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PoE 3.25·Kalguur·Berserker

Rage Vortex of Berserking Flicker Strike Berserker vs T17 - 3.25

by Para2 years ago17Subscribe

DPS
14.58M
Effective HP
663.23K
Life
5.11K
Level
100
Min budget

Overview

Rage Vortex of Berserking Flicker Strike Berserker vs T17 - 3.25 is a Path of Exile Berserker build by Para, made for the Kalguur league (3.25). It is centered on Flicker Strike and plays as a critical, dexterity, attack, melee archetype. In Path of Building it reaches 14.58M DPS with 663.23K effective HP, 5.11K life. Suited for: T17, Mapping. Key uniques include Bear's Girdle, Lion's Roar, Progenesis, Carnage Heart, Hyaon's Fury.

Build Video

Para's Notes

POB for the video: https://pobb.in/Abvj9U7v7dmI

Current POB: https://pobb.in/mt5y9klLFdIp

Older POB(budget-ish): https://pobb.in/BvxuC41yIVGK

Build guide: https://www.pathofexile.com/forum/view-thread/3559020

I'm a big fan of flicker builds. Having never played Berserker before, or made a rage based build, I decided to experiment this league start. I started out trying to main skill Rage Vortex of Berserking, but found the that the skill is kind of lacking in clear speed as a main skill without a secondary skill to supplement it. I decided to try Flicker as a main with RVOB as a supplement, and its working surprisingly well. This my second ever self made build, I think there may be room for improvement without spending extreme amounts of currency.

Why Rage Vortex of Berserking? -Counteracts the life loss of Rite of Ruin. Berserk can do this as well, but it's not always up, and you can refresh RVOB while it's still active to reset the rage drain rate. -Applies several on hit effects you'd rather not have in your main skill setup: fortify, maim, cull. -Acts as a pseudo anti-melee bubble when Lion's Roar is up, due to the knockback. -Helps gain frenzy charges with the redeemer chest mod: 10% to gain a frenzy charge on hit. In my setup RVOB hits about 18-20 times a second, resulting in enough charge gain to not have to worry about using Farruls Fur. -With 10% instant leech, you are constantly gaining a TON of life and mana, allowing you to get away with a very small mana pool and giving a very nice amount of life leeched per second. POB says that the RVoB storm alone gives around 1k HP/s in instant leech and 20k HP per second in leech over time. Flicker gives about 700 HP/s in instant leech and 14k a second in leech over time.

I opted for 80/80 block with Svalinn instead of going two hander. Clearing juiced T16's is a breeze. T17's can be cleared well if you roll the maps well enough, but the bosses are still a nightmare for flicker. I also took the lazy route and just got resolute technique instead of trying to build for crit/accuracy, but it works well enough without crit.

Most important things to keep in mind:

  1. You need at least 10 rage on hit for the build to be smooth. The more you have, the lazier you can be about refreshing RVoB and the better you can sustain Berserk, but 10 is fine.
  2. Melee splash(Tribal Fury) + non vaal attacks target an additional enemy(glove eldrich mod/explicit or attack mastery) is needed for flicker to actually clear well and feel satisfying.
  3. Intimidating cry before activating RVoB to get free double damage for the entire duration. Refresh RVoB whenever you feel the drain rate is starting to stop you from sitting at 65+ rage.
  4. Use Berserk sparingly, I mostly use it for finishing the last half of a big bosses health bar. Berserk isn't really necessary for mapping. You can't reset/cancel Berserk so the rage drain rate eventually becomes completely unmanageable and you'll go back to 0 rage.
  5. You may have to swap some points around to get 80/80 block, as I am now using a watcher's eye that gives 5% block from determination in addition to the pride two extra impales.
  6. All rage gain is on hit, no warcry rage gain, and RVoB is manually refreshed. Therefore, if your rage is at 0, you must land at least one attack before you can rev up RVoB. This is easy enough to do with a single flick or a leap slam.

I leveled with RVoB + sunder until I was ready to switch to flicker. I used Blood Magic with just pride + eternal blessing until I switched over to a mana leech setup with determination + pride. I also recently switched to a corrupted blood jewel, dropped the health flask, and bought a progenesis for extra survivability.

This build is very much experimental and a WIP. I'd love any feedback on improving it.

Gear

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Armageddon Sunder
Corruption Cowl
Horror Veil
Carnage Heart
Brood Circle
Bramble Whorl
Miracle Nails
Bear's Girdle
Vortex Pace
Svalinn
Lethal Pride
Dusk Delirium
Watcher's Eye

Skills

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Body Armour

  • Flicker StrikeFlicker Strike21/20WMain
  • ImpaleImpale20/20W
  • Close CombatClose Combat20/23W
  • Awakened BrutalityAwakened Brutality5/20W
  • Awakened Melee Physical DamageAwakened Melee Physical Damage5/20W
  • MultistrikeMultistrike20/20W

Helmet

  • Rage Vortex of BerserkingRage Vortex of Berserking20/20W
  • Culling StrikeCulling Strike20/20W
  • FortifyFortify20W
  • MaimMaim20/20W

Gloves

  • Molten ShellMolten Shell12/20W
  • DeterminationDetermination20W
  • PridePride20/23W
  • Cast when Damage TakenCast when Damage Taken8/20W

Boots

  • Intimidating CryIntimidating Cry20/20W
  • Leap SlamLeap Slam20W
  • Urgent OrdersUrgent Orders20/20W
  • LifetapLifetap20W

Weapon 2

  • Shock NovaShock Nova1W
  • VulnerabilityVulnerability20W
  • HextouchHextouch1W

Weapon 1

  • BerserkBerserk20W
  • Enduring CryEnduring Cry20/20W
  • War BannerWar Banner20W

Passive Tree

Passive tree 3.25
scroll to zoom
Berserker
Berserker
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of the Brine King, Soul of Abberath

Character Stats

Level
100

Damage

Full DPS
0
Combined DPS
14.58M
Hit DPS
5.48M
With Poison DPS
5.48M
With Ignite DPS
5.48M
With Bleed DPS
5.55M
With Impale DPS
14.5M
Damage over Time
77.2K
Bleed DPS
77.2K
Impale DPS
9.02M
Culling DPS
0
Reservation DPS
0
Average Damage
384.36K
Burst Damage
384.36K

Attack & Crit

Attack/Cast Rate
14.25/s
Cooldown
0s
Hit Chance
100%
Accuracy
706
Crit Chance
0%
Crit Multiplier
0%
Mana Cost
32
Life Cost
0

Defence

Effective Hit Pool
663.23K
Life
5.11K
Energy Shield
27
Mana
57
Ward
334
Armour
101.76K
Evasion
0
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
80%
Spell Block
80%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
76% (+2%)
Cold Resistance
75% (+9%)
Lightning Resistance
75% (+8%)
Chaos Resistance
75% (+17%)

Max Hit Taken

Physical
31.37K
Fire
69.49K
Cold
66.71K
Lightning
66.71K
Chaos
55.91K

Recovery

Life Regen
-311.9/s
ES Regen
0/s
ES Recharge
27/s
Mana Regen
12.2/s
Life Leech
2.26K/s
ES Leech
0/s
Mana Leech
239.4/s

Attributes & Utility

Strength
478
Intelligence
77
Dexterity
169
Movement Speed
57%
Endurance Charges
4
Frenzy Charges
4
Power Charges
3
Rage
70
Devotion
0