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Flame Golem Necromancer Build Guide | ArchSSF build

4 years ago35

by WallshSubscribe

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79.52K

Effective HP

5.1K

Life

493

Energy Shield

Overview

Flame Golem Necromancer Build Guide | ArchSSF build is a Path of Exile Necromancer build by Wallsh, made for the Archnemesis league (3.17). It is centered on Summon Flame Golem and plays as a strength, fire, minion, spell archetype. Defensively it sits at 79.52K effective HP, 5.1K life, 493 energy shield. Suited for: Expedition, Harvest. Key uniques include Rumi's Concoction, White Wind, Mightflay, Ashes of the Stars.

Build Video

Wallsh's Notes

What you need before you roll this character: (also quick note I just flipped my gems so they are not level 20) Anima stone 3 primordial jewels (harmony is best) but until you get a wand with "minions are aggressive" you need at least 1 primordial might -------------------------------------------------------------------------- How to Farm stones? I recommend you farm on Grotto as it has 4 different golem cards The Primordial- Gives random primordial jewel A stone perfected- gives a double corrupted primordial jewel (THIS CARD IS INSANE!!) Terrible secret of space- lv21 23% quality golem (amazing) The RIte of Elements- lv21 golem (not great but good for harvest exp food or early in league) ------------------------------------------------------------------------------------------------------ Why Grotto? Grotto has a very simple layout and drops 3 amazing divination cards for us and 1 mediocre one. I really enjoy the loot pattern of this map and it for some reason is easier on my fps. Any map that has a golem for a boss can drop these cards but I strongly recommend you farm grotto! ------------------------------------------------------------------------------------------------------ How do we farm it? Take strongbox nodes (all of them) and harvest nodes (div card doubler but more importantly helps us craft the wand). You want to Alch and go as much as you can, so pick a build that allows you to play 95+% of mods. The only mods we do not run are no regen and reduced block chance. If you do not care about leveling you can run the reduced block but no regen feels ABSOLUTELY AWFUL! ------------------------------------------------------------------------------------------------------ Okay what about the rest of my gear? All mods are listed in order from most to least important. For trade: do not buy unless you can afford at MINIMUM the first 3 SSF: If you can craft at minimum 2 of the mods I would recommend it, once you get the jewels the golems will carry you easily into t9 with no gear Helmet: Elder ilv86 base (evasion armour prefer)- Socketed minions get +2 levels, Minion damage, concentrated effect, Life, Resist (if you get the first 3 put flame golem in it and RIDE THE LIGHTNIN BRUTHA Body Armour: ilv 82 hunter base (evasion armour prefer)- increased effect of offerings, life, additional curse, spell suppression, resist Boots: Rare base (evasion armour prefer)- Life, spell suppression, movement speed, resistance, chaos res (for implicits get chance to avoid ailments and bone offering effect) Gloves: Rare base( evasion armour prefer)- Life, Spell suppression, chaos resistance, resistance, dexterity (for implicits get fire exposure on hit and unnerve on hit) Weapon: Convoking wand (ilv84)- Minions are agressive, minion damage, minion cast speed, minion move speed (leave suffix open for trigger spell craft) Shield: Ilv 80 shaper base (evasion armour prefer), socketed gems have 30% (20 is not good) increased mana reservation efficiency, Life, recover 5% life when you block, chaos resist, resistance Belt: Stygian vise- Life, resistance, chaos resistance, armour|| For the Eye- Minions taunt on hit, life, minion cast speed, resist Jewels: Ideally once you get an aggressive wand you can drop the Primordial might for Harmony and get a huge damage boost! (roughly 24% more damage) ------------------------------------------------------------------------------------------------------ Ew! Your auras are dumb what are the other options!? If you are doing a big pinnacle fight like Maven, swap out determination for Anger. Armour does not really help you in that fight and phasing her fast is the way to deal with the annoying and "fun" memory game mechanic. If you do not care about exp you can also use it during mapping but honestly it just feels bad to me. ------------------------------------------------------------------------------------------------------ It's 2022 who uses Zombies? Got any better setups idiot? Yes actually. If you are dedicated enough to farm expedition or beast farming you can easily get a kingmaker Animate guardian setup. At lv 25 and meat shield he would be almost unkillable with our setup. If you go the guardian route though I would strongly encourage getting a 1 socket assassin mark for boss fights as the buffs from AG will make your single target insane. ------------------------------------------------------------------------------------------------------ I am still experimenting a lot with tons of setups on this build. I started PoE coming from Diablo 2 after my heart was torn out by Diablo 3 (exaggeration is key). I have always been obsessed with necromancers in D2 and when I saw how many minion options PoE had even back in talisman days I was excited. It feels nice to be able to get back to my routes a bit! Anyway back to the guide ------------------------------------------------------------------------------------------------------ For spectres: 2 host chiefs 1 carnage chief 1 arena master ------------------------------------------------------------------------------------------------------ This is how I like to setup my spectres, having power charges is more important than frenzy, when these guys crit just watch the hp drop on the boss it is amazing. Now to be clear this build is not going to give more single target than carrion as they are insane. I will tell you mapping is very fun (for me anyway) and bossing feels very smooth and more than do able.

Gear

Soul Call
Phoenix Sanctuary
Hate Visage
Onslaught Cloak
Ashes of the Stars
Dire Twirl
Grim Coil
Brimstone Touch
Maelstrom Locket
Rapture Spark
Hollow Leer
Primordial Harmony
Primordial Harmony
Primordial Might
The Anima Stone

Skills

Body Armour

  • Summon Flame GolemSummon Flame Golem21/20WMain
  • Increased Critical DamageIncreased Critical Damage19/20W
  • Greater Multiple ProjectilesGreater Multiple Projectiles13/20W
  • Minion DamageMinion Damage20/20W
  • Concentrated EffectConcentrated Effect15/20W
  • Spell EchoSpell Echo13/20W

Helmet

  • Raise SpectreRaise Spectre20/20W
  • Raise ZombieRaise Zombie20/20W
  • Feeding FrenzyFeeding Frenzy19W
  • Elemental ArmyElemental Army20/20W

Gloves

  • Elemental WeaknessElemental Weakness20/20W
  • HextouchHextouch20W
  • Storm BrandStorm Brand1W
  • Culling StrikeCulling Strike20W

Boots

  • Defiance BannerDefiance Banner20W
  • Summon SkitterbotsSummon Skitterbots20W
  • ConvocationConvocation20W
  • Flame DashFlame Dash20W

Weapon 2

  • ZealotryZealotry19W
  • Tempest ShieldTempest Shield20W
  • DeterminationDetermination20W

Weapon 1

  • Bone OfferingBone Offering20W
  • LifetapLifetap20W
  • DesecrateDesecrate1W

Ring 1

  • Vaal Molten ShellVaal Molten Shell19W

Passive Tree

Passive tree 3.18
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Necromancer
Necromancer

Character Stats

Defence

Effective Hit Pool
79.52K
Life
5.1K
Energy Shield
493
Mana
99
Armour
11.7K
Evasion
2.23K
Block | Spell Block
59% | 71%
Ward
0

Resistances

Fire Resistance
76%
Cold Resistance
76%
Lightning Resistance
76%
Chaos Resistance
-22%

Offence

Crit Chance
0%
Crit Multiplier
296%

Attributes & Utility

Strength
228
Intelligence
309
Dexterity
169
Movement Speed
19%