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Poison (SRS) Summon Raging Spirits Necromancer league starter build guide

1 year ago76

by Helm-Breaker

19.2M

DPS

153.96K

Effective HP

4.65K

Life

Overview

Poison (SRS) Summon Raging Spirits Necromancer league starter build guide is a Path of Exile Necromancer build by Helm-Breaker, made for the Kalguur league (3.25). It is centered on Raise Spectre and plays as a intelligence, spell, minion, duration archetype. In Path of Building it reaches 19.2M DPS with 153.96K effective HP, 4.65K life, 2.15K energy shield. Suited for: T17, Mapping, Abyss, Legion. Key uniques include Rumi's Concoction, Darkness Enthroned, The Jinxed Juju, Aegis Aurora, The Covenant.

Build Video

Helm-Breaker's Notes

You can find the full and very detailed written guide here: https://maxroll.gg/poe/build-guides/poison-srs-necromancer-league-starter === CAP RES & DEX & INT WITH GEAR === Spectres: Use Carnage Chieftains from act 2 until you get Arena master & Pale Seraphim OR Perfect Forest warrior & Perfect guardian turtle (ask in /global 6666 for spectres) (ask in /global 6666 for Arena master & Pale) Early league start 2 spectre limit 1. Arena master (Drox map) (Or carnage chieftain) 2. Pale seraphim (Beyond mechanic) (Replace this with Perfect forest warrior (damage) or Perfect guardian turtle(defense) as soon as possible) Finished Early setup 3 spectre limit 1. Perfect Forest warrior (Damage) 2. Perfect guardian turtle (Phys Defense) 3. Judgemental Spirit (Not perfect) OR Perfect Judgemental Spirit (Can be expensive) Do not use Hulking miscreation with SRS builds. (Even if it adds 5m+ sDPS in the Early PoB) SRS summoned after the Hulking Miscreation casts its damage and attack speed increase buff do not benefit from the buff. (Or they die/despawn shortly after) This means most of your SRS never see any benefit, PoB does not account for this resulting in overinflated numbers. So DO NOT use Hulking Miscreation as it provides minimal dps, quality of life, or defenses in comparison to the other spectres in the build. As a comparison I killed Uber Uber Elder in a 4min fight with the Early setup using a Judge, when I swapped it with a Hulking the fight took 4min 30s. (Judge gives around 2.5m LESS POB DPS compared to Hulking) (It is however awesome for an Animate weapon or Pure Golem build) Over cap your resistances with +15 to negate elemental exposure. If you get a white gem slot you can easily gem swap with Enduring cry or another gem when you do bosses. (This is a must for HC) Minion skill GEM LEVEL is much more important than QUALITY: 21/0 >>>> 20/20 Spectres/dps golems/phantasm/AG/SRS You want one ghastly eye jewel with taunt on hit and one with blind on hit You want "minions have a chance to poison on hit" on all your ghastly eye jewels to reach 100% chance to poison with minions. This is a massive damage increase. Dont use AG until total combined gem level for AG is at least lvl 18, "total combined gem level" = +1 skills from wand/helmet/shield If you start mapping with bought or traded low level(1) minion gems you will have a very bad time. Wake of destruction shock effect is 15% but the uptime is very unreliable so shock effect is set to 5% instead As soon as you finish hungry loop your AG will become very tanky and improve clear speed. Swap to Solaris pantheon if you are going to fight end-game bosses that are mostly alone (Shaper/Eater/Exarch/Sirus/Maven) !T17 MAPS! Skip the abomination map boss until you have at least medium budget setup. (They can destroy your permanent minions and AG in seconds if you are unlucky) Note: March of the legion with Suppression or +1 max endurance charge corruption to run Vaal haste is a very viable option for this build in the Mid & Late game. Try to keep around 10-30 mana unreserved even if it means not maxing vitality aura. LOW BUDGET NOTE For Hardcore Use Garb of the Ephemeral on your AG body to become crit immune and use Windscream instead of Wake of Destruction. (AG will become less tanky vs chaos dmg, but rather him than you dying tho) Testudo is a very cheap anoint you can get early for high attack block chance, block recovery and 30 life each time you block an attack. You want to anoint Melding later when you have the Mind Over Matter keystone and Aegis Aurora Helmet implicit can be "+1 maximum lightning resistance" instead of despair curse effect. You can use bones of ullr instead of rare boots with +1 spectre level, use a corrupted pair if possible. (+2 socketed minion gems or +1 socketed gems or +1 maximum endurance charges) Dont level precision, clarity and vitality to high. Use Vaal Discipline for Uber boss fights instead of vaal haste. Before doing Ubers getting a medium cluster jewel with blessed rebirth will improve damage since it prevents your SRS from dying. (Remove Righteous Army nodes) Early 6L Covenant can do Uber Atziri/eater/cortex(depends on mods)/Sirus/exarch if you play well and Shaper, Uber uber elder & Maven if you play very well (But I recommend to finish Hungry loop before doing Uber Maven to improve AG survivability) (If you play Hardcore, get at least the Mid gear for a massive increase in survivability) Difficulty Ubers: Atziri<<<<Cortex(Depends on mods)<Eater<<Exarch<Sirus<Shaper<Elder=Maven Uber shaper+elder+Exarch+Sirus can wipe your minions at the Early game setup. (Make sure AG gem is lvl 21 before doing ubers) Vs Uber Sirus respec into protection mastery to get corrupted blood immunity. MEDIUM BUDGET NOTE For Hardcore Use Garb of the Ephemeral on your AG body to become crit immune and skip the double curse gloves. (AG will become less tanky vs chaos dmg, but rather him than you dying tho) You can use it in softcore as well but you need to use normal asenath instead of double curse variant. Use Perfect judgemental spirit now. Covenant corruption can be +2 duration gems +2 minion gems +1 socketed gems Get any decent corruption on Aegis. LATE BUDGET NOTE Blind on hit jewel is no longer needed. Get a double corrupted Aegis or a single good corruption Best one is +2 socketed minion or Duration gems which you do not want to skip. Second corruption can be any of the following 1. +2 socketed duration or minion gems (Offensive) (Very expensive) 2. +1 socketed gems (Offensive) (Very expensive) 3. 50% reduced crit damage taken (Defensive) (If you have this mod you could skip the crit reduction mod on your watchers eye and get one of the other mods below) (Very expensive) 4. +1 maximum resistances (Defensive) (Very expensive) 5. Any dmg taken reduction mod Cold/light/chaos/fire (Defensive) 6. 4-6% increased maximum life (Defensive) Watchers eye third mod or replace crit reduction (If it is expensive) with one of these: (1) (5-8)% additional Physical Damage Reduction while affected by Determination (2/3) You take x% reduced extra damage from critical strikes (2/3) Purity of elements - +1 to Maximum elemental resistances (3) (600-1000) to Armour while affected by Determination (3) (5-8)% Chance to Block Attack Damage while affected by Determination (3) Purity of elements - Chaos resistance

