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PoE 3.29·Allflame·Berserker

[POE1 3.30] Berserker Flicker Strike Starter, From Campaign to Final Endgame Full Guide.

by KingPinUwU35 minutes ago4Subscribe

DPS
140.85K
Effective HP
2.15K
Life
1.56K
Level
65
Min budget

Overview

[POE1 3.30] Berserker Flicker Strike Starter, From Campaign to Final Endgame Full Guide. is a Path of Exile Berserker build by KingPinUwU, made for the Allflame league (3.29). It is centered on Flicker Strike and plays as a critical, dexterity, attack, melee archetype. In Path of Building it reaches 140.85K DPS with 2.15K effective HP, 1.56K life.

Build Video

KingPinUwU's Notes

MERGED LOADOUTS - 6 ordered profiles Global level and calculation settings are initialized from "for merge 2.xml" (level 37). PoB does not store all global build properties per loadout; check level when switching. Six kept loadouts have independent passive trees, items, skills and configurations. LOADOUTS (in display order): 1. lvl 1 ~ 37 {1} 2. lvl 38 ~ act 10 {2} 3. Early Endgame {3} 4. Mid~Late Endgame {4} 5. Early {5} 6. Final {6} ----- NOTES FROM merge1.xml ----- Stats are not gonna be as same as shown on pob, since I'm using max roll uniques and also some configs are conditional (full 100% more and 80% more damage only against single target) ----- NOTES FROM for merge 2.xml ----- [Main Skill] LvL 1~12 - Ground Slam LvL 13~37 - Sunder LvL 38~ - Flicker Strike [Tips] 1. You Need to get poacher's mark from act 3 Siossa, or act 6 Lilly Roth. The build will still run without the mark, so personally I would just wait until act 6 rather than doing Siossa quest. 2. After swapping to Flicker Strike, you need to make sure blood rage is always turned on. 3. Upgrade your weapon if you're having DPS issue. Check vendor recipe in my youtube video. (Magic+, higher rarity better) Rustic sash + Whetstone + any axe(whatever rarity, fine). it'll turn into a new weapon with a single phys damage modifier. 4. Armours are actually not that important, you can prioritize weapon. Just checking gem sockets in armour might be also fine 5. Before Flicker Strike swap, make sure you prepare at least 1 [3 or 4 link with at least 1 green socket] armour. Apparently they start to become more common from act 3, so I'm asuuming it's not gonna be hard to find one before you swap to Flicker Strike. 6. [Tribal Fury] Node is MANDATORY for Flicker Strike Swap ----- NOTES FROM 3.30 slam zerker.xml ----- [Early Endgame] -Take nodes that you need first For example, if you're lacking defence, you can take defensive nodes first Or, if you don't wanna press mana flask button, take mana leech + mana reservation node first -If you're lacking mana (for example, didn't take mana reservation node yet, or dealing with tricky map mod) you can turn off arctic armour -for flesh and stone, you can use any stance you want. if you want more dmg, blood. if you want more tankiness, sand.(I'm personally using sand) -List of Considerable Early Unique Items List Le heup Ring Carnage Heart Magnate Bronn's lithe Lion's roar flask Death's Rush Kaom's Heart +and more -When you play lab or exarch/eater, you might want to use blood rage manually if you want. if you use it with automation it'll be hard to sustain HP -Make Flicker Strike Quality 20% if you can [Mid~Late Endgame] You can swap once you can afford geras. they are pretty affordable. You can use any base armour(str or dex) you want as long as you have enough attributes for the requirement for flesh and stone, you can use any stance you want. if you want more dmg, blood. if you want more tankiness, sand.(I'm personally using sand) Make sure your assisn's mark quality is high You can ditch Brutality into other gem if you want (if you ditch it, you can deal ele damage when you gain extra damage from shrine or headhunter.) - you can replace it with increased critical damage support gem Later you can get [chance to avoid being shocked] boots and use storm shround jewel. and change major pantheon into lunaris instead of brine king The actual DPS is not 24mil btw. cuz some configs are conditional (Ancestral fury don't always 100% proc, it procs like 80~90% from my feeling. Also power charge sustain is mostly good, but sometimes you don't have them. Also I used good jewels to show you example) I guess when you play it with similar level of gears it'll feel like 15~20m or something like that. Also, eHP is not always 50k(it's boosted because of molten shell). it's somewhere between 20~50k. You can upgrade your amulet and rings into better rares later. and later we'll reroll to str stacker. it has overall better experience if you have enough budget [Str-Stacker Late Endgame Final Version] I just physically didnn't have enough time to perfectly min/max it. because, in less than 24 hours new league will start. So please think this version of pob's just an example. if I keep playing flicker strike, I'll make a follow-up guide later.

Loadouts

Gear

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Serrated Ezomyte Axe
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Skills

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  • Flicker StrikeFlicker Strike1WMain
  • MultistrikeMultistrike1W
  • BrutalityBrutality1W
  • Close CombatClose Combat1W
  • Leap SlamLeap Slam1W
  • Faster AttacksFaster Attacks1W
  • MomentumMomentum1W
  • Flesh and StoneFlesh and Stone1W
  • Purity of ElementsPurity of Elements1W
  • Poacher's MarkPoacher's Mark1W
  • Mark On HitMark On Hit1W
  • FrostblinkFrostblink1W
  • Blood RageBlood Rage1W

Passive Tree

Passive tree 3.29
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Berserker
Berserker
Bandits
Eramir (1 Passive Skill Point)
Runegrafts
Runegraft of Stability
Runegraft of Treachery

Character Stats

Level
65

Damage

Full DPS
0
Combined DPS
140.85K
Hit DPS
140.85K
With Poison DPS
140.85K
With Ignite DPS
140.85K
With Bleed DPS
140.85K
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Damage
19.96K
Burst Damage
19.96K

Attack & Crit

Attack/Cast Rate
7.06/s
Cooldown
0s
Hit Chance
100%
Accuracy
467
Crit Chance
0%
Crit Multiplier
0%
Mana Cost
14
Life Cost
0

Defence

Effective Hit Pool
2.15K
Life
1.56K
Energy Shield
0
Mana
110
Ward
0
Armour
1.54K
Evasion
0
Phys Damage Reduction
41%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
51%
Cold Resistance
23%
Lightning Resistance
23%
Chaos Resistance
-30%

Max Hit Taken

Physical
1.82K
Fire
3.18K
Cold
2.03K
Lightning
2.03K
Chaos
1.2K

Recovery

Life Regen
53/s
Net Life Regen
-9.4/s
ES Regen
0/s
ES Recharge
0/s
Mana Regen
7.7/s
Life Leech
382.56/s
ES Leech
0/s
Mana Leech
35.28/s
Total Degen
62.4/s

Attributes & Utility

Strength
222
Intelligence
34
Dexterity
119
Movement Speed
40%
Endurance Charges
3
Frenzy Charges
4
Power Charges
3
Rage
47
Devotion
0