PoE 3.24·Necropolis·Pathfinder
Cast while channeling Soulrend of the spiral (High budget showcase)
- DPS
- 18.74M
- Effective HP
- 278.99K
- Life
- 3.87K
- Level
- 100
- Min budget
Overview
Cast while channeling Soulrend of the spiral (High budget showcase) is a Path of Exile Pathfinder build by Oculi, made for the Necropolis league (3.24). It is centered on Soulrend of the Spiral and plays as a chaos, intelligence, spell, area archetype. In Path of Building it reaches 18.74M DPS with 278.99K effective HP, 3.87K life, 705 energy shield. Suited for: T17, Mapping, Essence. Key uniques include The Dark Seer, The Tides of Time, Replica Sorrow of the Divine, Replica Dragonfang's Flight, Progenesis.
Build Video
Oculi's Notes
Corrupt implicits:
Allres on anathema/tides of time is very useful to help fill resistances
strength on them is very useful to help ease the strength issues
gem levels on lightning coil is quite a large dps increase, but very expensive. get it if you want more damage and have the currency to spend
reserv efficiency on perandus is required unless you can get 2% more somewhere else (can annoint soverignty)
things needed for purity of lightning swap:
2% reserv efficiency on a jewel (probably on perandus)
timeless with 3*5% phys taken as fire
10% mana reserv efficiency from helmet essence mod
10% reserv efficiency on dragonfangs
level 4 enlighten
watchers eye with atleast 21% phys convert (preferably with phys to lightning if pre melding)
things needed for melding swap:
20% additional elemental resistances on topaz flask
wizardry or prismatic skin annointed
exceptional searing exarch max lightning res implicit on helmet
be able to remove 11 skillpoints to fit in 2nd large cluster (9 if you dont want small cluster for wizardy)
additional notes:
nimis is an insane dps increase, would suggest getting it as your 1st big purchase, it also allowed you to add another support, greater multiple proj is by far the best, but if you cant afford it, something like vicious proj or deadly ailments is gonna be more than fine
adding perandus into your build is a disgusting dps increase and costs nearly nothing, if its too expensive you can make one yourself for about 1/4th of the price
if you feel like you arent tanky enough, progenesis is the best way to fix that, it can be a bit clunky if you wanna run quicksilver pre purity of lightning, but you can make it work
i suggest swapping to lightning coil as soon as you can afford to lose 60 lightning res, it allows you to; drop the timeless jewel for a better jewel, take the 15% spell supress evasion mastery, and it also just has far better base stats compared to cloak of flame
swapping your 2nd dark seer to a rare is 25-40% dps increase, it gives 30% chance to poison making it far easier to drop herald of agony. it can be very hard to get both chaos dot multi and regular dot multi, so running just t1 chaos multi is fine, this also allowed you to run an additional suffixes (makes melding swap far easier)
keep in mind this is -200 base life and -200 base energy shield, make sure you can actually use your malevolence after dropping it, though this really shouldnt be a big issue if you have full dex/int gear, if this is still an issue after dropping herald of agony, you can temporarily add an inspiration support to your malevolence
the earlier in the build you are, the lazier you can be with your rares, just make sure to have life on all your gear, be res capped, dont have attribute problems, and be spell supress capped
how important is chaos resistance? i havent tested the build with low chaos res, but i cant imagine its fun, i highly suggest capping it if you think chaos damage is a problem, this is mainly done through suffixes on gear (cluster notables can help)
single fractured bases are gonna be fine early on, but once you wanna start being efficient with mods on your gear, i would highly reccomend making double fractures through graveyard crafting
though its a big dps increase, the rare weapon does not need double dot multi, simply running t1 chaos dot multi will be fine, and will also allow an extra suffix
dropping herald of agony can be done when you have 100% chance to poison without it, mains ways to increase % chance to poison are;
getting an intelligence suffix allows you to tattoo your int nodes to % chance to poison
eldritch implicit on gloves allowed to relatively easy 15% chance to poison
septic spells cluster notable gives 20% chance to poison
rare weapon should give you 30% chance to poison
dropping herald of agony is about a 10% decrease in damage, but a massive life increase, and allowed you to drop 3 gem sockets
my discord is oculi if you have any questions
0:00 Uber exarch 0:25 Uber eater of worlds 1:11 Uber Uber elder 4:00 Full T17 Back to basics fortress map
Gear
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Skills
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Passive Tree

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- Bandits
- Eramir (1 Passive Skill Point)
- Pantheons
- Soul of Lunaris, Soul of Ryslatha
Character Stats
- Level
- 100
Damage
- Full DPS
- 18.74M
- Combined DPS
- 3.98M
- Hit DPS
- 298.08K
- With Poison DPS
- 3.69M
- With Ignite DPS
- 298.08K
- With Bleed DPS
- 298.08K
- Damage over Time
- 3.68M
- Poison DPS
- 228.31K
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Hit
- 88.45K
- Burst Damage
- 88.45K
Attack & Crit
- Attack/Cast Rate
- 3.37/s
- Hit Chance
- 100%
- Crit Chance
- 7%
- Crit Multiplier
- 150%
- AoE Radius
- 1 m
- Mana Cost
- 247
- Life Cost
- 99
Defence
- Effective Hit Pool
- 278.99K
- Life
- 3.87K
- Energy Shield
- 705
- Mana
- 1
- Ward
- 0
- Armour
- 985
- Evasion
- 38.22K
- Phys Damage Reduction
- 90%
Mitigation & Avoidance
- Block
- 15%
- Spell Block
- 0%
- Spell Suppression
- 100%
- Evade (Melee)
- 95%
- Evade (Projectile)
- 95%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 90% (+20%)
- Cold Resistance
- 90% (+10%)
- Lightning Resistance
- 90% (+41%)
- Chaos Resistance
- 75%
Max Hit Taken
- Physical
- 137.84K
- Fire
- 137.84K
- Cold
- 137.84K
- Lightning
- 137.84K
- Chaos
- 62.5K
Recovery
- Life Regen
- 2.24K/s
- ES Regen
- 2.05K/s
- ES Recharge
- 705/s
- Mana Regen
- 15.1/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 145
- Intelligence
- 160
- Dexterity
- 210
- Movement Speed
- 26%
- Endurance Charges
- 3
- Frenzy Charges
- 4
- Power Charges
- 4
- Devotion
- 0