PoE 3.17·Archnemesis·Deadeye
Bleed Bow Rupture Deadeye (Puncture Snipe Build) in Path of Exile Archnemesis League
by Channel22444 years ago24Subscribe
- DPS
- 13.54K
- Effective HP
- 54.78K
- Life
- 6.21K
- Level
- 98
- Min budget
Overview
Bleed Bow Rupture Deadeye (Puncture Snipe Build) in Path of Exile Archnemesis League is a Path of Exile Deadeye build by Channel2244, made for the Archnemesis league (3.17). It is centered on Ensnaring Arrow and plays as a dexterity, attack, projectile, area archetype. In Path of Building it reaches 13.54K DPS with 54.78K effective HP, 6.21K life. Suited for: Mapping. Key uniques include Haemophilia, Ryslatha's Coil, Assailum, Dying Sun, Venopuncture.
Build Video
Channel2244's Notes
ABOUT BUILD
This character uses the skill, Puncture, with 2 different link setups. The 1st is for clearing groups of mobs and the 2nd is for single target via the Snipe skill from the unique helmet, Assailum.
The character is built around the Deadeye's ability to Rupture, causing enemies to take 75% more damage from bleeding (at max stacks). Rupture can only be inflicted with a critical strike and it causes bleeding to expire much more quickly. For this reason it is important to obtain a very high crit chance and increased bleed duration. The amulet, Ungil's Harmony, is perfect for this build as it grants a large amount of crit without its downside having any affect. A large amount of bleed duration can be obtained from the passive tree.
An important skill used here is Ensnaring Arrow as it causes monsters to take bleed damage as if they are moving. The skill is linked to a ballista totem and used mainly on bosses. It also serves the important purpose of maintaining Rupture stacks while using Snipe.
The build uses 2 defensive auras - Grace and Purity of Elements. 75% chance to dodge spells is obtained by reaching 150% spell suppression (via gear and the passives tree) and converting via the keystone passive, Acrobatics. Aspect of the Crab is used as it provides effective physical damage reduction when you don't get hit very often.
LEVELING
Either kill the bandits or save Alira (resist and crit multi are useful in this build). For more damage when leveling you can take nodes that provide increased physical damage and increased damage over time.
Chain and extra projectiles allow for better map clear.
Gear
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Skills
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Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 98
Damage
- Full DPS
- 0
- Combined DPS
- 13.54K
- Hit DPS
- 298.31
- With Poison DPS
- 298.31
- With Ignite DPS
- 298.31
- With Bleed DPS
- 12.18K
- Damage over Time
- 11.88K
- Bleed DPS
- 11.88K
- Culling DPS
- 1.35K
- Average Damage
- 292.92
Attack & Crit
- Attack/Cast Rate
- 1.02/s
- Hit Chance
- 100%
- Crit Chance
- 84%
- Crit Multiplier
- 100%
- Totem Limit
- 5
- Mana Cost
- 30
- Life Cost
- 0
Defence
- Effective Hit Pool
- 54.78K
- Life
- 6.21K
- Energy Shield
- 0
- Mana
- 76.65
- Ward
- 0
- Armour
- 139
- Evasion
- 35.73K
- Phys Damage Reduction
- 22%
Mitigation & Avoidance
- Block
- 0%
- Spell Block
- 0%
- Spell Suppression
- 0%
- Evade (Melee)
- 88%
- Evade (Projectile)
- 88%
- Attack Dodge
- 0%
- Spell Dodge
- 67%
Resistances
- Fire Resistance
- 76% (+16%)
- Cold Resistance
- 76% (+48%)
- Lightning Resistance
- 75% (+19%)
- Chaos Resistance
- 32%
Recovery
- Life Regen
- 55.93/s
- ES Regen
- 0/s
- Mana Regen
- 34.7/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 259
- Intelligence
- 93
- Dexterity
- 294
- Movement Speed
- 70%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0