Hi all, wanted to showcase the first build I created from scratch that actually worked (most don't make it this far)
This build uses the new-ish Kinetic Blast of Clustering in a way I haven't seen done before using int/str stacking to scale with tornado+spellslinger+awakened fork to make the skill mechanically playable (see videos).
Props to CaptainLance for all my knowledge on how to scale a str/int stacker Inquis and to Kobeblackmamba for his tornado spellslinger tech I applied to make the skill not feel terrible.
Pros:
- Very fun to scale and min/max due to flexibility of using 15+ abyss jewels and availability of kalandra mirrored rings worth building around on trade
- Smooth playstyle that can do all content easily (PoB shows 20m dps without counting shotgunning/flasks/haunted wand enchant )
- Fast clear + tanky with high damage for bossing (***req's worm flasks for instanced bosses without adds)
Cons:
- Not budget friendly as currently designed - started with 100+ div by converting from tri-stack hexblast inquis sanctum farmer. 5 passive voices are fine to start because abyss jewels give so much power.
- Spirit charges for bossing requires usig worm flasks (easy to sustain with flask charge on crit belt or precision watcher's eye, and/or 100% increased charge duration mastery)
- Complicated - recommend using PoB "Trade for these items" to generate trade searches , especially for finding jewels + rings. Make sure to set spirit charges on config tab to very high number (i.e. 9999) so PoB can consider additional max spirit charges from adding new abyss jewels.
- Socket starved due to abyss jewels (but strongest aura - hatred - gives slightly less dps than a basic abyss jewel )
PoB (200-250div): https://pobb.in/PDSytI5R1PP8
Videos (uploading atm)
Nuts and bolts of how the build works are below (not going to write in paragraph form sorry)
KB of clustering scaling damage and QoL:
- New 200% spell damage effectiveness naturally scaled by Int/Str stacker package (Tranquility anoint affected by %es gained through int/str + Iron will + Iron grip )
- Base phys damage = 16% of max mana naturally scaled by Int/Str stacker package (2int/4str = 1 mana)
- Insane abyss jewel scaling - currently running 17 abyss jewels which collectively give:
- 255% of physical as extra elemental (85% of each element from lightpoacher)
- 68% ele pen (4% per jewel from shroud of lightless)
- 51% increased mana (3% per jewel from shroud)
- Over 500 flat mana (prefixes)
- Over 300 flat ES (suffixes)
- Over 150 crit multi (suffixes)
- Over 50% attack speed (suffixes)
- Stun/Bleed immunity (suffixes/corrupted implicits)
- Str/Int and misc resistances to hit caps (suffixes)
- Clunkiness of "fires 1 projectile" easily worked around using Spellslinger + Tornado and Awakened Fork + Return to turn tornado into an explosion and projectile distributor. This setup causes initial shot to hit tornado next to you, creating 4 explosions around tornado and forking into 3 projectiles (via fork notable) that can also explode + fork (see videos). Those each can return, hitting the tornado and creating additional explosions (stand still holding right click = halo of explosions around you)
- Crit and Accuracy easily capped by Str/int stacker package (Righteous providence + Shaper's touch
- New wand enchant is fun (only ~8% damage boost for this build over spell damage enchant, but prob 20% more QoL feel. Not currently running since I just upgraded to a 9 link wand and didn't have enough to re-enchant)
Defensive layers:
- 9.5K ES (Sanctuary of Thought forbidden jewels + clarity mana gained as ES watcher's eye + int/str scaling)
- Chaos immune (CI)
- 85% evade
- 100% suppress
- Ele ailment immune (Ancestral vision + eldritch crafted boots)
- Bleed/CB immune (jewels)
- Stun immune (jewels)
- Curse immune (Ring/Pantheon/Consecrated Ground)
- Endurance charges on kill + Immortal call CWDT
- Misc incidental layers ( armour, block, pantheon, less ele dmg taken from ascendancy, shade form, etc..)
Recovery layers:
- 1k+ ES regen
- ES on hit watcher's eye
- ES Leech (zealot's oath + attack leech tattoo - POB shows 2k/sec vs single target with no shotgun)
- Ghost dance (1500 es recovered with 50k evasion - not specced currently due to spamming red altars)
Important tech: helm requires lifetap+archmage in sockets and CI specced ( or life reserved) so that spirit burst gains a life cost that is unpayable. This prevents it from being used allowing you to keep your spirit charges for lightpoacher.
Happy to take any requests for showcases - the build can do pretty much anything except for "Less Recovery" map mod, and reflect requires gearing changes that I haven't made yet.
For my current setup my next upgrades are hit level 100 > get haunted wand enchant > figure out reflect immunity > find a kalandra ring that has +X to non-channeling skill cost so I can drop archmage to prevent loss of spirit charges. From there I can't think of many other ways to go further beyond 1 passive voices and incrementally upgrading rings/jewels/belts/ammy so I might try a necro version for the 200% attack speed.