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PoE 3.20·Sanctum·Occultist

The Hidden Invitation farm 15x - results and breakdown

by SanjiBlackLeg3 years ago1

DPS
10.08M
Effective HP
105.43K
Energy Shield
4.12K
Level
96
Min budget

Overview

The Hidden Invitation farm 15x - results and breakdown is a Path of Exile Occultist build by SanjiBlackLeg, made for the Sanctum league (3.20). It is centered on Vaal Cyclone and plays as a dexterity, attack, area, melee archetype. In Path of Building it reaches 10.08M DPS with 105.43K effective HP, 1 life, 4.12K energy shield. Suited for: Breach. Key uniques include Crown of the Inward Eye, Dying Sun, Aegis Aurora, Skin of the Lords.

SanjiBlackLeg's Notes

I was inspired by some recent posts and decided to try The Hidden invitation farming strat.

Expenses:

I bought 15 sets of breachstones (Xoph, Esh, Tul, Uul-Netol), and a total of 5 invitations. One set of Breachstones is around 50c, an invitation is 11c. You have a pretty high chance of getting an invitation while doing a set, I got 10 The Hidden invitations as drops from Breach Bosses. I used the cheapest simple breachstones and my intention was to go as cheap and fast as possible.

My total expenses were 805c or around 3.3 divs.

Strat:

Just run the set, kill the bosses, then run an invitaton. Buy an invitation if you haven't got one from the bosses. I rolled the invitations at around 50-60% quant, I have a Wandering Path tree and all Maven small nodes - other nodes don't matter for the strat. This way I get +36% quant on an invitation for free. It's not Height of Hubris (rip) but better than nothing.

I also did carries on TFT and in trade chat - for a Cosmically Challenging Crucible challenge (The Hidden on 80% quant). At first I charged 100c, but then I saw that pretty much no one else does that and raised the price to 150c. My strat was killing 3 bosses and leaving 1 on low HP (preferably Uul-Netol or Xoph), dying, then looking for clients. I took 1-2 clients (I wanted to do it fast and safe) roughly every other run.

My build is entry level CoC FR (https://pobb.in/a7md5gf9Mah-), around 10 mill dps. I failed 2 runs because of greed - my advice is reroll -max res, increased area, +projectiles mods unless you are really tanky. Esh does full screen lightning nova that can easily kill you and launches annoying ball lightning, Xoph and Tul has lots of projectiles and ground damage. Try to kill Esh and Tul first as they are the most dangerous IMO.

Results:

Big loot: 7 Maven's Writs, 1 raw divine, 3 Woke gems (Added Lightnig, Swift Affliction, Deadly Ailments), 2 Flawless breachstones, 3 Orbs of Conflict, Elderslayers invitation.

Small loot: whole lot of random currency, div cards and 119 random scarabs. 6-9 blessings for each boss. Also got around 40 Vaal fragments, some Divine vessels that weren't counted.

Carries: 4 for 100c, 7 for 150c

Total: 4521c or 18,5 div incuding carries, 3071c or 12.5 div without carries

Spreadsheet with more info - I made it with dark colors so you won't get flashbanged too hard :)

As you see, carries were around 1/3 of all profits. I got 5-6 Maven splinters each run, 7 splinters a couple times and 8 one time. I'm sure with better build and higher rolls you can get more splinters on average.

Time: haven't really timed it properly, but 1 set + killing 3 bosses, looking for clients and finishing the invitation takes around 20-25 minutes for my subpar build. The worst thing about the strat is that the breachstone is essentially an autoscroller. So all in all you can get around 3-4 divines per hour with carries. But more importantly at least for me is that you pretty much quadriple your investments even without carries. Also I'm sure the more you go, the higher chance to get juicy woke gems and other high value loot. 2 invitations pretty much guarantee a Maven's writ, that's 120c investment (worst case) with 240c profit not counting literally anything else. However, your build needs to be pretty good, if you can't instakill a boss in the invitation you will have to deal with a lot of screen cancer that is almost impossible to dodge all at once.

Gear

Tap an item to open trade.

Entropy Fang
Crown of the Inward Eye
Skin of the Lords
Damnation Pendant
Sorrow Twirl
Corruption Nail
Carrion Touch
Rage Strap
Victory Road
Aegis Aurora
Watcher's Eye
Apocalypse Ornament
Carrion Scar
Dragon Hope
Chimeric Scar
Foe Scar
Brood Solace
Cataclysm Prism
Carrion Shard
Thread of Hope
Militant Faith
Carrion Cut

Skills

Tap a skill to open trade.

Body Armour

  • Vaal CycloneVaal Cyclone20WMain
  • Forbidden RiteForbidden Rite21/20W
  • Awakened Cast On Critical StrikeAwakened Cast On Critical Strike5/18W
  • Power Charge On CriticalPower Charge On Critical20/20W
  • EmpowerEmpower3/6W
  • Increased Critical DamageIncreased Critical Damage20/20W

Helmet

  • Purity of ElementsPurity of Elements20W
  • DeterminationDetermination20W
  • Vaal DisciplineVaal Discipline20W
  • EnlightenEnlighten3/19W

Boots

  • ClarityClarity5W
  • Molten ShellMolten Shell12W
  • Cast when Damage TakenCast when Damage Taken4W

Weapon 2

  • VitalityVitality19W
  • PrecisionPrecision1W
  • Tempest ShieldTempest Shield20/20W

Weapon 1

  • Flame DashFlame Dash19/20W
  • Whirling BladesWhirling Blades19/20W
  • Faster AttacksFaster Attacks20/20W

Gloves

  • Assassin's MarkAssassin's Mark19/20W
  • Mark On HitMark On Hit18/20W

Gloves

  • Withering StepWithering Step19/20W

Gloves

  • Commandment of Force1W

Ring 2

  • DespairDespair1W

Passive Tree

Passive tree 3.20
scroll to zoom
Occultist
Occultist
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
96

Damage

Full DPS
0
Combined DPS
10.08M
Hit DPS
10.08M
With Poison DPS
10.08M
With Ignite DPS
10.08M
With Bleed DPS
10.08M
Damage over Time
0
Culling DPS
0
Average Hit
266.34K
Burst Damage
266.34K

Attack & Crit

Attack/Cast Rate
7.57/s
Trigger Rate
7.57/s
Cooldown
0.13s
Hit Chance
100%
Crit Chance
96%
Crit Multiplier
611%
Mana Cost
26
Life Cost
0

Defence

Effective Hit Pool
105.43K
Life
1
Energy Shield
4.12K
Mana
212
Ward
0
Armour
41.03K
Evasion
586
Phys Damage Reduction
78%

Mitigation & Avoidance

Block
75%
Spell Block
75%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+68%)
Cold Resistance
80% (+22%)
Lightning Resistance
76% (+27%)
Chaos Resistance
0%

Max Hit Taken

Physical
17.96K
Fire
51.37K
Cold
49.31K
Lightning
42.51K
Chaos

Recovery

Life Regen
0/s
ES Regen
277.7/s
ES Recharge
4.12K/s
Mana Regen
87.3/s
Life Leech
0/s
ES Leech
1.4K/s
Mana Leech
0/s

Attributes & Utility

Strength
170
Intelligence
329
Dexterity
143
Movement Speed
34%
Endurance Charges
3
Frenzy Charges
3
Power Charges
7
Devotion
75