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PoE 3.20·Sanctum·Occultist

Storm Call Occultist Complete Guide | 100% Deli viable, and the most fun I've had all league

by Dante001523 years ago105

DPS
71.4M
Effective HP
1.53M
Energy Shield
5.26K
Level
98
Min budget

Overview

Storm Call Occultist Complete Guide | 100% Deli viable, and the most fun I've had all league is a Path of Exile Occultist build by Dante00152, made for the Sanctum league (3.20). It is centered on Storm Call and plays as a intelligence, spell, area, duration archetype. In Path of Building it reaches 71.4M DPS with 1.53M effective HP, 1 life, 5.26K energy shield. Suited for: Simulacrum, Delirium. Key uniques include Algor Mortis, Mageblood, Crown of the Inward Eye, Bottled Faith, Aegis Aurora.

Build Video

Dante00152's Notes

POB: https://pastebin.com/Z9wR9qV1

Previous gameplay video: https://www.youtube.com/watch?v=i8QUpZ9rxs4&t=13s

The idea of the build is to go CI with Incandescent Heart. CI gives is Chaos damage immunity, and Incandescent Heart makes it so that 25% of the elemental damage we take from hits is taken as Chaos damage, and since we're immune to that, we straight up mitigate 25% damage. Combined with Ruby, Sapphire and a Topaz flask which make us take 20% less damage of that specific element, makes the build very tanky.

Phys damage is mitigated by max block, high armor, and in the future, Endurance Charges, I say in the future, since the current iteration of the build has no way of generating them.

Aegis is another big part of the build, has high Armour value, good block, and you recover energy shield equal to 2% of armour when we block, being max block we can sustain ES pretty much all the time. The Divine Shield Keystone also is a great addition to the build.

Algor Mortis is the go-to glove for this build. We will chill enemies with Frost Shield and while enemies are chilled, we can Sap them to give us a big defensive buff, since Sap reduces the damage enemies do by a considerable amount. It's also fantastic offensive wise, since enemies that we chill take increased lightning damage.

For jewels there is not a lot of room for customization I'm afraid as all of the jewel slots are used up by unique jewels, so we don't get a lot of crit multi.

We're using a Militant Faith under Dominus to get the "Inner Conviction" keystone which gives us 3% more spell damage per Power Charge, and at the moment we're rocking 8 power charges. This is socketed next to Paint Attunement and also gives us a decent chunk of Aura Effect and Reduced Mana Cost of Skills, thanks to devotion.

To reduced the Duration of Storm Call and have it strike the ground as soon as possible. I've opted to go for a Magebane Impossible Escape and take Exceptional Performance and the 2 other small points, reducing duration of Storm Call by 25%.

Forbidden Flesh & Flame which gives us Heart of Destruction is a very nice QOL and DPS increase. The more AOE the better, and Convergence is amazing for this build.

Gear

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Viper Cry
Crown of the Inward Eye
Incandescent Heart
Ashes of the Stars
Victory Coil
Woe Loop
Algor Mortis
Mageblood
Victory Span
Aegis Aurora
Forbidden Flame
Ghoul Joy
Eagle Glisten
Eagle Hope
Foe Solace
Dragon Glisten
Forbidden Flesh
Pandemonium Stone
Impossible Escape
Militant Faith
Thread of Hope
Watcher's Eye

Skills

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Body Armour

  • Storm CallStorm Call21/20WMain
  • EmpowerEmpower4/20W
  • Awakened Spell CascadeAwakened Spell Cascade5/20W
  • Awakened Spell EchoAwakened Spell Echo5/20W
  • InspirationInspiration20/20W
  • Power Charge On CriticalPower Charge On Critical21/20W
  • Arcane SurgeArcane Surge1W

Helmet

  • WrathWrath20/20W
  • Divine BlessingDivine Blessing20/20W
  • Increased DurationIncreased Duration20/20W
  • InspirationInspiration20/20W

Boots

  • Vaal Righteous FireVaal Righteous Fire20W
  • Molten ShellMolten Shell20/2W
  • Frost ShieldFrost Shield21/20W
  • Assassin's MarkAssassin's Mark20/20W

Gloves

  • DeterminationDetermination20W
  • ZealotryZealotry20/23W
  • Tempest ShieldTempest Shield20/20W
  • EnlightenEnlighten4W

Weapon 2

  • Herald of ThunderHerald of Thunder21/20W
  • Defiance BannerDefiance Banner20/20W
  • EnlightenEnlighten3W

Weapon 1

  • Lightning WarpLightning Warp21/20W
  • Less DurationLess Duration20/23W
  • Faster CastingFaster Casting21/20W

Weapon 2

  • EnlightenEnlighten3W

Passive Tree

Passive tree 3.20
scroll to zoom
Occultist
Occultist
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Solaris, Soul of Tukohama

Character Stats

Level
98

Damage

Full DPS
71.4M
Combined DPS
14.28M
Hit DPS
14.28M
With Poison DPS
14.28M
With Ignite DPS
14.28M
With Bleed DPS
14.28M
Damage over Time
0
Culling DPS
0
Average Hit
1.74M
Burst Damage
1.74M

Attack & Crit

Attack/Cast Rate
8.2/s
Hit Chance
100%
Crit Chance
97%
Crit Multiplier
407%
Mana Cost
3
Life Cost
0

Defence

Effective Hit Pool
1.53M
Life
1
Energy Shield
5.26K
Mana
37
Ward
0
Armour
44.11K
Evasion
439
Phys Damage Reduction
88%

Mitigation & Avoidance

Block
64%
Spell Block
75%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+61%)
Cold Resistance
80% (+121%)
Lightning Resistance
76% (+69%)
Chaos Resistance
-60%

Max Hit Taken

Physical
34.05K
Fire
174.25K
Cold
209.1K
Lightning
177.35K
Chaos

Recovery

Life Regen
0.1/s
ES Regen
-910/s
ES Recharge
5.26K/s
Mana Regen
43.4/s
Life Leech
147.6/s
ES Leech
730.8/s
Mana Leech
0/s

Attributes & Utility

Strength
181
Intelligence
392
Dexterity
122
Movement Speed
116%
Endurance Charges
3
Frenzy Charges
3
Power Charges
8
Devotion
90