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PoE 3.25·Kalguur·Inquisitor

[Build Showcase] Kinetic Blast of Clustering Inquistor - Str/Int/Abyss stacker

by bonerfleximus2 years ago10

DPS
20.42M
Effective HP
85.48K
Energy Shield
9.64K
Level
99
Min budget

Overview

[Build Showcase] Kinetic Blast of Clustering Inquistor - Str/Int/Abyss stacker is a Path of Exile Inquisitor build by bonerfleximus, made for the Kalguur league (3.25). It is centered on Kinetic Blast of Clustering and plays as a intelligence, attack, projectile, area archetype. In Path of Building it reaches 20.42M DPS with 85.48K effective HP, 1 life, 9.64K energy shield. Suited for: Simulacrum, Mapping, Bossing, Sanctum, Abyss, Delirium. Key uniques include Shaper's Touch, Lightpoacher, Dying Sun, Bottled Faith, Eyes of the Greatwolf.

Build Video

bonerfleximus's Notes

Hi all, wanted to showcase the first build I created from scratch that actually worked (most don't make it this far)

This build uses the new-ish Kinetic Blast of Clustering in a way I haven't seen done before using int/str stacking to scale with tornado+spellslinger+awakened fork to make the skill mechanically playable (see videos). 

Props to CaptainLance for all my knowledge on how to scale a str/int stacker Inquis and to Kobeblackmamba for his tornado spellslinger tech I applied to make the skill not feel terrible.

 Pros:

  • Very fun to scale and min/max due to flexibility of using 15+ abyss jewels and availability of kalandra mirrored rings worth building around on trade
  • Smooth playstyle that can do all content easily (PoB shows 20m dps without counting shotgunning/flasks/haunted wand enchant )
  • Fast clear + tanky with high damage for bossing (***req's worm flasks for instanced bosses without adds)

 

Cons: 

  • Not budget friendly as currently designed - started with 100+ div by converting from tri-stack hexblast inquis sanctum farmer.  5 passive voices are fine to start because abyss jewels give so much power.
  • Spirit charges for bossing requires usig worm flasks (easy to sustain with flask charge on crit belt or precision watcher's eye, and/or 100% increased charge duration mastery)
  • Complicated - recommend using PoB "Trade for these items" to generate trade searches , especially for finding jewels + rings.  Make sure to set spirit charges on config tab to very high number (i.e. 9999) so PoB can consider additional max spirit charges from adding new abyss jewels.
  • Socket starved due to abyss jewels (but strongest aura - hatred - gives slightly less dps than a basic abyss jewel )

 

PoB (200-250div):  https://pobb.in/PDSytI5R1PP8

 

Videos (uploading atm)

 

 

Nuts and bolts of how the build works are below (not going to write in paragraph form sorry)

 

KB of clustering scaling damage and QoL:

  • New 200% spell damage effectiveness naturally scaled by Int/Str stacker package (Tranquility anoint affected by %es gained through int/str + Iron will + Iron grip )
  • Base phys damage = 16% of max mana naturally scaled by Int/Str stacker package (2int/4str = 1 mana)
  • Insane abyss jewel scaling - currently running 17 abyss jewels which collectively give:
    • 255% of physical as extra elemental (85% of each element from lightpoacher)
    • 68% ele pen (4% per jewel from shroud of lightless)
    • 51% increased mana (3% per jewel from shroud)
    • Over 500 flat mana (prefixes)
    • Over 300 flat ES (suffixes)
    • Over 150 crit multi (suffixes)
    • Over 50% attack speed (suffixes)
    • Stun/Bleed immunity (suffixes/corrupted implicits)
    • Str/Int and misc resistances to hit caps (suffixes)
  • Clunkiness of "fires 1 projectile" easily worked around using Spellslinger + Tornado and Awakened Fork + Return to turn tornado into an explosion and projectile distributor.  This setup causes initial shot to hit tornado next to you, creating 4 explosions around tornado and forking into 3 projectiles (via fork notable) that can also explode + fork (see videos). Those each can return, hitting the tornado and creating additional explosions (stand still holding right click = halo of explosions around you)
  • Crit and Accuracy easily capped by Str/int stacker package (Righteous providence + Shaper's touch
  • New wand enchant is fun (only ~8% damage boost for this build over spell damage enchant, but prob 20% more QoL feel. Not currently running since I just upgraded to a 9 link wand and didn't have enough to re-enchant)

 

Defensive layers:

  • 9.5K ES (Sanctuary of Thought forbidden jewels + clarity mana gained as ES watcher's eye + int/str scaling)
  • Chaos immune (CI)
  • 85% evade
  • 100% suppress
  • Ele ailment immune (Ancestral vision + eldritch crafted boots)
  • Bleed/CB immune (jewels)
  • Stun immune (jewels)
  • Curse immune (Ring/Pantheon/Consecrated Ground)
  • Endurance charges on kill + Immortal call CWDT
  • Misc incidental layers ( armour, block, pantheon, less ele dmg taken from ascendancy, shade form, etc..)

