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PoE 3.28·Mirage·Pathfinder

Toxic Rain League Starter - PoE 1 3.28 - Mirage

by AscendantGuides6 months ago20Subscribe

DPS
21.2M
Effective HP
114.34K
Life
5.98K
Level
99
Min budget

Overview

Toxic Rain League Starter - PoE 1 3.28 - Mirage is a Path of Exile Pathfinder build by AscendantGuides, made for the Mirage league (3.28). It is centered on Toxic Rain and plays as a dexterity, attack, area, chaos archetype. In Path of Building it reaches 21.2M DPS with 114.34K effective HP, 5.98K life. Suited for: Expedition, Essence, Heist. Key uniques include Widowhail, Lightning Coil, Progenesis, Maloney's Mechanism, The Tides of Time.

Build Video

AscendantGuides's Notes

---------- EXTREMELY IMPORTANT INFO ---------- -Leaguestart Regex Copy the code below and paste it into Tarkleigh's search bar in Lioneye's Watch to highlight useful 3-link items: g-g-b|g-[gb]-g|b-g-g|Runn|rint -Area of Effect You need between 37-43% Increased Area of Effect to make all five of your Toxic Rain pods cleanly overlap. You get 20% from the Passive Skill Tree, and the rest from a combination of helm and gloves prefixes. You can also get Area of Effect as a corrupted belt implicit or a corrupted jewel implicit. You don't need to worry about AoE during the campaign. -Should I do the Siosa quest? (A3 Library) You don't have to, and it is out of the way, but it lets you buy Flame Dash and Malevolence before Act 6, so yeah. -How to Fix Mana in the Campaign Make a beeline to Primal Spirit in Act 1. Use Clarity once it becomes available in Act 1. Don't overlevel Clarity, the mana reservation cost gets big pretty quickly. Level 5 or 6 is a good stopping point. Use your mana flask liberally, and spec toward Thrill of Battle on the right-hand side of the tree. -Fixing Mana at Endgame Craft -7 Mana Cost of Non-Channeling Skills prefixes on your rings and amulet. The Searing Exarch's helm implicit modifier X% Reduced Mana Cost of Attacks is also important. Getting a high rank of that implicit by using Orbs of Conflict is really important for fixing mana at higher gear levels. -How should I use Immortal Call & Withering Step? Is Automation Support the play? Yeah, it's really good! -What is the best anointment? Potency of Will. -What kind of flasks should I use? Life Flask is a given. You want a prefix that grants Increased Life Recovered and Reduced Recovery Rate so that you don't have to hit the keybind as often to keep it active. I bind my life flask to my mouse. 10/10, would recommend. Make sure your Life Flask has a "Grants Immunity to X" Suffix. Bleed/Corrupted Blood immunity is best. This will allow you to drink it even while at full health. Ruby, Sapphire, and Topaz flasks all work well in this build. They help fix resistances early on, and overcapping your Cold and Lightning Resistances so that you can safely farm Blue Eldritch Altars is a safe move. Jade and Quartz Flasks are decent options during the campaign. Silver adds both movement speed and attack speed. It's a no-brainer. Quicksilver adds movement speed. It's not required, but it's pretty close. Progenesis far outperforms the competition, but it is expensive. -What is the best flask prefix? Increased Charge Recovery will provide the most uptime on utility flasks. Increased Flask Duration and Reduced Charges Used are both decent. They're not as good, but not bad, either. For Life Flasks, as mentioned above: Increased Life Recovered and Reduced Recovery Rate is a mandatory prefix. Once you have The Tides of Time, you can use Increased Flask Effect, Reduced Duration as a Prefix on some flasks and still maintain 100% uptime. -Which flask suffixes are important? % Chance to Avoid Being Stunned will prevent you from being stunlocked to death. % Reduced Effect of Curses is great for QoL. % Chance to Avoid Being Shocked is excellent for becoming Elemental Ailment immune if using Stormshroud. % Increased Evasion Rating is good defensively. You can also benchcraft Rarity, which will result in better drops and significantly more gold from monsters. -Which tattoos should I use? The Tattoo of the Tawhoa Herbalist replaces Dexterity small passive nodes and grants 4% increased Flask Effect Duration. This isn't mandatory, but it is *VERY* good. You can use other tattoos to solve problems in your gear, but no others are this generically