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PoE 3.16·Scourge·Pathfinder

[Zizaran] Poisonous Concoction Pathfinder league starter (with a twist) - 3.17

by destroyermaker4 years ago2.27K

DPS
2.17M
Life
6.75K
Level
95
Min budget

Overview

[Zizaran] Poisonous Concoction Pathfinder league starter (with a twist) - 3.17 is a Path of Exile Pathfinder build by destroyermaker, made for the Scourge league (3.16). It is centered on Poisonous Concoction and plays as a dexterity, attack, area, chaos archetype. In Path of Building it reaches 2.17M DPS with 6.75K life. Suited for: Harvest.

Build Video

destroyermaker's Notes

> PLAYSTYLE < While clearing you only really use Poisonous Concoction to kill rares and to charge your Plague Bearer. For the rest it's just shield charging around with Plague Bearer active. For bossing you try to use Focus whenever you have an opportunity to throw a lot of flasks for a few seconds. We also spam withering step as long as we're in range of the boss to apply wither stacks. Make sure your despair curse stays up, and if possible your ancestral protector too(we use it only for the buff, it doesn't have to hit the boss). In general you should have enough charge generation on your life flask to just press it if we stand in a degen. > VARIATIONS < THESE VARIATIONS CAN HAVE DIFFERENT ASCENDANCY POINTS, DON'T FORGET TO RESPEC THEM Before rolled flasks: Before you have rolled flasks Iron Reflexes is not that great. Replace your Jade Flask with a Granite and make sure to get some energy shield(10% of life gained as es craft on chest is great) since we use Ghost Dance here Endgame - No Cluster: not having a cluster is not great on Poisonous Conoction, but this is probably the tree you want before you have it. Endgame - Cluster: this is the endgame setup you want to work towards > LEVELING < Leveling is super smooth. Before level 12 we use Caustic Arrow for clear and Puncture for single target(mainly for Brutus, just keep him bleeding and kite him in circles). Once we hit level 12 we can switch to Poisonous Concoction. You link it to Volley and Lesser Multiple Projectiles(replace LMP with Void Manip if you don't have the transmutes). Early on we take the "Poison you inflict to non-poisoned enemies deals 300% increased damage" mastery to help with your damage, later on this is not worth it anymore though since it only applies to one of your concoctions(and you throw 9). From there on out just follow the guide, once you have 100% chance to poison in town(so without Herald of Agony) you can drop Herald of Agony and start to run Grace. > FLASK SETUP < The main idea of this build is to roll "charges gained when hit" on every utility flask, and then use instilling orbs or the crafting bench(recipe is in the Epilogue!) to get "Used when charges reach full" on every flask. These flasks then trigger Pathfinder's "Master Surgeon" node which gives you 6% life whenever a flask is used. This is all fully automatic and means you'll never have to press any utility flask. In the endgame we have 115% increased charges gained, this means we gain 15 charges when hit with the flagellant mod, and 2 charges per second from Nature's Boon. Most of our flasks use 18 or 27 charges, so all of those get used when taking just 2 hits(and potentially less if you kill stuff in the meanwhile or Nature's Boon triggers). Your Sulphur, Jade, Quicksilver and Life Flask are pretty mandatory. Your last flask however you can swap out for any flask you want: - Silver flask for max dps on bosses - Ruby flask for bosses that deal fire damage(the Exarch perhaps??) - Sapphire flask for bosses that deal cold damage(Shaper/Elder/Maven) - Basalt flask for maximum armour - Amethyst for chaos res - Feel free to experiment! As long as you can roll Flagellant(7 charges gained when hit) on it it's all good! > I DON'T HAVE ALL THE FLASKS ROLLED YET < If you don't have rolled flasks yet I wouldn't recommend speccing into Iron Reflexes yet. I included a tree specifically for when you don't have the flasks rolled yet. Before we have all flasks rolled I recommend running a Granite flask instead of the Jade flask so your Molten Shell is a bit stronger. Once you have at least 3 utility flasks rolled with 4 or 5 charges gained when hit and "Used when charges reach full" on all of them you can switch to one of the endgame setups. > WHY NOT MASTER TOXICIST? CAN I TAKE IT ANYWAY? < Short answer: yes, feel free to take it instead of Nature's Boon. Long answer: The most realistic way for this build to die is if you don't get hit for a while and get hit by something with your flasks down. Nature's Boon makes your flask uptime near-permanent even without getting hit. Now we need to drop SOMETHING to grab this. You can't drop Nature's Reprisal because the AoE is too important, and you can't drop Master Surgeon because that's the entire build. Master Toxicist is the only option left, since the prolif only applies your strongest poison that part isn't that strong, so we're basically dropping 20% more damage for real flask uptime. > GEARING < Jewels: reforge chaos from Harvest is your friend here! Most other gear is pretty simple so I'll dedicate this section to some gearing you can do to go beyond what's in this PoB: - Awakened Gems are really good on this build. Awakened GMP gives you an extra projectile, and Awakened Void Manipulation gives you an extra level(and might be relatively easy to get) - Anomalous Withering Step gives you 2 extra wither stacks per cast of Withering Step. - You could get a +2 amulet or an amulet with +1 and Damage Over Time Multiplier. > ENCHANTS < - 40% Poisonous Concoction Damage - 24% Poisonous Concoction AoE (for easier overlaps) - Withering Step applies 3 additional debuffs - Plague Bearer +5% to max plague value > COMMON MISTAKES < - Not getting 100% chance to poison(use a jewel to get the last 5% if needed, or take it on the tree) - Not having enough accuracy - Having an instant life flask instead of "increased charges used" - Forgetting you need an itemlevel 80 flask to roll the "Flagellant" mod(7 charges gained when hit) - Accidentally equipping a weapon(disable autoequip) - No really, disable autoequip - You will accidentally equip a weapon, disable autoequip - Ok, you can also equip a disabled weapon in your main hand using stat requirement snapshotting(as explained in the video)

