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PoE 3.21·Crucible·Inquisitor

How To Leaguestart Righteous Fire

by CaptainLance93 years ago1.08KSubscribe

DPS
0.37
Effective HP
2.65K
Life
2.69K
Level
76

Overview

How To Leaguestart Righteous Fire is a Path of Exile Inquisitor build by CaptainLance9, made for the Crucible league (3.21). In Path of Building it reaches 0.37 DPS with 2.65K effective HP, 2.69K life. Suited for: Delve.

Build Video

CaptainLance9's Notes

Ascendancy Choice TLDR: Inquisitor -> Easiest Feels good sustain, Middle Damage Juggernaut -> Best Defences, good sustain, lowest damage Elementalist -> Best damage, Lowest Defense, Mid Sustain, Best Transition to RF Explode, Highest AoE My personal RF Leaguestart Ranking: #1 Inquisitor #2 Juggernaut #3 Elementalist OTHER Ascendancies: -> Trickster can be a fairly good LL RF ascendancy, much more 'tricky' to pull off(do not recommend for someone new to rf or as leaguestart) -> Chieftain -> unless they rework the current proposed changes by making ramakos work with curses/exposure this ascendancy is 100% bait (if rework, it would be a solid RF starter) -> New Guardian -> might be actually really good as RF starter with transition to LLRF but untested, I will probably be doing a separate guide on this as currently its my top pick for my leaguestarter -> Scion -> Can scale to the literal strongest RF build but is extremely expensive and has a very lackluster league start experience(first few acts will be rough with bad tree start/normal lab mostly useless) -> Pathfinder -> a very bad idea on leaguestart, horrible tree start would make it a miserable starter for RF IMO.(could be decent later with good clusters) -> Champion -> tree start is too scuffed and ascendancy doesn't have enough power to be worth IMO -> Hierophant could be okay with mana RF but mana sustain is in what I consider a fairly bad state and ultimately I would not recommend this. -> please don't consider other ascendancies, they are very bad with RF. Important Gear Stats Life Regen Rate Res Regen Dot multi Fire dot multi burn damage fire damage +1 level to fire spell/all spell Great Early Uniques Belt - Immortal Flesh(very good belt for regen+life+armour, competitive even in late game tbh) Ring - Pyre(early damage) / Death Rush(gotta go fast) Helmet - Hrimnor Resolve(solves freeze/chill early + damage & life) Rise of Phoenix - easy early max res + regen

Loadouts

Passive Tree

Passive tree 3.21
scroll to zoom
Inquisitor
Inquisitor
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
76

Damage

Full DPS
0
Combined DPS
0.37
Hit DPS
0.37
With Poison DPS
0.37
With Ignite DPS
0.37
With Bleed DPS
0.37
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Damage
0.29
Burst Damage
0.29

Attack & Crit

Attack/Cast Rate
1.26/s
Hit Chance
28%
Crit Chance
0%
Crit Multiplier
160%
Mana Cost
0
Life Cost
0

Defence

Effective Hit Pool
2.65K
Life
2.69K
Energy Shield
0
Mana
610
Ward
0
Armour
0
Evasion
16
Phys Damage Reduction
0%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
3%
Cold Resistance
-29%
Lightning Resistance
-29%
Chaos Resistance
-52%

Max Hit Taken

Physical
2.69K
Fire
3.02K
Cold
2.27K
Lightning
2.27K
Chaos
1.77K

Recovery

Life Regen
302.4/s
ES Regen
0/s
ES Recharge
0/s
Mana Regen
10.7/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
273
Intelligence
193
Dexterity
24
Movement Speed
0%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0