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mirage league start | rage vortex of berserking | berserker / juggernaut | highly detailed dive

6 months ago25

by AlkurothSubscribe

5.34M

DPS

31.27K

Effective HP

5.25K

Life

Overview

mirage league start | rage vortex of berserking | berserker / juggernaut | highly detailed dive is a Path of Exile Juggernaut build by Alkuroth, made for the Keepers of the Flame league (3.27). It is centered on Rage Vortex of Berserking and plays as a strength, attack, melee, area archetype. In Path of Building it reaches 5.34M DPS with 31.27K effective HP, 5.25K life. Suited for: T17, Simulacrum, Abyss. Key uniques include Marylene's Fallacy, Admiral's Arrogance.

Build Video

Alkuroth's Notes

#League Start Rage Vortex of Berserking (RVoB) - Honestly such an interesting skill that has so many unique interactions. If you are trying to scale this skill without these interactions it's really bad but... Why would you do that? - It felt hard to get tanky enough to have very comfy ubers. loadout{14} felt pretty good but still is getting two shot pretty often. There are a lot of times when you can just sit there and face tank which is nice. - My "final" opinion on the build (because the league is over). The skill is clunky with the setup I have. You have to be tanky to be able to start the lawnmower in bosses. For mapping it's totally fine and easy. - I would like to explore more RVoB interactions in the future. Lot's of clunky weapon swap goodness to take advantage of! # most important - the one thing you really need to know about this pob / my setup for RVoB - I am using weapon swap ambush tech to snap shot a massive amount of base crit for RVoB which will apply for it's entire duration. - This allows it to be a crit build with minimal investment, even equipping Marylenes Fallacy without having to worry about the downside. #skill rotation 0. Make sure you are on weapon swap with the one handed sword. 1. self cast all your warcries (drop some auras if you dont want to self cast them - you don't have to do it that often fyi) 2. make sure you have enough rage for RVoB to activate 3. ambush (you need an enemy to click on, use a worm flask if you want) 4. activate RVoB (make sure you have at least 10 rage. otherwise it won't start the ragestorm) 5. weapon swap to your two handed setup 6. self cast your curse / run around / dodge stuff etc. 7. once you run out of rage, do it again ----> step 0 #tech - weapon swap squire 8 - 12 link possiblities - ambush exert for 100% crit chance with marylenes with minimal investment into crit (note this is enabled with weapon swap setup) - 4 warcries exert, only need to cast these once every X seconds since RVoB is a duration. - phase run, automation for reliable 40% more physical damage. Note this seems to apply permanently if you snap shot and actively if the buff is active. (not sure if they stack though) - you can use the sockets in your empty two hand for a coil of whispers soul eater trigger. See RVoB High Tier {12} (I did a bunch of testing with it and didn't enjoy it in the end, I opted for more tankyness) - self hit with echoes of creation = easy procs of vengeful cry #league start path - if you are league starting use one of these pob's to level: (i recommend the first one, it is much more hand hold and detailed, the second one though is simulating SSFHC gauntlet playthrough with a strike skill) https://pobb.in/1qv6HXThPVjk https://pobb.in/vk-2ZJ8eYNe8 - the earliest you should swap over to Rage Vortex of Berserking is one of the following 1. when you get ambush + marylenes + a very good source of rage generation (see below) - very good sources of rage generation (choose one or more) (feel free to suggest others I didn't think of) admirals arrogance (cheap and simplest way imo) 10+ rage on hit (it's playable before this but not super comfy) chain's of emancipation + some type of remove curse / curse immune which is semi spammable (flask, reduced curse duraiton, time of need ascendency point, rotblood promise +- witchbane tech) vengeful cry + reliable way to proc chains + rotblood + witchbane showcase (not me) https://www.youtube.com/watch?v=5wZadVba7xY chains + rotblood (you toggle on and off your blasphemy aura) - see minimalist loadout for example gear / tree / skills for a strong setup up to 2 watchstones, maybe 4 watchstones if you are very comfortable with bosses - now if you really want to level with RVoB techincally it's possible. Just get enough rage on hit and it may be playable? #loadouts - these outline the path I took to uber endgame farming. I already had a ton of currency so it's not a smooth progression. Level 1 - 80 {01-07} - twink leveling with facebreakers / smite Rage Vortex Initial Swap {08} - can clear t16s / two watchstones Rage Vortex Mid Tier {09} - 4 watchstones , t17 (you will die alot) RvoB Mid+ {10} - 4 watchstones, t17s, some ubers RvoB High Tier {12} - 4 watchstones, t17s, some ubers (comfier) RvoB High Tier Jugg Swap {13} - I wasn't satisfied with the defenses of the build so I opted for jugg. Already had insane damage so this felt better to me. RVoB Jugg Endurance Pivot {14} - Still wasn't satisfied with defenses so went for more endurance charge stacking. It feels better though it might be hard to tell with a glance at the pob. - We have 100% uptime on endurance charges, no more spiky loss of defenses. And can use immortal call more confidently. Damage went down a good amount but still feels fine. #unfinished loadouts RVoB Blue Life {50} - Didn't finish cooking this. Blue life will be better for max hit but you can't go CI unless whispers of infinity since RVoB costs life. Rakiata Swap Brainstorm {99} - Didn't finish cooking this either. Think I would want to go warden but once again getting defense is the problem. Maybe trickster. #Notes: - yes some of the weapon / links is impossible. we are simulating weapon swap squire setup #tech (not using but interesting) - multistrike snap shotting possible OOF? (omega clunk) (cannot use warcries if going this route) it's extremely clunky. you cannot have 10 or more rage before the third strike. And the third strike must have 10 or more. But it's possible lol - abyss jewel stacking + light poacher helmet + worm flasks or worm ring = tons of physical as elemental - ambush setup enables a super easy and reliable form of CoC (high attack rate + 100% crit chance, minimal investment) #not-tech (stuff I tested that doesn't work) - refreshing the rage vortex overwrites the current snapshot. (tested with plume of pursuit / marylenes and lots of screen shake) - gems that cannot be in your mainhand auras, warcries, ambush, automation

