3.23 Tornado shot + Frostblink of wintry blast (endgame version)
2 years ago3
by Intronizator2 years ago3Subscribe
129.1M
DPS
34.29K
Effective HP
1.67K
Life
Overview
3.23 Tornado shot + Frostblink of wintry blast (endgame version) is a Path of Exile Deadeye build by Intronizator, made for the Affliction league (3.23). It is centered on Tornado Shot and plays as a dexterity, attack, projectile, bow archetype. In Path of Building it reaches 129.1M DPS with 34.29K effective HP, 1.67K life, 123 energy shield. Suited for: Mapping. Key uniques include Mageblood, Asenath's Mark, Progenesis, Crystallised Omniscience, Kalandra's Touch.
Build Video
Intronizator's Notes
config for damage is not set up correctly (do not check dps as it's used only to calculate trigerrate or frostblink)
triger cap is at 7.58 - but its not matched with attackspeed therefore effective triggerrate is worse.
You can reach highier triggerrate (10.1 with effective trigger 8.27) by using Badge of the Brotherhood + res ring to fix missing resistances (possible to play with ventor's gamble but harder to sustain mana)
if you use Badge you can expect to lose a lot of dmg provided by omni. With badge you can struggle with inteligence you can fix that by attributes on clusters.
Mana cost is calculated so tornado shot cost 1 mana, you need at least 1 mana cost to activate inspiration charges. buying flast with 25% reduced mana cost will break it, and cause for tornado to have no cost.
Watcher's eye - do i need 2 mods. No, but gear is already fairly expensive if you want to replicate it. you need haste modifier if you target for 10.1 breakpoint. if you have lower AS than 7.58 you can use eather Badge of the Brotherhood without watcher's eye
or setup as i do without amulet. But with watcher's eye.
Third option is to use watcher and badge but without The stampede boots. it will allow you to cap your elemental avoidance. (it will require additional mana reservation charm, or switch anointment from shoes to amulet)
How many power/ frenzy charges i need? - 4 is ok. your frostlink will be in 10.1 trigerrate only when you have at least 4 active charges, and any additional are up to you. (dont forget that if you use badge your frenzy are based on power charges so you can free 2 points added into frenzy charges)
Why frostblink have no cdr?
- when you put it in helmet it's cdr is counted as helmet cdr ( only transfigured version of skill) and you can still reduce it further to get certain trigger points
What auras do i use?
-hatred
-precision
-vitality (with arrogance)
-dread banner ( with arrogance) you can use defiance banner as well its just a preferrance
-haste (mainly to activate watcher's eye)
-arctic armour or herald of purity (arctic is a strong defensive option, that also gives freeze immunity, and as long as you move only with frostblink you are caunted as stationary)
-grace or petrified blood (also its just a prefferance but since we are weak to physical hits i prefer petrified blood, it also allow me to add 2 auras on life)
Mana forge setup, why sometimes there are frenzy and sometimes ensnaring arrow?
- it's my personal prefferance to use ensnaring arrow as it greatly combine with arctic armour to reduce enemy speed/ action speed, on top of that it allow you to deal more dmg to those targets.
frenzy gives you nothing unless it's fight against tanky mob so your blood rage cannot generate frenzy charges anymore.
Why manaforge setup is linked to lifetap when my mana cost of linked skills are 0?
- manaforge triggers after your other boww skills spend total of 300% mana cost of linked skill. example frenzy/ensaring arrow both have 10 mana cost. while my tornado shot have 1 mana cost. i would need shoot 30 times to activate it. but for some reason when its linked to lifetap, it triggers every time you shoot (of course manaforge still have 0.5 sec cooldown)
Can i kill uber bosses with it?
-depends on your skill, build have lots of damage but its not recomended for arena bosses like UE shaper, maven, while for bossrush or guardians invitation it's extreamly good.
Is it tanky build?
-expect to die a lot with it. Not only bck its hard to control but also effective hp is not that high.
Is there any map mods i should avoid?
- yes, elemental reflect is killing us because of manaforge setup, we can take skill gem out for those maps. (did not menage to kill myself with frostblink dmg)
-less cooldown recovery is a killer for our frostblink setup.
What pantheon are you using?
-Major soul of lunaris/solaris (prefer lunaris for chain avoidance)
-minor soul of tukohama (we can use full power of it as we are counted as stationary all the time)
What is the total cost of the build?
- current setup i estimate at ~2 mirrors, but its hard to say as its a long leage project and a lot of selfcrafting. also many t0 items like MB and kalandra ring droped in price by a lot over league.
If you have any other question feel free to ask under yt video.
Updated to playable version for t16 maps. If you want more video with this build let me know in comments.
Check notes section in POB for more information. https://pobb.in/iBQ7FRw7Lsea
Gear























Skills
Passive Tree

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Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Lunaris, Soul of Tukohama
Character Stats
- Level
- 98
Damage
- Full DPS
- 129.1M
- Combined DPS
- 16.14M
- Hit DPS
- 14.52M
- With Poison DPS
- 14.52M
- With Ignite DPS
- 14.52M
- With Bleed DPS
- 14.52M
- With Impale DPS
- 14.52M
- Damage over Time
- 577.89
- Ignite DPS
- 577.89
- Impale DPS
- 0
- Culling DPS
- 1.61M
- Reservation DPS
- 0
- Average Damage
- 1.7M
- Burst Damage
- 1.7M
Attack & Crit
- Attack/Cast Rate
- 8.57/s
- Hit Chance
- 99%
- Crit Chance
- 99%
- Crit Multiplier
- 433%
- Mana Cost
- 1
- Life Cost
- 0
Defence
- Effective Hit Pool
- 34.29K
- Life
- 1.67K
- Energy Shield
- 123
- Mana
- 54
- Ward
- 0
- Armour
- 154
- Evasion
- 16.44K
- Phys Damage Reduction
- 10%
Mitigation & Avoidance
- Block
- 0%
- Spell Block
- 0%
- Spell Suppression
- 100%
- Evade (Melee)
- 76%
- Evade (Projectile)
- 76%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+25%)
- Cold Resistance
- 75% (+81%)
- Lightning Resistance
- 75% (+8%)
- Chaos Resistance
- 75% (+3%)
Max Hit Taken
- Physical
- 10.5K
- Fire
- 32.84K
- Cold
- 25.94K
- Lightning
- 25.94K
- Chaos
- 28.39K
Recovery
- Life Regen
- 362.5/s
- Net Life Regen
- 262.15/s
- ES Regen
- 0/s
- ES Recharge
- 123/s
- Mana Regen
- 36.7/s
- Life Leech
- 569.2/s
- ES Leech
- 0/s
- Mana Leech
- 201.4/s
- Total Degen
- 100.35/s
Attributes & Utility
- Strength
- 14
- Intelligence
- 14
- Dexterity
- 32
- Omniscience
- 1.28K
- Movement Speed
- 80%
- Endurance Charges
- 3
- Frenzy Charges
- 4
- Power Charges
- 4
- Devotion
- 0