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Hey everyone,

I started PCOC during Kalandra and really enjoyed it, and during the pre-league hype for Sanctum I decided to throw my brainpower into scaling it to endgame/Ubers. This season, I think I have been able to push PCOC into a very strong build with attainable investment that goes from league starter to ultimate endgame (you still need to dodge mechanics for ubers, it's just forgiving)

Without further ado, here is the POB link to my PCOC Pathfinder tuned to be a pretty fast psuedo-mf (~60 rarity, 14 quant) mapper as well as a decent uber bosser: https://pobb.in/c-w-iDN_dVms

Currently, I sit around 9 mil (non-uber boss) damage, but with all upgrades you end up around 14 mil damage before the focus mod on Devouring Diadem. If you want to check, my ign is Ganthremus--remember to check frenzy and endurance in POB, as they are up permanently with replica farruls.

This build leverages frenzy charges with snakebite and Forbidden Flame/Flesh to get good movement speed and solid damage. The key difference from other characters I have seen on PoeNinja is that I use The Siege alongside The Golden Rule, which causes PCOC to induce a very small bleed and also reflect our poisons and a bleed onto ourselves, which with a Watchers Eye for unaffected by poison results in capped Chaos res and significantly increased armor while attacking + a few seconds afterwards. Furthermore, this build ends up only really dying from oneshots, as thief's torment grants us LGOH, which when hitting only a single enemy, results in 10 * LGOH (~55, depending on ring) *4aps = 2200 life gain/s, which is multiplied by the number of enemies that are hit.

I think one of the main selling points beyond the damage and survivability is that the medium clusters are very easy to craft--harvest reforge with phys for 50 vivid guarantees one of our BIS mods, and from there it is pretty easy to reforge until you hit 2 notables that work--low tolerance, circling oblivion, etc.

Low tolerance and the poison wheel mastery result in progressively exploding packs as with the Pathfinder Ascendancy, you pass on your max damage poison to nearby enemies when an afflicted enemy dies--if they are unpoisoned, they get a 600% poison, and when they die, they release that 600% poison that gets amplified by another 600% on unpoisoned enemies, which clears screens if you have enough density.

Even if you don't end up using the build, there are some tricks I have learned from playing it that are universal--for clear, the 300% poison on uninfected enemies from the poison mastery is very strong, and The Siege on PCOC enables easy medium cluster crafting as well as the utility of maiming (30% reduced MS) any enemies you hit for a jewel socket and passive point. Additionally, an abyss jewel with %chance to blind is multiplied by your projectiles, which without awakened GMP is 9, so every hit you get at minimum 9 * X% chance to blind your enemies, which helps with survivability as you will end up blinding any boss you encounter and the majority of mobs that don't die instantly as well. A significant number of PCOC builds also use the -mana cost mod, which while useful is not actually neccessary during mapping as the feast from devouring diadem recovering your ES as well as plague bearer mean that you don't need to be attacking at 4aps constantly. During bossing, you won't be able to attack all the time anyways, so the DPS windows you have usually last slightly less long than your ES does (I am not the greatest bosser, so if you are really good, it might be more of an issue.)

This is the first time I have felt confident in suggesting a build I have made, so if I should make any clarifications or any questions arise, please feel free to ask.

TLDR: ele capped, chaos capped for a jewel, survives everything but one shots when attacking, one shots require several altar or map mods (multiple phys added as ele is pretty much the only thing), fast clear through amplified poison spread through packs, and decent uber bossing damage and survivability (can't take multiple hits, but can take 1-2 depending on boss mods).

Most importantly, budget: this char currently has ~30 div in it, but you may be able to achieve it for cheaper if you manage to six link your armour in less than ~3000 fusings. (sunk cost fallacy...)

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Life

3620

Mana

11

Energy Shield

297

DPS

9M

Effective Hit Pool

176.35K

Chaos Res

75

Fire Res

75

Cold Res

76

Lightning Res

75

Armour

22K

Evasion

14K

Block

38 | 4

Crit Chance

6%

Crit Multi

150%

Rage

0

Strength

181

Intelligence

125

Dexterity

406

Ward

0

Item Quantity

14%

Item Rarity

0%

Movement Speed

118%

Nature's Adrenaline
Nature's Adrenaline
Nature's Boon
Nature's Boon
Nature's Reprisal
Nature's Reprisal
Master Toxicist
Master Toxicist
Acuity
Acuity
Ballistics
Ballistics
Blood Drinker
Blood Drinker
Blood Siphon
Blood Siphon
Charisma
Charisma
Coordination
Coordination
Dirty Techniques
Dirty Techniques
Disciple of the Slaughter
Disciple of the Slaughter
Entrench
Entrench
Fervour
Fervour
Finesse
Finesse
Frenetic
Frenetic
Golem's Blood
Golem's Blood
Heart of Oak
Heart of Oak
Herbalism
Herbalism
Intuition
Intuition
Inveterate
Inveterate
Quickstep
Quickstep
Replenishing Remedies
Replenishing Remedies
Retaliation
Retaliation
Savagery
Savagery
Survivalist
Survivalist
Swift Venoms
Swift Venoms
Thick Skin
Thick Skin
Vigour
Vigour
Wasting
Wasting
View full passive skill tree

  • Poisonous ConcoctionPoisonous Concoction
  • Greater VolleyGreater Volley
  • Awakened Void ManipulationAwakened Void Manipulation
  • Awakened Greater Multiple ProjectilesAwakened Greater Multiple Projectiles
  • Awakened Unbound AilmentsAwakened Unbound Ailments
  • Deadly AilmentsDeadly Ailments

  • Herald of AgonyHerald of Agony
  • Culling StrikeCulling Strike
  • Assassin's MarkAssassin's Mark
  • PortalPortal

  • DeterminationDetermination
  • EnlightenEnlighten
  • MalevolenceMalevolence
  • Purity of ElementsPurity of Elements

  • Plague BearerPlague Bearer
  • Withering StepWithering Step
  • Increased Area of EffectIncreased Area of Effect

  • Molten ShellMolten Shell
  • Temporal ChainsTemporal Chains
  • Cast when Damage TakenCast when Damage Taken

  • Shield ChargeShield Charge

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Author

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wildkenyan

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