Loadouts

Gear

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Marylene's Fallacy
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Admiral's Arrogance
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Skills

Body Armour

  • Rage Vortex of BerserkingRage Vortex of Berserking20/20WMain
  • OverexertionOverexertion20/20W
  • PulverisePulverise20/20W
  • Melee Physical DamageMelee Physical Damage20/20W
  • BrutalityBrutality20/20W
  • ImpaleImpale20/20W

Gloves

  • AmbushAmbush20/20W
  • AutomationAutomation20/20W
  • Phase RunPhase Run20/20W
  • More DurationMore Duration20/20W

Helmet

  • Battlemage's CryBattlemage's Cry20/20W
  • Flesh and StoneFlesh and Stone20/20W
  • Blood and SandBlood and Sand6/20W
  • PridePride20/20W

Weapon 1

  • VulnerabilityVulnerability20/20W
  • Vengeful CryVengeful Cry20/20W
  • FrostblinkFrostblink1/20W

Boots

  • Intimidating CryIntimidating Cry20/20W
  • AutoexertionAutoexertion20/20W

Boots

  • Rallying CryRallying Cry20/20W
  • Infernal CryInfernal Cry20/20W

Passive Tree

Passive tree 3.27
scroll to zoom
Juggernaut
Juggernaut
Bandits
Help Alira
Pantheons
Soul of the Brine King, Soul of Garukhan
Runegraft
Runegraft of the Warp

Character Stats

Level
92

Damage

Full DPS
5.34M
Hit DPS
4.5M
With Impale DPS
1.18M
Damage over Time
0
Impale DPS
314.73K
Culling DPS
130.93K
Reservation DPS
0
Average Hit
1.18M
Average Damage
863.6K
Burst Damage
863.6K

Attack & Crit

Attack/Cast Rate
5.21/s
Hit Chance
100%
Accuracy
4.25K
Crit Chance
97%
Crit Multiplier
553%
AoE Radius
3.1 m
Mana Cost
0
Life Cost
202

Defence

Effective Hit Pool
31.27K
Life
5.25K
Energy Shield
0
Mana
68
Ward
0
Armour
7.52K
Evasion
148
Phys Damage Reduction
83%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
79% (+4%)
Cold Resistance
77% (+13%)
Lightning Resistance
77% (+30%)
Chaos Resistance
30%

Max Hit Taken

Physical
14.35K
Fire
43.71K
Cold
40.34K
Lightning
40.34K
Chaos
9.74K

Recovery

Life Regen
609.8/s
ES Regen
0/s
ES Recharge
0/s
Mana Regen
11.2/s

Attributes & Utility

Strength
530
Intelligence
105
Dexterity
158
Movement Speed
84%
Endurance Charges
7
Frenzy Charges
3
Power Charges
3
Rage
80
Devotion
0