 

Recovery layers:

  • 1k+ ES regen
  • ES on hit watcher's eye
  • ES Leech (zealot's oath + attack leech tattoo - POB shows 2k/sec vs single target with no shotgun)
  • Ghost dance (1500 es recovered with 50k evasion - not specced currently due to spamming red altars)

Important tech: helm requires lifetap+archmage in sockets and CI specced ( or life reserved) so that spirit burst gains a life cost that is unpayable. This prevents it from being used allowing you to keep your spirit charges for lightpoacher.

Happy to take any requests for showcases - the build can do pretty much anything except for "Less Recovery" map mod, and reflect requires gearing changes that I haven't made yet.

For my current setup my next upgrades are hit level 100 > get haunted wand enchant > figure out reflect immunity > find a kalandra ring that has +X to non-channeling skill cost so I can drop archmage to prevent loss of spirit charges. From there I can't think of many other ways to go further beyond 1 passive voices and incrementally upgrading rings/jewels/belts/ammy so I might try a necro version for the 200% attack speed.

Gear

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Maelstrom Chant
Lightpoacher
Shroud of the Lightless
Eyes of the Greatwolf
Behemoth Circle
Death Twirl
Shaper's Touch
Rift Trap
Pandemonium Pace
The Squire
Grim Glare
Whispering Glare
Ancient Arbiter
Hollow Sight
Grim Orb
Whispering Portent
Whispering Sight
Forbidden Flesh
Foul Glare
Split Personality
Split Personality
Voices
Voices
Watcher's Eye
Voices
Whispering Portent
Grim Leer
Forbidden Flame
The Light of Meaning
Ancestral Vision
Enthralling Vision
Morbid Glare
Ancient Orb
Ancient Prism
Unnatural Instinct
Hollow Stare
Morbid Orb
Morbid Glare

Skills

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Weapon 1

  • Kinetic Blast of ClusteringKinetic Blast of Clustering21/20WMain
  • Awakened ForkAwakened Fork5/18W
  • Sacred WispsSacred Wisps21/20W

Gloves

  • TornadoTornado2W
  • DisciplineDiscipline21W
  • Herald of PurityHerald of Purity21W
  • SpellslingerSpellslinger21/20W

Weapon 2

  • Awakened Vicious ProjectilesAwakened Vicious Projectiles5/20W
  • Increased Critical DamageIncreased Critical Damage20/20W
  • Returning ProjectilesReturning Projectiles20/21W

Boots

  • Flame DashFlame Dash20/20W
  • Shield ChargeShield Charge20/20W
  • Faster AttacksFaster Attacks20/20W

Helmet

  • LifetapLifetap1W
  • ArchmageArchmage1W

Body Armour

  • ClarityClarity1W

Weapon 2

  • GraceGrace23W

Helmet

  • Spirit Burst20W

Body Armour

  • Shade Form20W

Gloves

  • Elemental WeaknessElemental Weakness1W

Passive Tree

Passive tree 3.25
scroll to zoom
Inquisitor
Inquisitor
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Solaris, Soul of Yugul

Character Stats

Level
99

Damage

Full DPS
0
Combined DPS
20.42M
Hit DPS
15.08M
With Poison DPS
15.08M
With Ignite DPS
15.08M
With Bleed DPS
15.08M
Damage over Time
6.39K
Ignite DPS
6.39K
Mirage DPS
5.34M
Culling DPS
0
Reservation DPS
0
Average Damage
3.49M
Burst Damage
3.49M

Attack & Crit

Attack/Cast Rate
4.32/s
Hit Chance
100%
Accuracy
4.05K
Crit Chance
100%
Crit Multiplier
485%
AoE Radius
2.2 m
Mana Cost
30
Life Cost
0

Defence

Effective Hit Pool
85.48K
Life
1
Energy Shield
9.64K
Mana
126
Ward
0
Armour
1.26K
Evasion
40.91K
Phys Damage Reduction
28%

Mitigation & Avoidance

Block
30%
Spell Block
0%
Spell Suppression
100%
Evade (Melee)
83%
Evade (Projectile)
83%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+2%)
Cold Resistance
75% (+8%)
Lightning Resistance
75% (+5%)
Chaos Resistance
-60%

Max Hit Taken

Physical
16.3K
Fire
62.88K
Cold
62.88K
Lightning
62.88K
Chaos

Recovery

Life Regen
0/s
ES Regen
885.5/s
ES Recharge
9.64K/s
Mana Regen
248.9/s
Life Leech
0/s
ES Leech
2.03K/s
Mana Leech
1.39K/s

Attributes & Utility

Strength
1.2K
Intelligence
1.31K
Dexterity
436
Movement Speed
59%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0
Item Rarity
30%