useful. -Is The Tides of Time belt from Uber Shaper good? It is. It easily grants permanent flask uptime and significant increased flask effect, enough to outperform even the juiciest rare flask belts, and unlike a Mageblood, it applies to Unique flasks. When combined with Progenesis, this provides far more defensive value than any other unique in the game can offer. You can push into the 300+ Life/sec range with The Tides of Time equipped. That's a preposterous amount of life regen. It does come from an Uber Pinnacle boss, but Uber Shaper is generally regarded as the easiest Uber boss, and the droprate was fairly high during Patch 3.24. The implicit modifier is not great, so there's a real incentive to double-corrupt it and try to get attack speed or skill effect duration. ---------- LEAGUE START INFO ---------- -What skill should I use in Act 1? Caustic Arrow is very good for most of Act 1. Its main source of damage is the pool it leaves on the ground, and it doesn't overlap, so you don't have to spam it on bosses. Puncture helps a lot on Brutus. That is its only use. Swap to Toxic Rain at level 12. You can continue using Caustic Arrow against Merveil if you have a socket for it. If you manage to maintain a couple of 3-link setups throughout the campaign, you can continue using Caustic Arrow with Arrow Nova Support and Pierce Support, just like you would at endgame. This is not mandatory, it's just an option that can give you the feel of playing the endgame build during the campaign. I greatly prefer the two-button playstyle, which is not something I can say about literally any other build. -Early Leveling Tips: Look for movement speed boots, quicksilver flasks, and 3 green-link items. Don't waste time killing rares unless you can do so really efficiently. Focus on killing magic packs for XP and white mobs to keep your flasks full. Keep moving! Leveling in Path of Exile involves a lot of walking! Get a Sapphire Ring (or two) before fighting Merveil. Finding a 4-link is your first big gearing goal (level 25+). You either want 4g or 3g1b. Use Efficacy as your Blue Support Gem. 3g1r or 2g1b1r can work, but it's not as good. Use More Duration Support or Damage on Full Life Support as your Red Support Gem. NOTE: If using Damage on Full Life Support, be sure to take the Life Mastery that grants "You count as on Full Life while at 90% maximum health or above." -Auras Clarity. It's free mana regen. Pick it up at level 10, use it throughout the entire campaign. Don't overlevel it. Anywhere in the level 5-8 range is a good stopping point. Summon Skitterbots is the best aura available when it becomes available early in Act 2, but it quickly drops in value compared to alternatives like those listed below. (Use it for a while, but be prepared to drop it when the time comes. Continue leveling it in your offhand.) Haste is the best aura in the campaign because it makes you move faster. It's not amazing for fighting bosses. Switch to Malevolence for more single-target damage. Purity of Elements helps with capping resists and being ailment immune. Grace is a great defensive aura, and you can use it to massively increase your tankiness if you find yourself struggling defensively at any point. It's mainly just for not dying to random packs of magic and rare monsters, which is very useful, but swapping auras during the campaign will make the experience faster and smoother. Grace won't make you faster or add damage, and it's mostly worthless against most bosses. ---------- EARLY ENDGAME ---------- -Kitava's dead. What now? Level up in Blood Aqueducts or The Quarry until you are around level 68. Start progressing your atlas. Farm currency in easy content. Your damage will suck a bit, but you are super fast, so Heist is perfect. This build is outstanding for Labrunning, if you're willing to do it. Farming Alva & Bestiary in low-tier white maps is a really strong, easy strategy early in a league. Alch-and-Go Expedition Farming is great, too. Betrayal is a profitable league mechanic early, and it can create some really useful gear at leaguestart. I usually farm Betrayal and Expedition at league start, since they both provide gear and Expedition gives a lot of bubblegum currency. I'm also a big fan of Essences, although they are a little more annoying to set up and run at league start now that they require T6+ maps in order to maximize