Gear

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Endgame Helmet
Endgame Chest
Endgame Amulet
Endgame Ring
Endgame Ring
Endgame Gloves
Endgame Belt
Midgame/Endgame Boots
Endgame Shield
Optimal Medium Cluster Jewel
Damage Jewel
Poison Chance Jewel
Optimal Large Cluster Jewel

Skills

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  • Poisonous ConcoctionPoisonous Concoction21/20WMain
  • Greater Multiple ProjectilesGreater Multiple Projectiles20/20W
  • Greater VolleyGreater Volley20/20W
  • Unbound AilmentsUnbound Ailments20/20W
  • LifetapLifetap20/20W
  • Void ManipulationVoid Manipulation20/20W
  • Awakened Void ManipulationAwakened Void Manipulation6/20W
  • Poisonous ConcoctionPoisonous Concoction20/20WMain
  • Greater Multiple ProjectilesGreater Multiple Projectiles20/20W
  • Greater VolleyGreater Volley20/20W
  • Void ManipulationVoid Manipulation20/20W
  • Unbound AilmentsUnbound Ailments20/20W
  • Poisonous ConcoctionPoisonous Concoction20/20WMain
  • Lesser Multiple Projectiles20/20W
  • VolleyVolley20/20W
  • Void ManipulationVoid Manipulation20/20W
  • Poisonous ConcoctionPoisonous Concoction20/20WMain
  • Lesser Multiple Projectiles20/20W
  • VolleyVolley20/20W
  • DespairDespair20/20W
  • PrecisionPrecision20/20W
  • Withering StepWithering Step20/20W
  • Herald of AgonyHerald of Agony20/20W
  • Ancestral ProtectorAncestral Protector20/20W
  • Shield ChargeShield Charge20/20W
  • PrecisionPrecision20/20W
  • DashDash20/20W
  • Withering StepWithering Step20/20W
  • Herald of AgonyHerald of Agony20/20W
  • Ancestral ProtectorAncestral Protector20/20W
  • Withering StepWithering Step21/20W
  • Vaal Molten ShellVaal Molten Shell10/20W
  • Increased DurationIncreased Duration20/20W
  • Cast when Damage TakenCast when Damage Taken1/20W
  • GraceGrace20/20W
  • Defiance BannerDefiance Banner20/20W
  • PrecisionPrecision20/20W
  • DeterminationDetermination20/20W
  • Shield ChargeShield Charge20/20W
  • Flame DashFlame Dash6/20W
  • DespairDespair18/20W
  • Faster AttacksFaster Attacks20/20W
  • Caustic ArrowCaustic Arrow20/20W
  • PiercePierce20/20W
  • Void ManipulationVoid Manipulation20/20W

Weapon 2

  • Ancestral ProtectorAncestral Protector20/20W
  • Plague BearerPlague Bearer21/20W
  • Increased Area of EffectIncreased Area of Effect11/20W
  • PuncturePuncture20/20W
  • Chance to BleedChance to Bleed20/20W
  • Shield ChargeShield Charge20/20W
  • Faster AttacksFaster Attacks20/20W
  • Plague BearerPlague Bearer20/20W
  • Increased Area of EffectIncreased Area of Effect20/20W
  • DashDash20/20W
  • PrecisionPrecision20/20W
  • DashDash20/20W
  • Withering StepWithering Step20/20W
  • Herald of AgonyHerald of Agony20/20W
  • Ancestral ProtectorAncestral Protector20/20W
  • Plague BearerPlague Bearer20/20W
  • DespairDespair20/20W
  • Flame DashFlame Dash20/20W
  • GraceGrace20/20W

Passive Tree

Passive tree 3.18
scroll to zoom
Pathfinder
Pathfinder
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of the Brine King, Soul of Garukhan

Character Stats

Level
95

Damage

Full DPS
2.17M
Combined DPS
271.04K
Hit DPS
32.42K
With Poison DPS
271.04K
With Ignite DPS
32.42K
With Bleed DPS
32.42K
Damage over Time
238.62K
Poison DPS
15.78K
Average Hit
32.42K
Average Damage
9.83K

Attack & Crit

Attack/Cast Rate
3.3/s
Hit Chance
100%
Crit Chance
11%
Crit Multiplier
150%
Totem Limit
1
Mana Cost
0
Life Cost
105

Defence

Life
6.75K
Energy Shield
0
Mana
42.71
Ward
0
Armour
78.66K
Evasion
0
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
33%
Spell Block
0%
Spell Suppression
100%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+68%)
Cold Resistance
75% (+8%)
Lightning Resistance
75%
Chaos Resistance
-33%

Recovery

Life Regen
97.27/s
ES Regen
0/s
Mana Regen
12.2/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
156
Intelligence
94
Dexterity
272
Movement Speed
105%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0