8.63K
DPS
13.45K
Effective HP
4.63K
Life
0
Energy Shield
Overview
(PoE2 - Early Access) Sunder/Boneshatter Titan Endgame Pinnacle Bossing is a Path of Exile 2 Titan build by CricketJam, made for the Early Access league (0.1). It is centered on Sunder and plays as a strength, attack, area, melee archetype. In Path of Building it reaches 8.63K DPS with 13.45K effective HP, 4.63K life. Suited for: Mapping, Bossing.
Build Video
CricketJam's Notes
PoB2: https://pobb.in/xYEPFDRqzLta
Mapping: https://www.youtube.com/watch?v=lSuFvZ4H8b8
The build changed around a lot from the mapping video to this. Still no hammer of the gods since it wasn't needed most of the time, but also seemed kinda cheesy for pinnacle bossing. Build has A LOT of holes it needed to fix and it's affected by a lot of map mods that either kill you outright or makes clearing harder because of changes in mob HP, stun, etc.
Main single target gameplan - Gain Rage, Infernal Cry - Daze, Sunder to build up to first Heavy Stun. When Heavy Stunned, Seismic Cry +1 Endurance Charge for 3 uses, Totem, Infernal Cry, Sunder, Totem, Sunder, Infernal Cry repeat to ensure full Crit with no downtime most things die here or phase.
Sunder in general is pretty buggy, sometimes it shotguns with Upheaval on initial hit and/or aftershock, most of the time it doesn't. It also only multi-hits from aftershocks so it's really up to RNG whether it contributes a lot to the first stun before Seismic Cry gives you a guaranteed one to allow you to snowball. If I had to say how to fix - make it so that Sunder's initial hit can multi-hit too so the first Heavy Stun is easier (keep the aftershocks being 100% crit if the initial one consumes armour break), remove aftershocks ability to consume armour so Tremors Support isn't so detrimental, remove the super 3x shotgun aftershocks, fix the offhand exponential crit damage bug.
An issue I had only with Difficulty 4 Pinnacle bosses was that their stun threshold was super high and needing to get to the first Heavy Stun ASAP was the main gameplan because you can snowball from there. Also boss invuln and mechanics dodging means more time that the stun could recover and undo all your work. This is why I opted to use Overpower Support for 50% more stun as the 6th link on Sunder. The Arbiter fight shown here was initially done with Supercritical Support and it really shows just how hard it was for me to stun even with gemswapping to Overwhelming Presence. I've seen a lot harder hitting Sunders heavy stun in 2 attacks but I think their gear and gem levels are vastly better
In hindsight, I probably should have gotten some Rage when hit mods from the tree/jewels to help better manage rage, but I was mostly scared to use it during mapping because of Berserk, and only really needed it for Pinnacles. That's it for PoE2 for now, will wait for league economy reset/nerfs and then give Mercenary pewpew a try!
0:00 Zarokh, The Temporal 1:10 Twisted Domain 3:37 Xesht - Difficulty 4 5:32 Arbiter of Ash - Difficulty 4 7:55 Bloopers
Your character was created 18 days, 13 hours, 57 minutes, and 58 seconds ago. You have played for 5 days, 13 hours, 34 minutes, and 42 seconds. You have killed 382,906 monsters You have died 92 times.
Gear


















Skills
Passive Tree


Character Stats
Defence
- Effective Hit Pool
- 13.45K
- Life
- 4.63K
- Energy Shield
- 0
- Mana
- 527
- Phys Max Hit Taken
- 4.93K
- Armour
- 6.75K
- Evasion
- 456
Resistances
- Fire Resistance
- 76%
- Cold Resistance
- 76%
- Lightning Resistance
- 76%
- Chaos Resistance
- 11%
Offence
- Total DPS
- 8.63K
- Crit Chance
- 5%
- Crit Multiplier
- 300%
- Rage
- 0
Attributes & Utility
- Strength
- 636
- Intelligence
- 25
- Dexterity
- 35
- Movement Speed
- 20%
- Item Rarity
- 16%