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PoE 3.17·Archnemesis·Deadeye

Bleed Bow Rupture Deadeye (Puncture Snipe Build) in Path of Exile Archnemesis League

by Channel22444 years ago24Subscribe

DPS
13.54K
Effective HP
54.78K
Life
6.21K
Level
98
Min budget

Overview

Bleed Bow Rupture Deadeye (Puncture Snipe Build) in Path of Exile Archnemesis League is a Path of Exile Deadeye build by Channel2244, made for the Archnemesis league (3.17). It is centered on Ensnaring Arrow and plays as a dexterity, attack, projectile, area archetype. In Path of Building it reaches 13.54K DPS with 54.78K effective HP, 6.21K life. Suited for: Mapping. Key uniques include Haemophilia, Ryslatha's Coil, Assailum, Dying Sun, Venopuncture.

Build Video

Channel2244's Notes

https://pastebin.com/eaU7suw9

ABOUT BUILD

This character uses the skill, Puncture, with 2 different link setups. The 1st is for clearing groups of mobs and the 2nd is for single target via the Snipe skill from the unique helmet, Assailum.

The character is built around the Deadeye's ability to Rupture, causing enemies to take 75% more damage from bleeding (at max stacks). Rupture can only be inflicted with a critical strike and it causes bleeding to expire much more quickly. For this reason it is important to obtain a very high crit chance and increased bleed duration. The amulet, Ungil's Harmony, is perfect for this build as it grants a large amount of crit without its downside having any affect. A large amount of bleed duration can be obtained from the passive tree.

An important skill used here is Ensnaring Arrow as it causes monsters to take bleed damage as if they are moving. The skill is linked to a ballista totem and used mainly on bosses. It also serves the important purpose of maintaining Rupture stacks while using Snipe.

The build uses 2 defensive auras - Grace and Purity of Elements. 75% chance to dodge spells is obtained by reaching 150% spell suppression (via gear and the passives tree) and converting via the keystone passive, Acrobatics. Aspect of the Crab is used as it provides effective physical damage reduction when you don't get hit very often.

LEVELING

Either kill the bandits or save Alira (resist and crit multi are useful in this build). For more damage when leveling you can take nodes that provide increased physical damage and increased damage over time.

Chain and extra projectiles allow for better map clear.

Gear

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Torment Volley
Assailum
Tempest Mantle
Ungil's Harmony
Venopuncture
Cataclysm Grasp
Haemophilia
Ryslatha's Coil
Soul March
Rift Arrow
Watcher's Eye
Brood Glimmer
Vivid Splinter
Sol Spark

Skills

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Body Armour

  • Ensnaring ArrowEnsnaring Arrow20/20WMain
  • Greater Multiple ProjectilesGreater Multiple Projectiles20W
  • Ballista TotemBallista Totem20/20W
  • Culling StrikeCulling Strike2W
  • MaimMaim20W
  • Multiple TotemsMultiple Totems20/20W

Weapon 1

  • PuncturePuncture21/20W
  • Awakened Deadly AilmentsAwakened Deadly Ailments5/20W
  • Awakened ChainAwakened Chain5/20W
  • Awakened BrutalityAwakened Brutality5W
  • Greater Multiple ProjectilesGreater Multiple Projectiles20W
  • Awakened Vicious ProjectilesAwakened Vicious Projectiles5/20W

Helmet

  • PuncturePuncture21/20W
  • Awakened Deadly AilmentsAwakened Deadly Ailments5/20W
  • Awakened Vicious ProjectilesAwakened Vicious Projectiles5/20W
  • Awakened BrutalityAwakened Brutality5/20W

Boots

  • Purity of ElementsPurity of Elements18W
  • ClarityClarity11W
  • GraceGrace20W
  • EnlightenEnlighten3/20W

Helmet

  • Awakened Deadly AilmentsAwakened Deadly Ailments5/20W
  • Awakened Vicious ProjectilesAwakened Vicious Projectiles5/20W
  • Awakened BrutalityAwakened Brutality5/20W

Gloves

  • SteelskinSteelskin20/20W
  • Cast when Damage TakenCast when Damage Taken20W

Gloves

  • DashDash20/20W
  • Second WindSecond Wind20/20W

Passive Tree

Passive tree 3.18
scroll to zoom
Deadeye
Deadeye
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
98

Damage

Full DPS
0
Combined DPS
13.54K
Hit DPS
298.31
With Poison DPS
298.31
With Ignite DPS
298.31
With Bleed DPS
12.18K
Damage over Time
11.88K
Bleed DPS
11.88K
Culling DPS
1.35K
Average Damage
292.92

Attack & Crit

Attack/Cast Rate
1.02/s
Hit Chance
100%
Crit Chance
84%
Crit Multiplier
100%
Totem Limit
5
Mana Cost
30
Life Cost
0

Defence

Effective Hit Pool
54.78K
Life
6.21K
Energy Shield
0
Mana
76.65
Ward
0
Armour
139
Evasion
35.73K
Phys Damage Reduction
22%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
88%
Evade (Projectile)
88%
Attack Dodge
0%
Spell Dodge
67%

Resistances

Fire Resistance
76% (+16%)
Cold Resistance
76% (+48%)
Lightning Resistance
75% (+19%)
Chaos Resistance
32%

Recovery

Life Regen
55.93/s
ES Regen
0/s
Mana Regen
34.7/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
259
Intelligence
93
Dexterity
294
Movement Speed
70%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0