PoB ArchivesPoB Archives
PoE builds

PoE 3.25.alternate·Phrecia·Wildspeaker

Power siphon ballista Wildspeaker - zooming T16s on 5d, upgrade advice welcome

by noh_nie1 year ago12

DPS
5.34M
Effective HP
76.07K
Life
3.65K
Level
92
Min budget

Overview

Power siphon ballista Wildspeaker - zooming T16s on 5d, upgrade advice welcome is a Path of Exile Wildspeaker build by noh_nie, made for the Phrecia league (3.25.alternate). It is centered on Power Siphon and plays as a intelligence, attack, projectile, lightning archetype. In Path of Building it reaches 5.34M DPS with 76.07K effective HP, 3.65K life, 768 energy shield. Suited for: T17. Key uniques include Piscator's Vigil, Wilma's Requital, Kaom's Binding, Marylene's Fallacy.

noh_nie's Notes

Pobbin: https://pobb.in/Fo_PTyqBU43G

Video showcase: https://youtu.be/lTkiV_-zHQc (T16), https://youtu.be/oAgWNudwXAg (The Formed)

I started as PS locus mines but quickly figured out the playstyle wasn't for me. Luckily, power siphon can also be played as ballistas with a fire/forget playstyle. This is my build right after doing 4 watchstones with around 5d budget.

Offenses:

Power Siphon as a skill really needs power charges. As mines, this is easily achievable via charged mines, and as self-attack you would gain them innately. However, we need a charge generation mechanism for ballista. We take Deadly Symmetry for consistent max frenzy/power charges.

We get tons of attack speed from Wilma's Requital causing cast speed to also affect attack speed. Then we add sources of increasing both attack and cast speed, frenzy charges, Vaal haste, and onslaught. The Warped Timepiece amulet is also good for this reason.

Piscator wand is used because of its good local attack speed, crit and accuracy. I think at a high budget, a wand with flat lightning and similar stats would also be okay.

I don't think there are any other pieces which are crucial for the offensive capabilities. The damage is decent for its budget (3M unbuffed, 5M buffed) and unlike most builds you can just run around.

My rule of thumb is that non-ramp DoT builds feel similar to a hit build that does 2x as much damage, maybe the difference is smaller if you're a god gamer.

Defenses:

Typical life/evasion/suppress setup. I wanted to experiment with phase acrobatics but after playing for a bit I think spell suppression is still better.

We have 35% phys to ele including a Kaom's Binding belt to convert 25% of phys to fire if the enemy is nearby. I think a good Stygian Vise would be better though. Kaom's felt appropriate since it also helped us fulfil our strength requirement.

Overall the build is tanky enough for fast Destructive Play farming, but I'm not sure how to scale it into T17s or Ubers without any radical changes.

What I didn't like:

Evasion (especially combined with spell dodge) still feels finicky. One moment you're a god and the next half your health is depleted by a wind blowing on you. Maybe my raw HP pool is not enough. Also the totems are a bit squishy for juicy content.

Gear

Tap an item to open trade.

Piscator's Vigil
Wilma's Requital
Ghoul Veil
Marylene's Fallacy
Behemoth Band
Apocalypse Band
Sorrow Nails
Kaom's Binding
Onslaught Span
Torment Star

Skills

Tap a skill to open trade.

Body Armour

  • Power SiphonPower Siphon20/20WMain
  • VolatilityVolatility19W
  • Ballista TotemBallista Totem20W
  • Awakened Lightning PenetrationAwakened Lightning Penetration1W
  • Elemental Damage with AttacksElemental Damage with Attacks20W
  • Awakened Added Lightning DamageAwakened Added Lightning Damage1W

Boots

  • Flame DashFlame Dash20W
  • Sniper's MarkSniper's Mark20W
  • LifetapLifetap1W

Weapon 1

  • Vaal HasteVaal Haste20W
  • Flame WallFlame Wall20W
  • More DurationMore Duration20/16W

Helmet

  • Immortal CallImmortal Call1W
  • Cast when Damage TakenCast when Damage Taken1W

Gloves

  • WrathWrath20/3W

Gloves

  • GraceGrace20W

Passive Tree

Passive tree 3.25
scroll to zoom
Warden
Warden
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
92

Damage

Full DPS
5.34M
Combined DPS
890.37K
Hit DPS
801.33K
With Poison DPS
801.33K
With Ignite DPS
801.33K
With Bleed DPS
801.33K
Damage over Time
0
Culling DPS
89.04K
Reservation DPS
0
Average Damage
216.89K
Burst Damage
216.89K

Attack & Crit

Attack/Cast Rate
3.69/s
Hit Chance
100%
Accuracy
2.8K
Crit Chance
100%
Crit Multiplier
810%
Totem Limit
6
Mana Cost
21
Life Cost
0

Defence

Effective Hit Pool
76.07K
Life
3.65K
Energy Shield
768
Mana
59
Ward
0
Armour
426
Evasion
20.18K
Phys Damage Reduction
5%

Mitigation & Avoidance

Block
23%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
77%
Evade (Projectile)
77%
Attack Dodge
0%
Spell Dodge
75%

Resistances

Fire Resistance
76% (+17%)
Cold Resistance
76% (+20%)
Lightning Resistance
76% (+9%)
Chaos Resistance
42%

Max Hit Taken

Physical
6.44K
Fire
21.81K
Cold
21.81K
Lightning
21.81K
Chaos
6.29K

Recovery

Life Regen
79.5/s
ES Regen
0/s
ES Recharge
768/s
Mana Regen
23/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
125
Intelligence
238
Dexterity
268
Movement Speed
175%
Endurance Charges
3
Frenzy Charges
6
Power Charges
8
Devotion
0