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PoE 3.22·Ancestor·Guardian

Relic Bomber Guardian ft. Tukohama's Fortress

by QuickLikeFrenchToast3 years ago18

DPS
1.9M
Effective HP
102.76K
Life
3.86K
Level
95
Min budget

Overview

Relic Bomber Guardian ft. Tukohama's Fortress is a Path of Exile Guardian build by QuickLikeFrenchToast, made for the Ancestor league (3.22). It is centered on Summon Sentinel of Radiance. In Path of Building it reaches 1.9M DPS with 102.76K effective HP, 3.86K life, 587 energy shield. Suited for: Legion, Mapping. Key uniques include The Formless Inferno, Tavukai, Rumi's Concoction, Replica Tukohama's Fortress.

Build Video

QuickLikeFrenchToast's Notes

This is a proof of concept for a build (first build!) I've been working on since the new Guardian minion announcement.

This uses the line "Minions explode on death, dealing 100% of their maximum life as damage of their chose element" on the new elemental relics from the guardian ascendancy as the core concept. Mechanically we're triggering the explosions using the combination of Necromantic Aegis and Tukohama's Fortress to give Blood Magic to my minions. Since the relics use 50% auras, they spawn with 50% of their life reserved, which is low enough to trigger minion instability, causing the relics to explode for 133% of their max life instantly upon spawn. With >30% global CDR that's 4 explosions per second (assuming optimal procs).

How do we get optimal procs? No idea, so we punch fast and hope. Zombies/Spectres on 6-link (we want tanky and attack speed for more relic procs) and CWC SRS (free infernal legion in helm) with Cyclone in order to maximize APS while synergizing with minion instability.

Minion life/damage scaling comes from gear+tree, with the bulk of it from using Formless Inferno and minion res gear. Purity of elements/fire give tons of life (and damage) to my permanent minions like Sentinel, but I don't believe they affect the relics since they die instantly. Double curse setup with ele weakness/flammability on arcanist brand along with fire exposure gloves and scorch on boots. The bulk of damage in this build is fire damage, and we're getting somewhere in the neighborhood of -90% fire res from curses/debuffs.

Anecdotally I'll say the damage feels really good, for my first build I've made from scratch. Worse part of the build is fighting individual tanky normal/magic enemies, since we can't proc relics on them (aka tota).

For defenses, we try to run a decent amount of armor since we need unwavering stance for the stun immunity. We're basically block capped thanks to Guardian ascendancy and glancing blows, and we don't care about the damage taken on block because of the mega sustain we have with ~70 life on hit (weapon implicit + watcher's eye) for a ~12aps cyclone. Anything that doesn't one-shot us probably won't kill us.

T16 map https://youtu.be/65UcNMkiXKU (video quality not the best... rip) POB https://pobb.in/6CXIf_UKq-WA

Definitely still a work in progress so certainly looking for advice/ideas. Need better phys mitigation so hoping to craft a phys taken as fire chest to take advantage of the 85 fire res. Also, not sure if it's worth a cluster setup or how to rework the tree to fit.

Also also, POB doesn't seem to have an option to display relic explosion damage (is there a way to request features?). Best I can tell it's around 2mil dps, not including relic explosions. I'd guess total dps is in the 3-5mil range.

Gear

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Gloom Roar
The Formless Inferno
Phoenix Salvation
Tavukai
Agony Eye
Agony Whorl
Torment Hand
Miracle Harness
Brood March
Replica Tukohama's Fortress
Watcher's Eye
Eagle Star
Ancient Arbiter
Dusk Shine

Skills

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  • Summon Sentinel of Radiance20WMain

Body Armour

  • Raise SpectreRaise Spectre20W
  • Raise ZombieRaise Zombie20/20W
  • Minion LifeMinion Life20W
  • EmpowerEmpower3/20W
  • Minion SpeedMinion Speed20W
  • Meat ShieldMeat Shield20W

Helmet

  • CycloneCyclone20/20W
  • Summon Raging SpiritSummon Raging Spirit20/20W
  • Minion LifeMinion Life20/20W
  • Cast while ChannellingCast while Channelling20W

Boots

  • Purity of FirePurity of Fire20/20W
  • DeterminationDetermination20/20W
  • Purity of ElementsPurity of Elements20/20W
  • Ancestral ProtectorAncestral Protector20W

Weapon 2

  • Elemental WeaknessElemental Weakness20/20W
  • FlammabilityFlammability20W
  • Arcanist BrandArcanist Brand20W

Weapon 1

  • Vaal Molten ShellVaal Molten Shell20W
  • FrostblinkFrostblink20W

Gloves

  • VitalityVitality1W
  • ArroganceArrogance20W

Gloves

  • Summon Flame GolemSummon Flame Golem20/23W
  • DesecrateDesecrate20W

Weapon 1

  • ConvocationConvocation20/20W
  • Summon Elemental Relic20W

Gloves

  • Commandment of the Grave1W

Passive Tree

Passive tree 3.22
scroll to zoom
Guardian
Guardian
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Lunaris, Soul of Abberath

Character Stats

Level
95

Damage

Full DPS
1.9M
Combined DPS
0
Hit DPS
0
With Poison DPS
0
With Ignite DPS
0
With Bleed DPS
0
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Hit
0
Burst Damage
0

Attack & Crit

Attack/Cast Rate
1.89/s
Hit Chance
100%
Crit Chance
15%
Crit Multiplier
150%
Totem Limit
1
Mana Cost
21
Life Cost
0

Defence

Effective Hit Pool
102.76K
Life
3.86K
Energy Shield
587
Mana
40
Ward
0
Armour
32.11K
Evasion
212
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
75%
Spell Block
66%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
85% (+2%)
Cold Resistance
80% (+17%)
Lightning Resistance
80% (+6%)
Chaos Resistance
75% (+21%)

Max Hit Taken

Physical
12.47K
Fire
49.08K
Cold
36.81K
Lightning
36.81K
Chaos
25.6K

Recovery

Life Regen
243.7/s
ES Regen
0/s
ES Recharge
587/s
Mana Regen
40.8/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
189
Intelligence
170
Dexterity
145
Movement Speed
35%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0