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PoE 3.16·Scourge·Raider

Build giveaway part 2

by HumbleElite4 years ago2

DPS
11.19M
Life
4.11K
Level
100
Min budget

Overview

Build giveaway part 2 is a Path of Exile Raider build by HumbleElite, made for the Scourge league (3.16). It is centered on Power Siphon and plays as a intelligence, attack, projectile, lightning archetype. In Path of Building it reaches 11.19M DPS with 4.11K life, 539 energy shield. Suited for: Mapping, Simulacrum, T17, Delirium. Key uniques include Headhunter, Forbidden Shako, Mark of the Elder, Darkray Vectors, Yoke of Suffering.

Build Video

HumbleElite's Notes

GIVEAWAY IS CLOSED

gl to everyone still playing winners are first prize the build: u/stevenwhy

second prize the currency: u/MrDuckle

to everyone else keep at it and better luck next league :D

Hello guys, as promised in my earlier giveaway this league, once i'm done i will giveaway my final build for the league and this one is quite unique

Story of the build is actually quite interesting, i wanted to do Crouching Tuna's Lightning strike raider, so i purchased all the gear, crafted some myself etc.

But no matter what i did the build just didn't feel good, on paper it was way stronger than my current build but felt 3x worse

So i tested like every melee skill in the game with that build template, wasting dozens of exalts in process and nothing felt good, every skill had a very strong downside i just couldn't get over

LS has amazing single target but feels god awful in any map with stairs, fences, rocks, even tiny pebles and my most played maps where Wharf and Promenade due to my atlas strategy and it sucks donkeys ass in those maps

Then i tried Frostblades and Wild strike and let me tell you, if wild strike wasn't a namelock skill a combo of cold and lightning wild strike would be an a S tier build in terms of clear, the combination of always piercing large width projectiles with chaining to clean of stragglers from it's lightning part feels quite good, until there are no mobs in near vicinity, then you start hitting air constantly, i wager 10% of your average map is spent hitting air

Maybe to some people that's ok but to me it felt worse and worse with each map

So i looked at my items and i came to a realization, i have a GG pseudo 6L item for any elemental build in the game, why not try a wander and so it was born Forbidden SHako Kinetic Blast/Power Siphon wander

LITERALLY the only one on poeninja :D

It took quite some tree experimentation and quite specific gear pieces(did a lot of scourging to fix the chaos res on the build, doing Deli beyond with negative chaos res is awful) to pull it off but i got it into a state i find it very good and strong

Is it better than Int stacking? most likely not, however it is cold, it has shatter and herald of ice, it doesn't rely on any temporary buffs so it's very consistent and consistently fast because you're at max power after 1 pack and it never drops off and it is tanky enough for what i needed it to do

I balanced it with just enough survivability for Valdo's Deli farming and just enough single target for ocassional Sirus and to be able to kill bosses on end of deli maps and 7+ stacks, everything else was put into speed and overall playability, with as less clicking as possible, i only utilize temporary buffs basically once a map, for everything else it's a one and a half button build

This is the final lvl 100 POB of the build, if you have lower level characters, remove damage or defence at your own discretion

https://pastebin.com/SC4TRc3Y

Here's the build in action in a normal map(still a lot of juice), a deli map, and Sirus A9

https://www.youtube.com/watch?v=a79EoUcwSdw

https://www.youtube.com/watch?v=7Oci11HvEVA

https://www.youtube.com/watch?v=tQS4vUnPCHk

you will notice different skills on my hotbars that's because i experimented with lots of different setups because as i said, i'm the first person doing this build, even though the template can be found in other builds i was trying out many different things and testing how they interact with wand skills

Since doing that Sirus fight i have managed to get my hands on 15% dd Lethal pride that is now in the build, which allows for far bigger shocks, i have managed to shock sirus for as high as 44%, but i left it at 30% in my POB because you aren't always at 9 frenzies and your initial shocks are 25-30% in that fight for a more accurate damage estimate

I also farmed quite a lot of currency playing the build due to it's insane speed and i didn't really have anything to spend it on as any upgrade would be marginal at best so i'm going to give that awayalso as you can fund quite a good build with it

Gear

Tap an item to open trade.

Golem Cry
Forbidden Shako
Eagle Hide
Yoke of Suffering
Mark of the Elder
Beast Spiral
Phoenix Talons
Headhunter
Darkray Vectors
Apocalypse Guard
Inspired Learning
Lethal Pride
Watcher's Eye

Skills

Tap a skill to open trade.

Helmet

  • Power SiphonPower Siphon21/20WMain
  • Awakened Elemental Damage with AttacksAwakened Elemental Damage with Attacks5/20W
  • BarrageBarrage20/20W
  • Increased Critical DamageIncreased Critical Damage20/23W

Body Armour

  • Kinetic BlastKinetic Blast20/20W
  • Awakened Added Cold DamageAwakened Added Cold Damage5/20W
  • Awakened Greater Multiple ProjectilesAwakened Greater Multiple Projectiles5/20W
  • Ice BiteIce Bite21/20W
  • Awakened Elemental Damage with AttacksAwakened Elemental Damage with Attacks5/20W
  • InspirationInspiration20/20W

Boots

  • Herald of IceHerald of Ice21/20W
  • DeterminationDetermination21W
  • HatredHatred21W
  • EnlightenEnlighten4W

Weapon 1

  • VortexVortex1/20W
  • Awakened Unbound AilmentsAwakened Unbound Ailments3W
  • BonechillBonechill20W

Gloves

  • Molten ShellMolten Shell20/20W
  • Vaal GraceVaal Grace20W
  • Increased DurationIncreased Duration20/20W

Weapon 2

  • Flame DashFlame Dash20/20W
  • EnhanceEnhance3/10W

Weapon 2

  • PrecisionPrecision12W

Gloves

  • Defiance BannerDefiance Banner20/20W

Ring 1

  • Tentacle Whip20W

Ring 2

  • Assassin's MarkAssassin's Mark8W

Passive Tree

Passive tree 3.18
scroll to zoom
Raider
Raider
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Lunaris, Soul of Yugul

Character Stats

Level
100

Damage

Full DPS
0
Combined DPS
11.19M
Hit DPS
10.07M
With Poison DPS
10.07M
With Ignite DPS
10.07M
With Bleed DPS
10.07M
Damage over Time
0
Culling DPS
1.12M
Average Hit
10.07M
Average Damage
231.68K

Attack & Crit

Attack/Cast Rate
3.1/s
Hit Chance
100%
Crit Chance
100%
Crit Multiplier
569%
Mana Cost
35
Life Cost
0

Defence

Life
4.11K
Energy Shield
539
Mana
96.11
Ward
0
Armour
19.32K
Evasion
19.83K
Phys Damage Reduction
37%

Mitigation & Avoidance

Block
26%
Spell Block
0%
Spell Suppression
100%
Evade (Melee)
85%
Evade (Projectile)
85%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+10%)
Cold Resistance
75% (+6%)
Lightning Resistance
75% (+3%)
Chaos Resistance
18%

Recovery

Life Regen
59.16/s
ES Regen
0/s
Mana Regen
22.9/s
Life Leech
913.25/s
ES Leech
0/s
Mana Leech
275.51/s

Attributes & Utility

Strength
220
Intelligence
205
Dexterity
365
Movement Speed
200%
Endurance Charges
3
Frenzy Charges
9
Power Charges
4
Devotion
0