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PoE 3.0·Harbinger·Occultist

[PoE 3.5] CoC Dark Pact Occultist - Lackluster Build Test

by RexDragonfly7 years ago2Subscribe

DPS
243.98K
Life
6.89K
Level
90
Min budget

Overview

[PoE 3.5] CoC Dark Pact Occultist - Lackluster Build Test is a Path of Exile Occultist build by RexDragonfly, made for the Harbinger league (3.0). It is centered on Dark Pact. In Path of Building it reaches 243.98K DPS with 6.89K life, 573 energy shield. Suited for: Mapping, Blight. Key uniques include Solstice Vigil.

Build Video

RexDragonfly's Notes

Path of Building: https://pastebin.com/gTAS36cS Build Guide: https://www.pathofexile.com/forum/view-thread/2319331

Had the build concept weeks ago with charged dash on crit for some hilarious Tokyo drift actions and speed in map clear. The initial spell planned to use was Ice Nova, but everyone is playing it so I'm gonna try something different instead. I have never play Occultist, charged dash, dark pact and cast on crit before so i started to plan the build accordingly and in the end it turns out pretty well after some theory-crafting and reading build guides that turns out it can work. For Mapping, Both Charged Dash and Cyclone works fine. Blade Flurry on the onther hand is much better single target skill for easier positioning imo. The passive skill tree and build concept is very similar to most cast on crit builds. It can be pathed into ranger area for dodge + spell dodge as extra defensive layers. However, I tried to be slightly different from the build guides and focused on curses instead.

The effective DPS against Shaper/Guardians are about 400-500k on thoery. In most ideal single target setup with at least 3 skeletons alive, then dark pact will chain twice. That means with 27k damage per cast on skeleton, it will 3x 27k = 81k per crit. On average of 5 attacks triggered per second, it will be 5x 81k = 405k DPS. However, I might be wrong on the DPS calculation regarding this skill as this is my first time playing this build. Please correct me if I'm wrong.

This build can run most map mods, but there are some of them I tried to avoid as soon as I realized they are very annoying and risky to run:

  1. 60% less life recovery rate, unless u keep summoning skeletons, else the 6% cost of life from dark pact on every hit is kinda hard to sustain even with the leech from warlord mark. (except if u are using Cherrubim's Maleficence or other sources to boost your leech rate)
  2. Less curse effect, simply lessen my crit chance since I'm using assasisin's mark.
  3. Cannot regen can be annoying if using cyclone, because cyclone has 3 times higher mana cost than charged dash/blade flurry. Especially when runs out of mana by accident, cyclone doesn't use default attacks like other melee skill does to gain back your mana.

Some possible improvements, replacement of skill or dps boost for better clearing/single target setup:

  1. Wither Totem
  2. Aspect of the Spider
  3. Despair curse
  4. Vaal blight
  5. Vaal RF

Some of my gears crafting cost breakdown:

  1. Claw = 6ex
  2. Chest Piece with +1 Curse = 3ex
  3. Warlord's Mark Elder Ring = 2ex

Gear

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Empyrean Edge
Bramble Ward
Corruption Shelter
Solstice Vigil
Dread Grip
Eagle Eye
Skull Clutches
Blight Snare
Havoc Span
Doom Anthem
Whispering Orb

Skills

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Body Armour

  • Charged DashCharged Dash2/23W
  • Dark Pact21WMain
  • Cast On Critical StrikeCast On Critical Strike20/20W
  • Void ManipulationVoid Manipulation20/20W
  • Increased Critical StrikesIncreased Critical Strikes20/23W
  • Added Chaos DamageAdded Chaos Damage20/23W

Gloves

  • Blood RageBlood Rage18/20W
  • Flame DashFlame Dash20/20W
  • EnhanceEnhance3W
  • Faster CastingFaster Casting20/20W

Helmet

  • EnfeebleEnfeeble20/20W
  • Temporal ChainsTemporal Chains20/20W
  • Assassin's MarkAssassin's Mark21W
  • BlasphemyBlasphemy20/20W

Boots

  • Vaal Summon SkeletonsVaal Summon Skeletons21W
  • Minion LifeMinion Life20/20W
  • Spell EchoSpell Echo21W
  • EmpowerEmpower3/4W

Weapon 2

  • Orb of StormsOrb of Storms20W
  • Power Charge On CriticalPower Charge On Critical20/13W
  • Arcane SurgeArcane Surge1W

Weapon 1

  • Immortal CallImmortal Call1W
  • Cast when Damage TakenCast when Damage Taken1W
  • Increased DurationIncreased Duration19W

Passive Tree

This tree is empty in the export.

Character Stats

Level
90

Damage

Hit DPS
243.98K
Average Hit
83.55K
Average Damage
83.55K

Attack & Crit

Attack/Cast Rate
2.92/s
Cooldown
0.15s
Hit Chance
100%
Crit Chance
90%
Crit Multiplier
346%
Mana Cost
35

Defence

Life
6.89K
Energy Shield
573
Mana
319
Armour
4.44K
Evasion
1.11K
Phys Damage Reduction
26%

Mitigation & Avoidance

Block
25%
Spell Block
11%
Evade (Melee)
13%
Evade (Projectile)
13%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+4%)
Cold Resistance
75% (+16%)
Lightning Resistance
75% (+12%)
Chaos Resistance
-48%

Recovery

Life Regen
123.95/s
Net Life Regen
-174.41/s
ES Regen
0/s
Mana Regen
53.7/s
Total Degen
298.36/s

Attributes & Utility

Strength
156
Intelligence
389
Dexterity
150
Movement Speed
136%
Endurance Charges
3
Frenzy Charges
3
Power Charges
6