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PoE 3.28·Mirage·Scion

Path of Exile 3.29 - Curse of the Allflame | Luminary league start + Loadouts

by OrionNotOnion2 months ago17Subscribe

DPS
866.95
Effective HP
18.29K
Life
2.36K
Level
91
Min budget

Overview

Path of Exile 3.29 - Curse of the Allflame | Luminary league start + Loadouts is a Path of Exile Scion build by OrionNotOnion, made for the Mirage league (3.28). It is centered on Shield Charge and plays as a strength, attack, melee, area archetype. In Path of Building it reaches 866.95 DPS with 18.29K effective HP, 2.36K life, 1.78K energy shield. Suited for: Mapping. Key uniques include Ceinture of Benevolence, Prism Guardian, Nycta's Lantern, Victario's Influence, Lori's Lantern.

Build Video

OrionNotOnion's Notes

1 - 12 Wand > look for goat's horn (or any flat added damage wand, bonus if it has attack speed) Get double Iron rings for added phys dmg you need 7 wisdom scrolls, 3 Trans (2 for Kinetic Fusilade later) to buy the main gems in act 1 Kinetic bolt - Added Cold Damage - Prismatic Burst Shield charge - Faster Attacks - Momentum Frostblink (or Flame Dash if you prefer) - Sniper's Mark Flame Wall 12 - 32 Kinetic Fusillade (swap from Kinetic Bolt) - Volley - Added Cold Damage - Sacred Wisps Kinetic Fusillade - Balista Totem - Volley Shield charge - Faster Attacks - Momentum Frostblink (or Flame Dash if you prefer) Flame Wall - Sniper's Mark Precision - Summon Skitterbots - Vitality 32 - 55 Kinetic Fusillade - Volley - Added Cold Damage - Sacred Wisps Kinetic Fusillade - Balista Totem - Volley Shield charge - Faster Attacks - Momentum Frostblink (or Flame Dash if you prefer) Flame Wall - Elemental Weakness - Arcanist Brand Precision - Anger - Vitality Purity of Elements 68+ - Stormblast mines are for the aura Kinetic Fusillade - Balista Totem - Volley - Added Cold Damage Shield charge - Faster Attacks - Momentum Frostblink (or Flame Dash if you prefer) Flame Wall - Elemental Weakness - Arcanist Brand Precision - Anger - Vitality Minefield - Stormblast Mine Purity of Elements Early/Midgame setup You can hard swap from using KF totems once your merc's flame link is online with light radius stacking and you start to pick up the cheap uniques (Nycta's might be a little pricy, but it's only a t3 unique) Your auras are pretty interchangable based on what your mercs have. You can put in Grace, Determination, or any of the Purities based on what your merc is running. Level your Precision and Vitality, you may need to cap your Precision at a lower level for Shield charge - Faster Attacks - Momentum Frostblink (or Flame Dash if you prefer) Flame Wall - Elemental Weakness - Arcanist Brand Precision - Anger - Wrath - Petrified Blood - (Smite if you want another aura for damage and don't mind the extra button) Minefield - Stormblast Mine - Flame Link - Haste (or whatever aura that help you and your merc, not just them, Vaal Haste is a nice damage/speed boost, but it's another button) Purity of Elements - Vitality - Vaal Discipline (In Prism Guardian, Vaal Discipline gives you a nice ES regen against damage) Animate Guardian - Raise Spectre - Meat Shield - Minion Life (Minons for more power from auras, we give them many auras, so hopefully they wont just fall over) As an alternative if you really hate Animate Guardian and Spectres, you can just opt for more defences Automation - More Duration - Steelskin + Enduring Cry (if you dont mind the extra button) -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Ascendancy Order Noble Blood > Oath of Fealty > Golden Glory > Legendary Belts + Legendary Arms MERC NOTES Merc's have higher base levels to their aura's than what the player's have Brutality Support links can brick damage (we are elemental damage focused) Deadly Ailments lowers damage if they are not dot ailment focused mercs Movement Skills brick AI of the Mercs Allied mercenaries do not receive the resistance penalties from defeating Kitava in Acts 5 and 10 and take 80% less damage from damage over time effects. They also have innate damage reduction at all levels. Mercenaries use the monster version of the Soul Eater buff; they will take less damage per eaten soul, but will also lose souls faster. Permanent Mercenaries cannot use unique items at all except for item classes explicitly enabled through ascendancy passive skills for the Luminary. Even if it spawns with a unique body armour, it will not work. To equip an item to a Mercenary, the Mercenary's level needs to be within 70% of item level requirements. (EX. Merc from level 30 area can wear gear up to item level 51, but will still scale to 68) - This may change. Early game uniques for YOU - Tasalio's Sign (in Acts), Lori's Lantern, Nycta's Lantern, Ceinture of Benevolence, Victario's Influence, Prism Guardian Early game uniques for YOUR MERC - Soulthirst (while YOU have Ceinture of Benevolence), Three Dragons (very good shocks from fire damage), Piscator's Vigil, Zeel's Amplifire, Foulborn Chin Sol (bow merc), Drillneck (bow merc with return proj), (not Early game, but honorable mentions, Lioneye's Glare for Manyshot, Enmity's Embrace and The Untouched Soul for fire damage scaling) General Minimum Gear for Merc Rare gloves with res/life/flat damage and eldritch Implcits for the pinnicle versions (Rage Gain on Hit, Inflict Fire Exposure on hit) Rare boots with res/life/movement speed and eldritch Implcits for the pinnicle versions (Action speed, life regeneration rate) rare amulet with attack speed, accuracy, increased elemental damage, and annoited for Aspect of the Eagle (increased ele damage/flat added damage is also good to look for) rare rings with attack speed, accuracy, and increased elemental damage Rare body armour with res, life, and eldritch Implcits for the pinnicle versions (Gain a Frenzy Charge, Physical Damage taken as Cold Damage) Rare belt with increased elemental damage, life, and res (if you dont use a unique belt) Rare helmet with res, life, accuracy (if you don't use a unique helmet) with eldritch Implcits for the pinnicle versions (Area of Effect, attack or spell damage for wand merc) Early Game gear for Animate Guardian Dying Breath, Leer Cast, Belly of the Beast, Southbound, Rare boots with MS, Life, and Chaos res (or Legacy of Fury) Mercs to look out for (subject to change) (CaptainLance has a guide) Kineticist - best clear / okay single target (good with right conditions) (Greater) Kinetic Blast - Multiple Projectiles Support - Returning Projectiles Support - Any Clearing Support Kinetic Blast of Clustering - Multiple Projectiles Support - Returning Projectiles Support - Any Clearing Support AVOID Kinetic Bolt - merc's AI is very bad with this Inspiring Cry Ideal aura's: Haste Manyshot - Good clear / Good Single target (with vaal iceshot) Ice Shot - Multiple Projectiles Support - Any Clearing Support - Elemental Damage with Attacks Support Vaal Ice Shot - Returning Projectiles Support - Elemental Damage with Attacks Support - Cooldown Recovery Support Frost Bomb Ideal aura's: Grace - Hatred Smoulderstrike - Very good single target (especially with armour stacking) Molten Strike - Multiple Projectiles Support - Elemental Damage with Attacks Support - Gilded Molten Eruption III Molten Shell Ideal aura's: Anger Blade Ambusher - Good single target (decent alternative to smoulderstrike) Spectral Helix of Trarthus - Multiple Traps Support - Trap and Mine Damage Support - Slower Projectiles Support Ideal aura's: Grace - Summon Skitterbots Combatant - Good leveling merc and can work with armour stacking Static Strike - Elemental Damage with Attacks Support - More Duration Support - Chain Support Frost Blades - Returning Projectiles Support - Elemental Damage with Attacks Support - Chain Support/ Ideal aura's: Wrath / Purity of Ice

