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POE 3.14 Starter build - FIRE KB + BURNING ARROW - Best Clear and Easiest Burning Arrow League Start

5 years ago1.57K

by Tripolar BearSubscribe

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1.81M

DPS

4.62K

Life

270

Energy Shield

Overview

POE 3.14 Starter build - FIRE KB + BURNING ARROW - Best Clear and Easiest Burning Arrow League Start is a Path of Exile Elementalist build by Tripolar Bear, made for the Ultimatum league (3.14). It is centered on Flame Wall and plays as a intelligence, spell, area, duration archetype. In Path of Building it reaches 1.81M DPS with 4.62K life, 270 energy shield. Suited for: Mapping, Essence. Key uniques include Increaing a negative resistance is good!Eye of Malice, Taste of Hate, Rumi's Concoction, !!CHECK NOTES!!Malachai's Artifice, +2 Duration/AOE Corrupted Tabula Rasa.

Build Video

Tripolar Bear's Notes

==============>Please don't use any "Minions deal X to X additional fire damage" ANYWHERE on your charecter if you're going to use Malachai's Artifice<==================== 1. Malachai's Artifice causes socketed gems to have "Elemental Equilibrium" 2. "Elemental Equilibrium" is a keystone which causes hits with elemental damage (EX: LIGHTNING) will cause that element to gain +25% to that resistance (EX: LIGHTNING) and -50% resistance to others (EX: COLD AND FIRE) 3. We use "Chaos Golem" AND "Minions deal X to X additional lightning/cold" to HIT with LIGHTNING/COLD while sockted in "Malachai's Artifice". This ADD'S +25% LIGHTNING resistance, but also REMOVES -50% COLD AND FIRE resistance. This is really good, but can be messed up if you have added cold damage being added to "Storm Brand" because then the monster will get +25% lightning AND cold resistance, since it was hit by lightning AND cold. TLDR: LOOK AT YOUR GOLEM - ANY FIRE = BAD - ANY COLD/LIGHT/CHAOS = GOOD - ANY FIRE = BAD ============================================================================================================================================================================================== THANK YOU DDOTL AKA CANTFINDANAME FOR SUGGESTING BURNING ARROW AND RANDOM PEOPLE IN CHAT FOR SUGGESTING FLAME WALL SLINGER (Split from Bigducks, who split from somone else, who split from mathil, who split from somone in 20013) !!!NOTES!!! While leveling this build and ANY spellcaster build, you NEED to take advantage of one EXTREMELY important vendor recipe. >> At level 8 you NEED to vendor 1x magic Sceptre, Wand, or Rune Dagger, with a magic Ruby, Topaz, or Sapphire Ring, and 1x Orb of Alteration. >>At level 20 you NEED to do the same recipe, but with a RARE ring----> (using essences is a very easy way to get a rare ring)<------- >>You can easily obtain a Sapphire or other ring by vendoring an IRON ring with a blue gem for sapphire, green gem for Topaz, and red gem for Ruby. TLDR: - LEVEL 8 = VENDOR A MAGIC WAND, RING, AND ALTERATION FOR GOOD WAND - LEVEL 20 = VENDOR A MAGIC WAND, A RARE (essence = EZ rare) RING, AND ALTERATION FOR NUTTY WAND - DOING THIS AT 8 AND 20 = CHAD = :^) - NOT DOING THIS AT 8 AND 20 = CHUD = :,( Fire Kinetic Blast NOTES 1. You can drop +2 tabula for a victarios 6-Link if you want, but it's a huge damage loss. Let's you save a few points though, no longer need the RMR 2. Scorched fossils are REALLY good for crafting either fire KB, or burning arrow clusters 3. If you hit "Blowback" AND/OR "Cooked Alive" Keep that! We use "Blowback" (faster ignite burning) in our burning arrow setup. ============================================================================================================================================================================================== FLASKS: 1. While leveling get bleed immunity before act 8 or you'll die and that sucks 2. Easiest way to get bleed/any flask SUFFIX is from bestiary. Capture any 3 yellow beasts, and use them to get EZ flask mods. ============================================================================================================================================================================================== Check this section before changing to BA (Burning Arrow) BURNING ARROW SECTION - This is the section to check notes before swaping to burning arrow so you don't goof it and have a bad time. You need ALL your gear ready before you swap to burning arrow or you'll have a bad time. Check the minimum gear section. You can change a few things, but don't stray too far or you'll miss an important part. You need a LOT of dexterity. Try to find this ANYWHERE to save yourself a TON of points GET ALL THE UNIQUES YOU NEED THEM. GET THE CLUSTERS YOU NEED THEM. Dex is a HUGE issue, make sure you solve this problem through 0. Use an "Essence of Sorrow" to give non-weapon rares a garunteed dexterity roll <--------THIS IS VERY GOOD AND IMPORTANT FOR EZ GEAR! 1. Jewels 2. Gear 3. Passive tree points Most gear transfers over so get a good pair of pierce boost while playing the KB version. DON't swap until you get a 5-L Xoph's, and all your gear together. Make sure you'll have enough dexterity JUICER'S MIN-MAXERS AND OTHERWISE PROFESIONAL POE PLAYERS --------------------------------------------------------------------------------------------- 1. You can get Divergent Burning Arrow and drop pierce on boots, and instead get fire dot multi (That's really good!) 2. Replica Emberwake is a GREAT option to swap in, instead of berrek's on bosses (prolif will do nothing) ============================================================================================================================================================================================== WATCHER'S EYE ================ WATCHER'S EYE ================ WRATH? HATRED? ANGER? Depends on which watcher's eye you can get. If you get a gain phys% wrath or anger use wrath or anger. If you get added cold hatred, use hatred! combine anyone of these with malevolence damage over time multiplier and you're good to go. We can do this since elementalist has "all damage with hit's can ignite" so that's why and how we can grab any flat damage from anywhere and add it to our THICC ignite. TLDR: Get any gain phys/added damage (wrath,hatred,anger) + Malevolence and use that aura. League start tips 1. Shave you head, shower less, and use more wet wipes (flushable ONLY BUT, you only get to flush ONE each day!!!!IMPORTANT!!!!) 2. Poop first 3. eat raw noodles, drink boiling water 4. Stretch every 10 levels, this means when you're pushing for 100 you don't have to stretch so you save time!

