quite well. I'd recommend trying out any interesting ones. -I used a double Bladefall Bladecaster Merc, other good examples included below: -Flamehand with Rolling Magma, Stormhand with Arc + Chain, Thunderquiver (with no Galvanic), Manyshot (with no Icicle Rain), Kineticist (with no Kinetic Bolt), Combatant (with no Spectral Helix) -Most Mercs are pretty good but one skill can make their AI a lot worse, this comes with experience, try any that look interesting! -While farming Control Blocks make sure to keep an eye out for any high Life gear, this will scale your Flame Link even further, Light Radius on Rings, Hemet are also very important. -Make sure your filter shows a wide variety of items, worst case scenario you can do the league mechanic for gold to gamble for your chosen Mercenary. -Weapons are important early for both Caster and Attack mercs, and Cast Speed or Attack Speed make a big difference as well! % Increased Damage is also a high priority since Flame Link grants a ton of flat damage. LAB POINTS -Noble Blood early (to use a Mercenary) -Oath of Fealty should be taken second to make Flame Link permanent - but you can technically go for some Unique items if don't mind reapplying it. -Golden Glory should be taken third, if you have some Light Radius gear, this is a big flat damage buff because it scales Flame Link. Again if you do not have Light Radius feel free to take any Unique items you want to equip instead. -Later on Unique Rings & Unique Amulet is taken for Emnity's Embrace, The Taming, & Untouched Soul for Min/Max but this is MUCH later. You can take any interesting Uniques that scale your chosen Merc Early. -A good example is Unique Gloves for a Wander alongside Doedre's Tenure for some big % Damage early on! Or Arkhon's Tools Belt alongside a Summon Skitterbot Trapper, the combinations are endless! MAPPING PRIORITY -Once you have a decent Mercenary from the Control Blocks farm, get as much completion as possible from white/yellow maps - rush for Unwavering Vision for 20 extra passive points. -The biggest priority is to get 100% Mercenary spawn chance & the additional support nodes. These make it much easier to get a good Mercenary. -You can spam low level maps if you have a bad mercenary after you get these points before going into Red maps. EARLY ABYSS (for random Abyss Socket gear + Tecrods for attack mercs) -This is a great mechanic to go for early on for some starter mercenary gear, the random abyss socket gear can go a long way. -Later on delving for Hollow fossil + Fractured fossil replaces it, but this is MUCH later on. -Tecrods is a unique Abyss jewel that gives massive critical strike chance for main hand weapon scaling with # of Murderous Eyes jewels, this is a big DPS increase for Wander/Striker/Bow Mercenaries especially. SINGLE TARGET MERC FOR PINNACLES -Blade Trapper / Spectral Helix Trapper is a monster for doing Pinnacles on low gear. -Big priority on Multi-trap + Slower Projectiles, these are the main DPS skills. Spectral Throw is a lower priority. -Summon Skitterbots is also very nice, especially if you manage to get an Arkhon's Tools early on. -This Mercenary also scales off of attack items that can be shared with a Combatant. SCALING OF THIS VERSION OF THE BUILD FLAME LINK -This is a BIG flat added fire damage buff that can be given to your Mercenary. -Three ways to scale it: Gem Levels, Total HP, and Light Radius. -Gem Levels & HP Total scale the flat damage given to your Mercenary higher. While Light Radius is a big Multiplier (from the Luminary Ascendancy) that grants buff effect per light radius. EMNITY'S EMBRACE + FIRE RESIST STACKING -Since Flame Link adds fire damage, the logical next step is to get Fire Pen. -By far the best way to do this is by using Emnity's Embrace alongside Untouched Soul. -Emnity's Embrace grants Fire Pen from overcapping Fire Resistance, but it massively reduces the Fire Resistance you gain from gear. -This means you need a LOT of it. Untouched Soul is a good way to get a ton of resistances, so it has good synergy. MORE WAYS TO SCALE THAT THIS CHARACTER ISN'T DOING -The Flame Link + Emnity's Embrace is just one of many ways to scale damage from Mercenarys. -Destructive Link is also quite good. -Aura Stacking is very strong as well, especially much later with Armor Stacking. -Support Mercenary can be good too, where you deal majority of the damage. -Luminary has a ton of different scaling options with many different Mercenaries.

Gear

Nycta's Lantern
Dawnbreaker
Hate Star
Kaom's Heart
Maelstrom Beads
Bramble Knuckle
Viper Coil
Apocalypse Touch
Mageblood
Kraken Slippers
Foulborn The Red Dream
Might of the Meek
Dragon Vessel
Bramble Bloom
Might of the Meek
Spirit Eye

Skills

Body Armour

  • Animate GuardianAnimate Guardian20WMain
  • Elemental ArmyElemental Army20/20W
  • Minion LifeMinion Life20/20W
  • Meat ShieldMeat Shield20/20W

Boots

  • Enduring CryEnduring Cry20/10W
  • Wave of ConvictionWave of Conviction20W
  • CombustionCombustion20/20W
  • Urgent OrdersUrgent Orders20/20W

Weapon 1

  • Vaal HasteVaal Haste13W
  • Flame DashFlame Dash15/20W
  • Wall of ForceWall of Force13/20W

Weapon 2

  • Shield ChargeShield Charge20/20W
  • Faster AttacksFaster Attacks20/20W
  • MomentumMomentum20/20W

Gloves

  • Assassin's MarkAssassin's Mark20/20W
  • Stormblast MineStormblast Mine20/20W
  • MinefieldMinefield20/20W

Helmet

  • Purity of ElementsPurity of Elements20W
  • Eternal BlessingEternal Blessing20/20W

Helmet

  • PrecisionPrecision20W
  • VitalityVitality20/20W

Ring 2

  • Flame LinkFlame Link21W

Passive Tree

Passive tree 3.29
scroll to zoom
Luminary
Luminary
Breachlord Bloodline
Breachlord Bloodline

Character Stats

Defence

Effective Hit Pool
225.45K
Life
14.78K
Energy Shield
96
Phys Max Hit Taken
27.1K
Armour
13.28K
Evasion
23
Ward
0

Resistances

Fire Resistance
89%
Cold Resistance
87%
Lightning Resistance
87%
Chaos Resistance
13%

Offence

Crit Multiplier
199%

Attributes & Utility

Strength
412
Intelligence
128
Dexterity
164
Movement Speed
132%