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PoE 3.14·Ultimatum·Ascendant

For Science - Grasping Mail's "Chance for Minions to Poison 60%" Mod build

by omegaura5 years ago30

Life
5.15K
Level
88
Min budget

Overview

For Science - Grasping Mail's "Chance for Minions to Poison 60%" Mod build is a Path of Exile Ascendant build by omegaura, made for the Ultimatum league (3.14). It is centered on Vaal Summon Skeletons and plays as a intelligence, spell, minion, duration archetype. Defensively it sits at 5.15K life, 311 energy shield. Suited for: Ultimatum. Key uniques include The Iron Mass, Darkness Enthroned, The Writhing Jar, Alberon's Warpath.

omegaura's Notes

So I had the opportunity to grab an 6 link Grasping mail with this mod and Envy and thought that it seemed like a rather fun idea to put together a build that would make use of this!

Putting together my notes / thoughts on it after leveling it up to capture some relevant use cases for the future as this build shined in some respects but that's more so for other factors than what I built it for.

The notable feature of that mod is that with a Lesser Poison Gem, any minion link reaches 100% chance to poison. Add in Divergent mod and the gem gives a respectable amount of base chaos damage and 20% more damage with hits. This also unlocks Vile Toxins as a potential Minion Gem which gives a total of 50% more damage along with more poison damage or Vicious Projecticles is your minion is ranged.

Of note, I did this with a Necro/Guardian Scion cause i already had her leveled up, but ideally i would go back and make a necro or a guardian for this build.

At first I explored using skeletons and Iron Mass + Chaos conversion but found that Iron mass was way to much of a liability in scaling.

Second version had Arakali's Fang + Skeletons. This one worked decently thanks to the boon of being able to add withering support to the Raise Spiders + the sheer number of minions you can have on the field. This build also uses a great Bricked Glimpse of Chaos with the 80% reservation implicit to be able to Reserve a Herald of Purity with a psuedo 5 link. I randomly tossed in Summon Phantasms cause of colors to amp up more minions + poison hits. This build was relatively successful. Damage seems to be there with upwards of 3 mil damage if I bump up to 20/20 no awakened gems and a scuffed clusters. PoB : https://pastebin.com/h7Bpw9dn

My last idea is Soulwrest. You lose the option for Life Gain on Block, but you can hit 75%/25% block with a Rumi's ( no glancing blows and needs a block on body chant ) . Which is really helpful for Ultimatums. Soulwrest gets you 21 ranged minions pumping out poison procs. of note, they do spells not attacks so vicious projectiles is unfortunately not an option. This also lets you have a spare 6 link which you could combine with another set of minions. ( skeles or zombies most likely or even HoP ) you can still cyclone cwc to proc an offering an summon the minions. ( or any other consumption effect like Devouring Diadem )

Overall, does it really make any difference to be able to have minions poison reliably? probably not. No multiplier is kinda of a bummer. Can just really scale impale affect if you just stayed pure phys with impale support ( though you can combine the two somewhat ). Nor does it have the scary scaling you see with cold conversion as you're reliant on chaos or phys and you need a solid amount of base damage.

That said, you can get a sheer number of poison procs thanks to the bevy of minions + tons of attack speed buffs you can get for them soooo there might be something there? At one point I had 20 spiders (who already viper strike), 12 skeles, 4 HoP bros, 10 phantasms, 2 golems, and a random assortment of wolves ( jorgin's neck enchant).

Last note, speaker's wreath means you always get the killing blow on monsters since poison damage counts as yours which could be notable for guaranteeing you get the proc / kill effect. means you gotta give up a valuable head slot though.

Edit: Great idea from u/Bandos_claws on https://poedb.tw/us/Amanamus_Gaze - we have some dot multi we can get for the minions!

The above gem + withering support means you might have some ok scaling combined with various auras. envy / malevolence and despair curse.

​

https://preview.redd.it/e4ahsjl15sw61.png?width=804&format=png&auto=webp&s=d43af4c6fa4982d9326e4be1f880fe03264672af

Loadouts

Gear

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The Iron Mass
Viper Visage
Viper Keep
Horror Braid
Golem Nail
Blight Grasp
Apocalypse Grip
Darkness Enthroned
Alberon's Warpath
Torment Fend
Grim Leer
Grim Glare
Fortress Covenant
Chimeric Eye
Damnation Stone
Behemoth Star
Maelstrom Shine
Conqueror's Efficiency

Skills

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Body Armour

  • Vaal Summon SkeletonsVaal Summon Skeletons20/20WMain
  • Lesser Poison20/20W
  • Melee Physical DamageMelee Physical Damage20W
  • Vile ToxinsVile Toxins20W
  • Minion DamageMinion Damage20W
  • MultistrikeMultistrike20W

Body Armour

  • Lesser Poison20/20W
  • Melee Physical DamageMelee Physical Damage20W
  • Vile ToxinsVile Toxins20W
  • Minion DamageMinion Damage20W
  • MultistrikeMultistrike20W

Boots

  • DesecrateDesecrate20W
  • CycloneCyclone20W
  • Spirit OfferingSpirit Offering20/14W
  • Cast while ChannellingCast while Channelling20W

Gloves

  • Summon Stone GolemSummon Stone Golem20/20W
  • Summon Carrion GolemSummon Carrion Golem20/19W
  • Feeding FrenzyFeeding Frenzy20W
  • Minion LifeMinion Life20W

Helmet

  • Herald of PurityHerald of Purity20W
  • MaimMaim20W
  • Lesser Poison20/20W
  • Summon PhantasmSummon Phantasm20W

Weapon 1

  • Withering TouchWithering Touch17/20W
  • Melee Physical DamageMelee Physical Damage18W
  • Minion DamageMinion Damage17/16W

Weapon 2

  • Whirling BladesWhirling Blades18W
  • Summon Holy RelicSummon Holy Relic18W
  • SteelskinSteelskin18W

Ring 2

  • War BannerWar Banner20W

Passive Tree

Passive tree 3.18
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Ascendant
Ascendant
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Lunaris, Soul of Ryslatha

Character Stats

Level
88

Damage

Full DPS
0
Combined DPS
0
Hit DPS
0
With Poison DPS
0
With Ignite DPS
0
With Bleed DPS
0
Damage over Time
0
Average Hit
0
Average Damage
0

Attack & Crit

Attack/Cast Rate
2.68/s
Hit Chance
100%
Crit Chance
0%
Crit Multiplier
150%
Minion Limit
11
Mana Cost
45
Life Cost
0

Defence

Life
5.15K
Energy Shield
311
Mana
98
Armour
1.18K
Evasion
1.34K
Phys Damage Reduction
11%

Mitigation & Avoidance

Block
75%
Spell Block
32%
Evade (Melee)
52%
Evade (Projectile)
52%
Attack Dodge
9%
Spell Dodge
5%

Resistances

Fire Resistance
75% (+21%)
Cold Resistance
75% (+17%)
Lightning Resistance
75% (+46%)
Chaos Resistance
6%

Recovery

Life Regen
527.93/s
ES Regen
0/s
Mana Regen
43.9/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
251
Intelligence
325
Dexterity
123
Movement Speed
22%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0