- DPS
- 28.26K
- Effective HP
- 7.3K
- Life
- 3.83K
- Level
- 78
- Min budget
Overview
SSF Toxic Rain Trickster: Tuning into Yellow Maps is a Path of Exile Trickster build by Aranthar, made for the Kalandra league (3.19). It is centered on Toxic Rain and plays as a dexterity, attack, area, chaos archetype. In Path of Building it reaches 28.26K DPS with 7.3K effective HP, 3.83K life, 277 energy shield. Suited for: Mapping, Bossing.
Aranthar's Notes
My SSF TR Trickster is level 78 and just getting into Yellow maps. I'm working on farming a 6L via Porcupine cards, but w/out favored map slots that is slow going, so for now I'm on a 5L.
My biggest question is about what node wheels/areas to focus on. I also have a Cluster gem that could be good, although I'm not 100% sure it is worthwhile.
PoB: https://pastebin.com/469PLgSD
Profile: https://www.pathofexile.com/account/view-profile/OsoMoore/characters
Questions:
-
The Duration Mastery wheel seems like it is largely for bossing to allow more pod DoT's to stack. Is skipping it a good plan for now?
-
Is it worth taking the reservation mastery nodes to pick up Malevolence + another 50% reserve? Right now just running Malevolence + mid-level Vitality.
-
Gear is currently resists + health, with attack speed as 3rd level priority. I have high spell suppression, largely from the tree. Should attack speed be that 3rd priority? I am thinking it helps boss DPS and clear speed, as I have to stop to shoot.
-
Is TR the right tool to clear? I tried Caustic Arrow, but the damage seemed very low.
-
Is it worth filling in my Cluster Gem? Nodes are 12% Chaos dmg, +2 life/int, 2 sockets, Unholy Grace (looks great), and Unwavering Evil (seems OK'ish). Or are there better options on the tree?
I've looked at PoeNinja SSF TR Trickters, and they're all over the place with wheels and clusters, so I'm not sure if I'm missing something important, or there is just a lot of flexiblity.
Thanks for taking a look, I appreciate any input. This is my first SSF, but I have a couple lvl 100's in an EA and an Ice Crasher, so I'm generally familiar with the systems.
Loadouts
Gear
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Skills
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Passive Tree




- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 78
Damage
- Full DPS
- 0
- Combined DPS
- 28.26K
- Hit DPS
- 1.45K
- With Poison DPS
- 2.03K
- With Ignite DPS
- 1.45K
- With Bleed DPS
- 1.45K
- Damage over Time
- 20.55K
- Poison DPS
- 439.09
- Mirage DPS
- 6.26K
- Culling DPS
- 0
- Average Damage
- 379.63
Attack & Crit
- Attack/Cast Rate
- 3.82/s
- Hit Chance
- 86%
- Crit Chance
- 7%
- Crit Multiplier
- 188%
- Totem Limit
- 1
- Mana Cost
- 25
- Life Cost
- 0
Defence
- Effective Hit Pool
- 7.3K
- Life
- 3.83K
- Energy Shield
- 277
- Mana
- 278
- Ward
- 0
- Armour
- 90
- Evasion
- 4.19K
- Phys Damage Reduction
- 2%
Mitigation & Avoidance
- Block
- 0%
- Spell Block
- 0%
- Spell Suppression
- 77%
- Evade (Melee)
- 40%
- Evade (Projectile)
- 40%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+35%)
- Cold Resistance
- 76% (+1%)
- Lightning Resistance
- 75% (+1%)
- Chaos Resistance
- -43%
Max Hit Taken
- Physical
- 4.19K
- Fire
- 16.43K
- Cold
- 17.11K
- Lightning
- 16.43K
- Chaos
- 2.68K
Recovery
- Life Regen
- 51.3/s
- ES Regen
- 0/s
- ES Recharge
- 277/s
- Mana Regen
- 18/s
- Life Leech
- 6.57/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 72
- Intelligence
- 108
- Dexterity
- 350
- Movement Speed
- 64%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0
- Item Rarity
- 23%