their value. Try to get a Quill Rain or a 6-link Short Bow from The Porcupine Divination Cards. This will help your damage out a lot! Craft the Short Bow using Shrieking Essence of Dread for +2 bow gems. Craft Attack Speed, or Chaos DoT Multi if you get Attack Speed on the bow. Farming Betrayal for Devouring Diadem from Catarina can be really valuable. Get a Kintsugi as soon as you can, it will substantially improve your overall tankiness. Lightning Coil has been a popular chest option in the past, and it's still good, but the downside of -60 Lightning Resistance is pretty brutal. It's more reliable than Kintsugi is at high gear levels, but early on it's not as good. Fix your stats, get your flasks set up, keep your resistances up, level your gems, and start saving to craft a +3 Thicket Bow & buy an Empower Support. ---------- ENDGAME FAQ ---------- -What Map Mods Should I Avoid? Less Recovery Rate of Life & ES and Players Gain Reduced Flask Charges are the only mods you absolutely want to avoid. Everything else is playable, but some combinations can be annoying or dangerous. -What Cluster Jewels Should I Use? Large Chaos Damage Cluster Jewels with 8 mods. The preferred notables are Unholy Grace, Unwaveringly Evil, and Wicked Pall. Medium Projectile Damage Cluster Jewels with Shrieking Bolts and Repeater are the best option for maximizing damage. Medium Chaos Damage Over Time Cluster Jewels with Wicked Pall and Student of Decay are a good alternative that can help with Chaos Resistance. The difference in damage is pretty small. -Do I need specific Jewels? Nope! Jewels and Rare gear are about solving problems. You need a certain amount of resistances, stats, and spell suppression to make the build function safely. Acquire them across all those pieces of gear as you are able. -Is the Thread of Hope necessary? No, but it is a potential endgame optimization that lets you anoint Sovereignty without losing the massive damage from Potency of Will. -Do you need a Despair curse-on-hit ring? No, but it's convenient! Many players self-cast Despair on rares and bosses, but that's tedious. -Do I need Forbidden Flesh/Flame? No! They're a super expensive flex, and a really bad investment unless you can get lucky and buy them cheap. They do add a lot of damage/speed, though! -What Watcher's Eye mods should I use? Phasing while Haste is Active is pretty good, and surprisingly cheap. You can get Phasing elsewhere, but this is a really easy spot for it that costs very little. Increased Damage Over Time Multiplier While Affected By Malevolence adds a ton of damage, which is great, but it is insanely expensive with other useful mods. If you are trying to transition out of using Eldritch Battery, using a Watcher's Eye that grants Non-Channelling Skills have -(10-5) to Total Mana Cost while affected by Clarity is extremely useful for fixing mana costs, but beware, it can be expensive! -Why not use Headhunter? The Tides of Time, mostly. It just outclasses every other option in the belt slot for Pathfinder builds, and it's not really even close. Headhunter is very fun, but since this build deals Chaos DoT instead of physical or elemental damage, it's not quite as good as it is for normal bow builds like Lightning Arrow. Headhunter can add tons of projectiles and attack speed, which may make the game perform poorly if using Toxic Rain MTX. -Why not run Defiance of Destiny? Damage! A +2 neck grants ~25% more damage than a Defiance of Destiny. Defiance of Destiny is a great amulet. It will make you UNREASONABLY tanky, and it is much cheaper, it just comes at the expense of some damage. It also makes fixing mana more difficult. -Why not all 3 Ele Res Flasks? Same reason! It's a super-tanky setup that works great, but you have to give up some damage & speed for it! No thanks! -Do I really need to use a Life Flask? Defiance of Destiny is a decent alternative, but you will need to account for DoT effects and find another way to deal with Bleed & Corrupted Blood. If you choose to not run a Life Flask, The Tides of Time loses a ton of value, as well. This is more of an argument to just stick with a Life Flask than it is to not use The Tides of Time. Corrupted Blood immunity through Corrupted Jewels will work, but for Bleed you will probably want to run Steelskin instead of Immortal Call or switch to Ralakesh for your Minor Pantheon.