Loadouts

Gear

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Nycta's Lantern
New Item
Victario's Influence
New Item
Lori's Lantern
Lori's Lantern
New Item
Ceinture of Benevolence
New Item
Prism Guardian

Skills

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Weapon 1

  • Shield ChargeShield Charge20WMain
  • FrostblinkFrostblink20W
  • Faster AttacksFaster Attacks20W

Body Armour

  • WrathWrath20W
  • AngerAnger20W
  • PrecisionPrecision15W
  • Petrified BloodPetrified Blood20W

Helmet

  • Flame LinkFlame Link20W
  • Stormblast MineStormblast Mine1W
  • Vaal HasteVaal Haste20W
  • MinefieldMinefield20W

Boots

  • Animate GuardianAnimate Guardian20W
  • Raise SpectreRaise Spectre20W
  • Elemental ArmyElemental Army20W
  • Meat ShieldMeat Shield20W

Weapon 2

  • Vaal DisciplineVaal Discipline20W
  • Purity of ElementsPurity of Elements20W
  • VitalityVitality20W

Gloves

  • Flame WallFlame Wall20W
  • Arcanist BrandArcanist Brand20W
  • Elemental WeaknessElemental Weakness20W

Body Armour

  • SmiteSmite20W

Passive Tree

Passive tree 3.28
scroll to zoom
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
91

Damage

Full DPS
0
Combined DPS
866.95
Hit DPS
866.95
With Poison DPS
866.95
With Ignite DPS
866.95
With Bleed DPS
866.95
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Damage
218.93
Burst Damage
218.93

Attack & Crit

Attack/Cast Rate
3.96/s
Hit Chance
54%
Crit Chance
3%
Crit Multiplier
150%
AoE Radius
2.8 m
Mana Cost
9
Life Cost
2

Defence

Effective Hit Pool
18.29K
Life
2.36K
Energy Shield
1.78K
Mana
33
Ward
0
Armour
310
Evasion
4.68K
Phys Damage Reduction
3%

Mitigation & Avoidance

Block
22%
Spell Block
0%
Spell Suppression
18%
Evade (Melee)
33%
Evade (Projectile)
33%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
78% (+30%)
Cold Resistance
79% (+29%)
Lightning Resistance
78% (+30%)
Chaos Resistance
54%

Max Hit Taken

Physical
5.78K
Fire
22.87K
Cold
23.82K
Lightning
22.87K
Chaos
8.55K

Recovery

Life Regen
455.5/s
ES Regen
0/s
ES Recharge
1.78K/s
Mana Regen
18/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
170
Intelligence
210
Dexterity
225
Movement Speed
65%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0