PoE 3.25.alternate·Phrecia·Wildspeaker
Power siphon ballista Wildspeaker - zooming T16s on 5d, upgrade advice welcome
by noh_nie1 year ago12
- DPS
- 5.34M
- Effective HP
- 76.07K
- Life
- 3.65K
- Level
- 92
- Min budget
Overview
Power siphon ballista Wildspeaker - zooming T16s on 5d, upgrade advice welcome is a Path of Exile Wildspeaker build by noh_nie, made for the Phrecia league (3.25.alternate). It is centered on Power Siphon and plays as a intelligence, attack, projectile, lightning archetype. In Path of Building it reaches 5.34M DPS with 76.07K effective HP, 3.65K life, 768 energy shield. Suited for: T17. Key uniques include Piscator's Vigil, Wilma's Requital, Kaom's Binding, Marylene's Fallacy.
noh_nie's Notes
Pobbin: https://pobb.in/Fo_PTyqBU43G
Video showcase: https://youtu.be/lTkiV_-zHQc (T16), https://youtu.be/oAgWNudwXAg (The Formed)
I started as PS locus mines but quickly figured out the playstyle wasn't for me. Luckily, power siphon can also be played as ballistas with a fire/forget playstyle. This is my build right after doing 4 watchstones with around 5d budget.
Offenses:
Power Siphon as a skill really needs power charges. As mines, this is easily achievable via charged mines, and as self-attack you would gain them innately. However, we need a charge generation mechanism for ballista. We take Deadly Symmetry for consistent max frenzy/power charges.
We get tons of attack speed from Wilma's Requital causing cast speed to also affect attack speed. Then we add sources of increasing both attack and cast speed, frenzy charges, Vaal haste, and onslaught. The Warped Timepiece amulet is also good for this reason.
Piscator wand is used because of its good local attack speed, crit and accuracy. I think at a high budget, a wand with flat lightning and similar stats would also be okay.
I don't think there are any other pieces which are crucial for the offensive capabilities. The damage is decent for its budget (3M unbuffed, 5M buffed) and unlike most builds you can just run around.
My rule of thumb is that non-ramp DoT builds feel similar to a hit build that does 2x as much damage, maybe the difference is smaller if you're a god gamer.
Defenses:
Typical life/evasion/suppress setup. I wanted to experiment with phase acrobatics but after playing for a bit I think spell suppression is still better.
We have 35% phys to ele including a Kaom's Binding belt to convert 25% of phys to fire if the enemy is nearby. I think a good Stygian Vise would be better though. Kaom's felt appropriate since it also helped us fulfil our strength requirement.
Overall the build is tanky enough for fast Destructive Play farming, but I'm not sure how to scale it into T17s or Ubers without any radical changes.
What I didn't like:
Evasion (especially combined with spell dodge) still feels finicky. One moment you're a god and the next half your health is depleted by a wind blowing on you. Maybe my raw HP pool is not enough. Also the totems are a bit squishy for juicy content.
Gear
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Skills
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Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 92
Damage
- Full DPS
- 5.34M
- Combined DPS
- 890.37K
- Hit DPS
- 801.33K
- With Poison DPS
- 801.33K
- With Ignite DPS
- 801.33K
- With Bleed DPS
- 801.33K
- Damage over Time
- 0
- Culling DPS
- 89.04K
- Reservation DPS
- 0
- Average Damage
- 216.89K
- Burst Damage
- 216.89K
Attack & Crit
- Attack/Cast Rate
- 3.69/s
- Hit Chance
- 100%
- Accuracy
- 2.8K
- Crit Chance
- 100%
- Crit Multiplier
- 810%
- Totem Limit
- 6
- Mana Cost
- 21
- Life Cost
- 0
Defence
- Effective Hit Pool
- 76.07K
- Life
- 3.65K
- Energy Shield
- 768
- Mana
- 59
- Ward
- 0
- Armour
- 426
- Evasion
- 20.18K
- Phys Damage Reduction
- 5%
Mitigation & Avoidance
- Block
- 23%
- Spell Block
- 0%
- Spell Suppression
- 0%
- Evade (Melee)
- 77%
- Evade (Projectile)
- 77%
- Attack Dodge
- 0%
- Spell Dodge
- 75%
Resistances
- Fire Resistance
- 76% (+17%)
- Cold Resistance
- 76% (+20%)
- Lightning Resistance
- 76% (+9%)
- Chaos Resistance
- 42%
Max Hit Taken
- Physical
- 6.44K
- Fire
- 21.81K
- Cold
- 21.81K
- Lightning
- 21.81K
- Chaos
- 6.29K
Recovery
- Life Regen
- 79.5/s
- ES Regen
- 0/s
- ES Recharge
- 768/s
- Mana Regen
- 23/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 125
- Intelligence
- 238
- Dexterity
- 268
- Movement Speed
- 175%
- Endurance Charges
- 3
- Frenzy Charges
- 6
- Power Charges
- 8
- Devotion
- 0