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PoE 3.24·Necropolis·Pathfinder

Cast while channeling Soulrend of the spiral (High budget showcase)

by Oculi2 years ago3Subscribe

DPS
18.74M
Effective HP
278.99K
Life
3.87K
Level
100
Min budget

Overview

Cast while channeling Soulrend of the spiral (High budget showcase) is a Path of Exile Pathfinder build by Oculi, made for the Necropolis league (3.24). It is centered on Soulrend of the Spiral and plays as a chaos, intelligence, spell, area archetype. In Path of Building it reaches 18.74M DPS with 278.99K effective HP, 3.87K life, 705 energy shield. Suited for: T17, Mapping, Essence. Key uniques include The Dark Seer, The Tides of Time, Replica Sorrow of the Divine, Replica Dragonfang's Flight, Progenesis.

Build Video

Oculi's Notes

Corrupt implicits: Allres on anathema/tides of time is very useful to help fill resistances strength on them is very useful to help ease the strength issues gem levels on lightning coil is quite a large dps increase, but very expensive. get it if you want more damage and have the currency to spend reserv efficiency on perandus is required unless you can get 2% more somewhere else (can annoint soverignty) things needed for purity of lightning swap: 2% reserv efficiency on a jewel (probably on perandus) timeless with 3*5% phys taken as fire 10% mana reserv efficiency from helmet essence mod 10% reserv efficiency on dragonfangs level 4 enlighten watchers eye with atleast 21% phys convert (preferably with phys to lightning if pre melding) things needed for melding swap: 20% additional elemental resistances on topaz flask wizardry or prismatic skin annointed exceptional searing exarch max lightning res implicit on helmet be able to remove 11 skillpoints to fit in 2nd large cluster (9 if you dont want small cluster for wizardy) additional notes: nimis is an insane dps increase, would suggest getting it as your 1st big purchase, it also allowed you to add another support, greater multiple proj is by far the best, but if you cant afford it, something like vicious proj or deadly ailments is gonna be more than fine adding perandus into your build is a disgusting dps increase and costs nearly nothing, if its too expensive you can make one yourself for about 1/4th of the price if you feel like you arent tanky enough, progenesis is the best way to fix that, it can be a bit clunky if you wanna run quicksilver pre purity of lightning, but you can make it work i suggest swapping to lightning coil as soon as you can afford to lose 60 lightning res, it allows you to; drop the timeless jewel for a better jewel, take the 15% spell supress evasion mastery, and it also just has far better base stats compared to cloak of flame swapping your 2nd dark seer to a rare is 25-40% dps increase, it gives 30% chance to poison making it far easier to drop herald of agony. it can be very hard to get both chaos dot multi and regular dot multi, so running just t1 chaos multi is fine, this also allowed you to run an additional suffixes (makes melding swap far easier) keep in mind this is -200 base life and -200 base energy shield, make sure you can actually use your malevolence after dropping it, though this really shouldnt be a big issue if you have full dex/int gear, if this is still an issue after dropping herald of agony, you can temporarily add an inspiration support to your malevolence the earlier in the build you are, the lazier you can be with your rares, just make sure to have life on all your gear, be res capped, dont have attribute problems, and be spell supress capped how important is chaos resistance? i havent tested the build with low chaos res, but i cant imagine its fun, i highly suggest capping it if you think chaos damage is a problem, this is mainly done through suffixes on gear (cluster notables can help) single fractured bases are gonna be fine early on, but once you wanna start being efficient with mods on your gear, i would highly reccomend making double fractures through graveyard crafting though its a big dps increase, the rare weapon does not need double dot multi, simply running t1 chaos dot multi will be fine, and will also allow an extra suffix dropping herald of agony can be done when you have 100% chance to poison without it, mains ways to increase % chance to poison are; getting an intelligence suffix allows you to tattoo your int nodes to % chance to poison eldritch implicit on gloves allowed to relatively easy 15% chance to poison septic spells cluster notable gives 20% chance to poison rare weapon should give you 30% chance to poison dropping herald of agony is about a 10% decrease in damage, but a massive life increase, and allowed you to drop 3 gem sockets

Gear

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The Dark Seer
Ghoul Visage
Lightning Coil
Replica Dragonfang's Flight
Anathema
Nimis
Vortex Touch
The Tides of Time
Vortex Spark
Pain Scratch
Lethal Pride
Melding of the Flesh
Kraken Shard
Forbidden Flame
Brood Glimmer
The Perandus Pact
Hypnotic Scar
Dragon Solace
Watcher's Eye
Forbidden Flesh
Kraken Creed

Skills

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Body Armour

  • Soulrend of the SpiralSoulrend of the Spiral33/20WMain
  • CycloneCyclone22/20W
  • Awakened Cast While ChannellingAwakened Cast While Channelling6/20W
  • Awakened Void ManipulationAwakened Void Manipulation6/20W
  • Awakened Unbound AilmentsAwakened Unbound Ailments6/20W
  • Awakened Greater Multiple ProjectilesAwakened Greater Multiple Projectiles6/20W

Gloves

  • Temporal ChainsTemporal Chains21/20W
  • PunishmentPunishment21W
  • DespairDespair20/20W
  • Arcanist BrandArcanist Brand21/20W

Helmet

  • Purity of ElementsPurity of Elements24/20W
  • Petrified BloodPetrified Blood23/20W
  • Vaal GraceVaal Grace23W
  • EnlightenEnlighten4W

Boots

  • Frost ShieldFrost Shield15W
  • Immortal CallImmortal Call15/19W
  • Cast when Damage TakenCast when Damage Taken13/20W

Weapon 2

  • Poacher's MarkPoacher's Mark24/20W
  • Mark On HitMark On Hit21/20W

Weapon 1

  • MalevolenceMalevolence24W
  • Divine BlessingDivine Blessing21/20W

Weapon 2

  • FrostblinkFrostblink24/20W

Boots

  • Withering StepWithering Step26/20W
  • Purity of LightningPurity of Lightning24/21W

Passive Tree

Passive tree 3.24
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Pathfinder
Pathfinder
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Lunaris, Soul of Ryslatha

Character Stats

Level
100

Damage

Full DPS
18.74M
Combined DPS
3.98M
Hit DPS
298.08K
With Poison DPS
3.69M
With Ignite DPS
298.08K
With Bleed DPS
298.08K
Damage over Time
3.68M
Poison DPS
228.31K
Culling DPS
0
Reservation DPS
0
Average Hit
88.45K
Burst Damage
88.45K

Attack & Crit

Attack/Cast Rate
3.37/s
Hit Chance
100%
Crit Chance
7%
Crit Multiplier
150%
AoE Radius
1 m
Mana Cost
247
Life Cost
99

Defence

Effective Hit Pool
278.99K
Life
3.87K
Energy Shield
705
Mana
1
Ward
0
Armour
985
Evasion
38.22K
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
15%
Spell Block
0%
Spell Suppression
100%
Evade (Melee)
95%
Evade (Projectile)
95%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
90% (+20%)
Cold Resistance
90% (+10%)
Lightning Resistance
90% (+41%)
Chaos Resistance
75%

Max Hit Taken

Physical
137.84K
Fire
137.84K
Cold
137.84K
Lightning
137.84K
Chaos
62.5K

Recovery

Life Regen
2.24K/s
ES Regen
2.05K/s
ES Recharge
705/s
Mana Regen
15.1/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
145
Intelligence
160
Dexterity
210
Movement Speed
26%
Endurance Charges
3
Frenzy Charges
4
Power Charges
4
Devotion
0