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PoE 3.21·Crucible·Marauder

Chieftain EA Ballista totem build

by OmegaPeePeeClap3 years ago1

DPS
2.44M
Effective HP
2.46K
Life
2.25K
Level
88
Min budget

Overview

Chieftain EA Ballista totem build is a Path of Exile Marauder build by OmegaPeePeeClap, made for the Crucible league (3.21). It is centered on Explosive Arrow and plays as a dexterity, attack, projectile, area archetype. In Path of Building it reaches 2.44M DPS with 2.46K effective HP, 2.25K life. Suited for: Bossing.

OmegaPeePeeClap's Notes

I am thinking of League Starting Chieftain EA ballista, because I feel like it makes more sense than Champion, and can maybe be more "tanky". I would be using the following nodes:

Tsalio - easy resists, 50% of fire res is lightning and cold

Valako - free melding of the flesh with no downsides, stacking max fire res, 90% all res for cheap

Arohongui - with enough life regen on gear, this can make our EA ballistas feel really tanky, and they taunt for us while also recouping 10% of their damage taken as life to us, which will feel really good

Ramako or Nganahu - so depending if you want to stack (- fire) res on enemies or take the free "nearby enemies have zero fire res" or if you can find a good setup for the non unique jewels this one is a toss between the two. Frankly, I think Ramako again makes sense hear for QoL, it would mainly be for bossing, and we will be tanky to stay "stationary"

Everyone is saying "go Jugg and steal Valako", but I think going chieftain and stealing one of Jugg's nodes, or even berserkers for cheap is the way to go

for example:

Jugg forbidden jewel options

Undeniable - actual good one for us, especially if you go with Nganau, (added +3 STR to small nodes) and you can triple this in the scion section for a ton of attack speed

Unstoppable - Stun immunity, action + MS cant be slowed (this is great for chill), 10% MS, this would be a great cheap option especially early

Untiring - this one is PoG for Arohongui, which will be more life regen for our ballistas and more phys mitigation

Unbreakable - this one would not help me in particular, since I plan on going Cloak of Flame for ignite duration, phys as fire, etc. But, if you were to not go that route, and stack armour, this one would make this build feel insanely tanky

Berserker forbidden options

Aspect of Carnage - straight up 40% more damage, with a small cost of 10% damage taken, which we will be able to tank easily

So, as I just stated I plan on going Cloak of Flame as well, for 40% phys taken as fire, get ignite duration, etc. I just think all of this makes sense. When I first heard about Champion EA ballista it didnt make sense until you realize they just take it for tank, and nothing else really. With Chieftain, we will feel almost as tanky if not more so, for just as cheap and even gain some benefits that fit EA.

On top of all that, most of the forbidden jewels I mentioned are all gonna be cheap bc no one will be playing Chieftain, and everyone will be playing Jugg, so we have our pick and stealing any of the mentioned Jugg or Berserkers nodes all add great benefits to the build

Anyways, this is going to be my league starter, probably not the best numbers and going elementalist or champion might still be better, but I think as a league starter it will be tanky enough and strong enough to get through the atlas and even more so, just fun and different

Have fun on your league start :)

https://pobb.in/XfUNkT9pHswU

Here is a mock up PoB, with only "easy" end game bow to make, no gear at all, no jewels, no clusters, level 88, 2,200 life, 2 million DPS with no auras or curses, *at 20 fusings for bosses* and this is only with EA with 2 supports checked, 100% chance to ignite (that's why I have combustion as one of the 2 supports checked in poB)

So reminder, this is without any ascendancy nodes, no gear, jewels, etc, its only a base template to show you the type of damage you can get with EA ballista's. Later in league you can start using threads of hopes, WE, Timeless Jewels etc

Also, I made sure to only go to level 88, which leaves you 12 more points to spend on anything you'd like, more life, damage, go for Cluster jewels, etc

Gear

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High Budget

Skills

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  • Explosive ArrowExplosive Arrow20/20WMain
  • CombustionCombustion20/20W
  • Ballista TotemBallista Totem20/20W
  • LifetapLifetap20/20W
  • Elemental Damage with AttacksElemental Damage with Attacks20/20W
  • Ignite ProliferationIgnite Proliferation20/20W

Passive Tree

Passive tree 3.21
scroll to zoom
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
88

Damage

Full DPS
2.44M
Hit DPS
108.47K
Damage over Time
269.67K
Ignite DPS
269.67K
Culling DPS
0
Reservation DPS
0
Average Hit
1.05M
Average Damage
70.89K
Burst Damage
70.89K

Attack & Crit

Attack/Cast Rate
1.53/s
Hit Chance
54%
Crit Chance
3%
Crit Multiplier
100%
Totem Limit
5
Mana Cost
15
Life Cost
0

Defence

Effective Hit Pool
2.46K
Life
2.25K
Energy Shield
0
Mana
1.03K
Ward
0
Armour
25
Evasion
523
Phys Damage Reduction
0%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
40%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
-18%
Cold Resistance
-42%
Lightning Resistance
-42%
Chaos Resistance
-52%

Max Hit Taken

Physical
2.25K
Fire
1.9K
Cold
1.58K
Lightning
1.58K
Chaos
1.48K

Recovery

Life Regen
80.9/s
ES Regen
0/s
ES Recharge
0/s
Mana Regen
34.3/s

Attributes & Utility

Strength
182
Intelligence
184
Dexterity
154
Movement Speed
18%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0