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PoE2 0.4·The Last of the Druids·Lich

Infernal Legion Damage Post Nerf and updated PoBs | PoE 2

by Pr3vie3 months ago114Subscribe

Effective HP
55.66K
Energy Shield
9.1K
Spirit
303
Level
98
Min budget

Overview

Infernal Legion Damage Post Nerf and updated PoBs | PoE 2 is a Path of Exile 2 Lich build by Pr3vie, made for the The Last of the Druids league (0.4). It is centered on Companion: Elephant Tortoise. Defensively it sits at 55.66K effective HP, 1.42K life, 9.1K energy shield. Suited for: Simulacrum, Legion. Key uniques include Saitha's Spear, The Fall of the Axe, Nascent Hope, Shavronne's Satchel.

Build Video

Pr3vie's Notes

Quick run testing a simulation of the nerfs in 0.5. The main change is basically the removal of Malice.

My current setup is still very scuffed because of all the testing. I also intentionally downscaled it for testing purposes.

The Infernal Legion nerf is largely offset by the “more” multiplier on the Tamed Beast gem. Assuming it continues scaling at ~4% per level, you’re looking at roughly 130–140% more damage. In the footage, I’m using Infernal Legion II, which is being halved in 0.5. However, that loss is effectively compensated by the ~130%+ more damage from Tamed Beast scaling. In practice, if you’re running the same beast modifiers, you should end up doing roughly 30–40% more damage than what’s shown in the video. A beast with just one extra damage mod will look like the video.

Aside from the bugfixes, the most impactful nerf is actually the removal of Shock Conduction II, which I haven’t removed yet in-game, but is already reflected in my updated PoBs.

The main issue now is shock application. We need a replacement source. One option is Storm Mages (like my original 0.3 setup), but it can be inconsistent. A more stable alternative could be running a second beast with the reworked Trusted Kinship and an “all damage can shock” modifier. For even more fun, you can also add Haste Aura and obviously Loyalty.

Rough PoBs for Lich:

Version 1: https://pobb.in/MQiKQYcG-ipo (stays left, Shock via Storm Mage)

Version 2: https://pobb.in/5vzxrWMBUdFX (Paths to Kinship, second Beast with "all damage shocks" + Haste, has some config fuckery to simulate spirit reservation)

The setup circumvents all ES nerfs. This is the same approach I’ve already used in my other versions and similar minion builds. We use Shavronne’s Satchel belt on a low-life Lich to "heal" our ES, and to get efficient nodes like "Defiance" and get speedy with "%MS on low life".

Combined with Evasion + Ghost Dance, this still results in overkill sustain even post-nerf, especially in combination with Blasphemy + Temporal Chains turning the game into a joke.

I also removed Elemental Weakness from the Blasphemy setup in the PoBs to save Spirit and regain single-target DPS, which together with the lower shock values in 0.5 will offset the removal of Shock Conduction II.

I removed a bunch of max minion res. It wont be needed anymore in 0.5 for the beast.

The PoBs currently assume overcapped attributes. As your gear improves, you can remove unnecessary nodes and suffixes and adjust accordingly. A From Nothing jewel can also provide strong value if you hit a good timeless jewel seed.

There might be some good companion nodes worth grabbing with Megalomaniacs.

Loadouts

Gear

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Saitha's Spear
Morbid Crest
Corpse Coat
New Item
Skull Gyre
Tempest Hold
New Item
Shavronne's Satchel
New Item
New Item
Cautious Ultimate Life Flask of the Sylvan
Caustic Ultimate Mana Flask of the Mixologist
Lustrous Stone Charm of the Brewer
The Fall of the Axe
Nascent Hope
Apocalypse Curio
Apocalypse Curio

Skills

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  • Companion: Elephant Tortoise21/20WMain
  • Feeding Frenzy IIFeeding Frenzy II1W
  • Searing Flame IISearing Flame II1W
  • Xoph's PyreXoph's Pyre1W
  • Magnified Area IIMagnified Area II1W
  • Infernal Legion IIIInfernal Legion III1W
  • SpearfieldSpearfield15/20W
  • Bleed IIIBleed III1W
  • Rearm IIRearm II1W
  • Rapid Attacks IIIRapid Attacks III1W
  • Magnified Area IIMagnified Area II1W
  • Rage IIIRage III1W
  • Elemental WeaknessElemental Weakness20W
  • Heightened CurseHeightened Curse1W
  • Efficiency IIEfficiency II1W
  • Magnified Area IIMagnified Area II1W
  • Cursed GroundCursed Ground1W
  • Prolonged Duration IIProlonged Duration II1W
  • BlasphemyBlasphemy20/20W
  • Temporal ChainsTemporal Chains20/20W
  • Magnified Area IIMagnified Area II1W
  • Ritualistic CurseRitualistic Curse1W
  • Slow PotencySlow Potency1W
  • Heightened CurseHeightened Curse1W
  • Frost BombFrost Bomb20/20W
  • Magnified Area IIMagnified Area II1W
  • Potent ExposurePotent Exposure1W
  • Cooldown Recovery IICooldown Recovery II1W
  • Spell EchoSpell Echo1W
  • Overabundance IIOverabundance II1W
  • Skeletal Storm MageSkeletal Storm Mage20/20W
  • StormfireStormfire1W
  • OverchargeOvercharge1W
  • ShockShock1W
  • Esh's RadianceEsh's Radiance1W
  • Tecrod's RevengeTecrod's Revenge1W

Weapon 2

  • Herbalism IIHerbalism II1W
  • Upwelling IIUpwelling II1W
  • Cool HeadedCool Headed1W
  • Warm BloodedWarm Blooded1W
  • Ghost DanceGhost Dance20/20W
  • Cooldown Recovery IICooldown Recovery II1W

Weapon 2

  • Purity of FirePurity of Fire11W

Passive Tree

Passive tree 0.4
scroll to zoom
Lich
Lich

Character Stats

Level
98

Damage

Full DPS
0
Combined DPS
0
Hit DPS
0
With Poison DPS
0
With Ignite DPS
0
With Bleed DPS
0
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Hit
0
Burst Damage
0

Attack & Crit

Attack/Cast Rate
1/s
Hit Chance
100%
Crit Multiplier
200%
Minion Limit
0
Mana Cost
0
Life Cost
0
Spirit Reserved
0

Defence

Effective Hit Pool
55.66K
Life
1.42K
Energy Shield
9.1K
Mana
470
Spirit
0
Darkness
0
Armour
0
Evasion
12.77K
Phys Damage Reduction
0%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
57%
Evade (Projectile)
57%
Evade (Spell)
57%
Deflect
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+30%)
Cold Resistance
75% (+2%)
Lightning Resistance
75% (+14%)
Chaos Resistance
75% (+3%)

Max Hit Taken

Physical
11.2K
Fire
40.01K
Cold
40.01K
Lightning
40.01K
Chaos
23.4K

Recovery

Life Regen
0/s
ES Regen
0/s
ES Recharge
9.1K/s
Mana Regen
103.2/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
43
Intelligence
225
Dexterity
172
Movement Speed
61%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Rage
0
Devotion
0
Presence Radius
4 m
Item Rarity
50%