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PoE 3.25·Kalguur·Marauder

My Starter for the Legacy Event, Earthshatter Ancestral Commander

by Klovehitch1 year ago35Subscribe

DPS
44.98K
Effective HP
685.75
Life
637
Level
36
Min budget

Overview

My Starter for the Legacy Event, Earthshatter Ancestral Commander is a Path of Exile Marauder build by Klovehitch, made for the Kalguur league (3.25). It is centered on Earthshatter and plays as a strength, attack, area, melee archetype. In Path of Building it reaches 44.98K DPS with 685.75 effective HP, 637 life. Suited for: Delve. Key uniques include Echoes of Creation.

Build Video

Klovehitch's Notes

General leveling tips: Pick up gear constantly, focus on slots without res/life Constantly pick up weapons. magic/rare rustic stash + blacksmith whetstone + 2h weapon, sell all of this to a vendor and then it will give you the 2h weapon back with a % phys roll on it. This is a good vendor recipe for keeping up with your weapon. All of your damage comes from your weapon. Passive points are important but they are not nearly as important as getting a good weapon. Elemental damage on a weapon is fine too, you just cant use brutality support then. Brutality will prevent you from dealing ele damage. Ascendency Node Order: Ancestral Endurance Ancestral Defiance Toughened Skin Call of the Ancestors You could probably do this in whatever order, I think taking the defensive nodes will be better early on, getting the action speed minimum will just feel good, and then the warcry cooldown rate will be last because you won't even be using it till you swap to earthshatter. Early Level: Start Ground Slam -> Chance to Bleed -> Faster Attacks Sunder Swap at lvl 12, same supports Grab w/e auras, doesn't matter Leap slam + Faster Attacks Frostblink Progress the nodes however you want Mid Level: Nothing crazy with mid-level probably just pick an aura or two to run, they don't really matter. I would go herald of purity + Flesh and Stone. Earthshatter Swap: For Earthshatter swap, the thing you need is mana cost reduction and the -X to non-channeling enchant on rings/ammy from Jun. Once you have the mana cost reduction if you swap to the current tree/links, you can run earthshatter. Now, you have a choice here. The more non-linked shouts you have, you will have to press more buttons, but you won't need a bunch of mana res and you will be able to run auras, and you won't need a five link. But you will have to actively press 3 shouts. I also think this way leads to more damage too? If you want to automate all of your shouts you will need at least a 5 link and probably some mana reservation stuff, you won't be able to take auras and on top of that you might have to use different gem qualities to stagger the shouts so they pop at different times, that might change with the 120 cooldown reduction from the ascendency. I introduced a cluster for perma onslaught. You will need a source of Warcries cannot Exert Travel Skills. Spell suppress is a priority wherever the fk you can get it. Late Maps: This is just kind of like a where you could go and ways you could go about it. The thread of hope is fucking cracked tbh. And I like the idea of taking Untiring from jugg to get endo charge generation. Also, once you have echoes of creation, you can take CWDT Vulnerability.

Loadouts

Gear

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Foe Song
Echoes of Creation
New Item
New Item
New Item
New Item

Skills

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  • EarthshatterEarthshatter20WMain
  • OverexertionOverexertion20W
  • Awakened Melee Physical DamageAwakened Melee Physical Damage5W
  • PulverisePulverise20W
  • Fist of WarFist of War20W
  • Awakened BrutalityAwakened Brutality5W
  • Seismic CrySeismic Cry20W
  • Rallying CryRallying Cry20W
  • Infernal CryInfernal Cry20W
  • Urgent OrdersUrgent Orders20W
  • AutoexertionAutoexertion20W
  • Battlemage's CryBattlemage's Cry20W
  • Intimidating CryIntimidating Cry20W
  • Leap SlamLeap Slam20W
  • Faster AttacksFaster Attacks20W
  • Flesh and StoneFlesh and Stone20W
  • Herald of PurityHerald of Purity20W
  • AutomationAutomation20W
  • Blood RageBlood Rage20W
  • VulnerabilityVulnerability20W
  • Cast when Damage TakenCast when Damage Taken20W
  • FrostblinkFrostblink20W
  • Molten ShellMolten Shell20W

Passive Tree

Passive tree 3.25
scroll to zoom
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
36

Damage

Full DPS
44.98K
Combined DPS
44.98K
Hit DPS
33.34K
With Poison DPS
33.34K
With Ignite DPS
33.34K
With Bleed DPS
44.98K
Damage over Time
11.64K
Bleed DPS
11.64K
Culling DPS
0
Reservation DPS
0
Average Damage
31.67K
Burst Damage
31.67K

Attack & Crit

Attack/Cast Rate
1.05/s
Hit Chance
100%
Accuracy
118
Crit Chance
0%
Crit Multiplier
0%
AoE Radius
2.8 m
Mana Cost
60
Life Cost
0

Defence

Effective Hit Pool
685.75
Life
637
Energy Shield
0
Mana
51
Ward
0
Armour
5.04K
Evasion
1.64K
Phys Damage Reduction
47%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
44%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
-40%
Cold Resistance
-40%
Lightning Resistance
-40%
Chaos Resistance
-60%

Max Hit Taken

Physical
2.18K
Fire
950
Cold
950
Lightning
950
Chaos
713

Recovery

Life Regen
16.6/s
Net Life Regen
-4.8/s
ES Regen
0/s
ES Recharge
0/s
Mana Regen
4.5/s
Life Leech
70.24/s
ES Leech
0/s
Mana Leech
0/s
Total Degen
21.4/s

Attributes & Utility

Strength
182
Intelligence
14
Dexterity
24
Movement Speed
-3%
Endurance Charges
4
Frenzy Charges
3
Power Charges
3
Rage
0
Devotion
0