Gear

+1 Fire + Spell damage + Crafted/w.e fire dot multi
67 Pristine Fossils (AVG)
Increaing a negative resistance is good!Eye of Malice
+2 Duration/AOE Corrupted Tabula Rasa
The Primordial Chain
Pyre
!!CHECK NOTES!!Malachai's Artifice
Max Life + Resistance
Max Life + Chaos res
Max Life + Speed + Pierce + Crafted res
Minion Cold + Onslaught = GOOD
Primordial Eminence
Cooked Alive/+ Burning Bright
The Anima Stone
Burning Bright/+ Cooked Alive
Primordial Eminence
New Item
Primordial Bond + 1 of(Rotten Claws OR Raze and Pillage)
Max Life + Fire DOT Multi
Max Life + Fire DOT Multi

Skills

Body Armour

  • Flame WallFlame Wall21WMain
  • SpellslingerSpellslinger20/20W
  • Burning DamageBurning Damage20/20W
  • Elemental FocusElemental Focus20/20W
  • Controlled DestructionControlled Destruction20/20W
  • EfficacyEfficacy20/20W
  • Flame WallFlame Wall1WMain

Gloves

  • Kinetic BlastKinetic Blast20/20W
  • Greater Multiple ProjectilesGreater Multiple Projectiles20/20W
  • PiercePierce20W
  • CombustionCombustion20W

Boots

  • Summon Flame GolemSummon Flame Golem20/20W
  • SteelskinSteelskin20/20W
  • Herald of AshHerald of Ash20/20W
  • Summon Stone GolemSummon Stone Golem20/20W

Weapon 1

  • Arcanist BrandArcanist Brand20/20W
  • Wave of ConvictionWave of Conviction20/20W
  • FlammabilityFlammability20W

Helmet

  • Flame DashFlame Dash1/20W
  • Smoke MineSmoke Mine20W
  • Arcane SurgeArcane Surge3/20W

Weapon 2

  • Summon Ice GolemSummon Ice Golem20/20W
  • Summon Lightning GolemSummon Lightning Golem20/20W
  • ClarityClarity5/20W

Ring 1

  • Summon Chaos GolemSummon Chaos Golem20W

Helmet

  • PrecisionPrecision5W

Passive Tree

Passive tree 3.18
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Elementalist
Elementalist

Character Stats

Defence

Life
4.62K
Energy Shield
270
Mana
59
Armour
3.98K
Evasion
1.44K
Block | Spell Block
75% | 75%

Resistances

Fire Resistance
75%
Cold Resistance
75%
Lightning Resistance
75%
Chaos Resistance
21%

Offence

Total DPS
1.81M
Crit Chance
0%
Crit Multiplier
100%

Attributes & Utility

Strength
209
Intelligence
272
Dexterity
119
Movement Speed
118%