Loadouts

Gear

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Widowhail
Rune Guardian
Lightning Coil
Empyrean Collar
Curse Ring
Chimeric Grip
Pandemonium Nails
The Tides of Time
Sol Spark
Golem Impaler
Ancestral Vision
Kraken Cut
New Item
Foe Shine
Watcher's Eye
Forbidden Flesh
Unnatural Instinct
The Light of Meaning
Forbidden Flame
Entropy Ornament

Skills

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Weapon 1

  • Vaal Caustic ArrowVaal Caustic Arrow20/20W
  • Toxic RainToxic Rain20/20WMain
  • LifetapLifetap20/20W
  • Vicious ProjectilesVicious Projectiles21/20W
  • Void ManipulationVoid Manipulation21/20W
  • Manaforged ArrowsManaforged Arrows20/20W
  • Arrow NovaArrow Nova21/20W

Body Armour

  • Toxic RainToxic Rain21/23WMain
  • Void ManipulationVoid Manipulation21/20W
  • Vicious ProjectilesVicious Projectiles21W
  • Mirage ArcherMirage Archer20/20W
  • EfficacyEfficacy20/20W
  • EmpowerEmpower4W

Gloves

  • Toxic Rain of WitheringToxic Rain of Withering20/20W
  • FrenzyFrenzy20/20W
  • Culling StrikeCulling Strike20/20W
  • Manaforged ArrowsManaforged Arrows20/20W

Helmet

  • Vaal HasteVaal Haste20W
  • MalevolenceMalevolence20W
  • Petrified BloodPetrified Blood20W

Boots

  • Withering StepWithering Step21/23W
  • AutomationAutomation20/20W
  • Immortal CallImmortal Call20/20W

Boots

  • Flame DashFlame Dash12/20W

Helmet

  • Blink ArrowBlink Arrow20/20W

Ring 1

  • DespairDespair1W

Passive Tree

Passive tree 3.28
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Pathfinder
Pathfinder
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Lunaris, Soul of Ryslatha
Runegraft
Runegraft of the Warp

Character Stats

Level
99

Damage

Full DPS
21.2M
Combined DPS
16.32M
Hit DPS
3K
With Poison DPS
3K
With Ignite DPS
3K
With Bleed DPS
3K
Damage over Time
14.57M
Mirage DPS
1.75M
Culling DPS
0
Reservation DPS
0
Average Damage
113.69
Burst Damage
113.69

Attack & Crit

Attack/Cast Rate
5.27/s
Hit Chance
64%
Accuracy
1K
Crit Chance
3%
Crit Multiplier
150%
AoE Radius
2.1 m
Mana Cost
1
Life Cost
16

Defence

Effective Hit Pool
114.34K
Life
5.98K
Energy Shield
0
Mana
44
Ward
0
Armour
1.69K
Evasion
6.1K
Phys Damage Reduction
26%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
100%
Evade (Melee)
41%
Evade (Projectile)
41%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+2%)
Cold Resistance
75% (+87%)
Lightning Resistance
85% (+81%)
Chaos Resistance
75% (+24%)

Max Hit Taken

Physical
49.5K
Fire
92.97K
Cold
92.97K
Lightning
144.62K
Chaos
67.68K

Recovery

Life Regen
3.27K/s
ES Regen
0/s
ES Recharge
0/s
Mana Regen
15/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
33.76/s

Attributes & Utility

Strength
156
Intelligence
116
Dexterity
256
Movement Speed
277%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0
Item Rarity
85%