Loadouts

Gear

Early Trigger wand
Early
The Covenant
The Jinxed Juju
Early
Early v2
Early
Darkness Enthroned
Bones of Ullr
Aegis Aurora
Option A
Option A
Early dmg & dex
Option A
New Item
Poison with taunt
New Item
Option A
Poison with blind

Skills

  • Raise SpectreRaise Spectre21WMain
  • Animate GuardianAnimate Guardian21W
  • Summon PhantasmSummon Phantasm21W
  • Minion LifeMinion Life20/20W
  • Raise SpectreRaise Spectre21WMain
  • Summon PhantasmSummon Phantasm21W
  • Minion LifeMinion Life20/20W
  • Raise SpectreRaise Spectre21WMain
  • Summon PhantasmSummon Phantasm21W
  • Minion LifeMinion Life20/20W

Body Armour

  • Summon Raging SpiritSummon Raging Spirit21W
  • MultistrikeMultistrike20/20W
  • Minion DamageMinion Damage20/20W
  • Void ManipulationVoid Manipulation20/20W
  • Unbound AilmentsUnbound Ailments20/20W
  • UnleashUnleash20W
  • Summon Chaos GolemSummon Chaos Golem20/20W
  • Summon Stone GolemSummon Stone Golem21W
  • Feeding FrenzyFeeding Frenzy20W
  • Vaal HasteVaal Haste3W
  • Vaal DisciplineVaal Discipline1W

Weapon 1

  • DesecrateDesecrate1W
  • Flesh OfferingFlesh Offering20/20W
  • Summon SkeletonsSummon Skeletons18W
  • Summon PhantasmSummon Phantasm21W
  • DespairDespair20/20W
  • ConvocationConvocation1/20W
  • Flame DashFlame Dash1W
  • Shield ChargeShield Charge20W

Weapon 1

  • Purity of ElementsPurity of Elements20/20W
  • Tempest ShieldTempest Shield20W
  • PrecisionPrecision8/20W
  • VitalityVitality20W
  • Temporal ChainsTemporal Chains1W

Passive Tree

Passive tree 3.25
scroll to zoom
Necromancer
Necromancer
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Lunaris, Soul of Gruthkul

Character Stats

Level
92

Damage

Full DPS
19.2M
Combined DPS
0
Hit DPS
0
With Poison DPS
0
With Ignite DPS
0
With Bleed DPS
0
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Hit
0
Burst Damage
0

Attack & Crit

Attack/Cast Rate
1.64/s
Hit Chance
100%
Crit Multiplier
150%
Minion Limit
3
Mana Cost
38
Life Cost
38

Defence

Effective Hit Pool
153.96K
Life
4.65K
Energy Shield
2.15K
Mana
83
Ward
0
Armour
15.62K
Evasion
17
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
56%
Spell Block
72%
Spell Suppression
10%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
78% (+15%)
Cold Resistance
84% (+15%)
Lightning Resistance
78% (+16%)
Chaos Resistance
75%

Max Hit Taken

Physical
22.12K
Fire
45.23K
Cold
59.51K
Lightning
45.23K
Chaos
23.39K

Recovery

Life Regen
592.3/s
ES Regen
43/s
ES Recharge
2.15K/s
Mana Regen
33.6/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
162
Intelligence
339
Dexterity
74
Movement Speed
66%
Endurance Charges
5
Frenzy Charges
3
Power Charges
3
Devotion
0