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PoE 3.24·Necropolis·Ascendant

3.24 Aurabot League Starter, Boost Your Crew | Path of Exile Necropolis

by unjacked Gaming2 years ago178Subscribe

Effective HP
6.41K
Energy Shield
299
Level
95
Min budget

Overview

3.24 Aurabot League Starter, Boost Your Crew | Path of Exile Necropolis is a Path of Exile Ascendant build by unjacked Gaming, made for the Necropolis league (3.24). It is centered on Vaal Impurity of Fire and plays as a aura, strength, spell, area archetype. Defensively it sits at 6.41K effective HP, 1 life, 299 energy shield. Suited for: Aurabot, Essence.

Build Video

unjacked Gaming's Notes

This is the basic aurabot setup from league start to end game (level 95). After level 95 you would add in the last mana reservation jewel for a total of 6 and fit in remaining auras. ****Leveling Acts 1-3**** You shouldn't go CI until you have a minimum of 4k energy shield (with Discipline on). This means we need as much life on gear as possible since we aren't taking life nodes on the tree. We want to try to fill in our nodes as if we are an aurabot so the switch doesn't require as many respect points. ****Acts 4-7**** You will have access to some auras and reservation early than others. Fit in the ones that make sense for the party you are playing with. We don't get our first ascendency until Cruel lab is finished. Pathfinder is going to be your first choice and Champion being the second. ****Acts 8-10**** Starting in Act 8 you should be looking for or crafting ES gear. Dense fossils are your friend if you have access early on, if not be looking for Essences and hope for some good Alc/Scours on good bases. ****Mapping**** Your focus is making currency and picking up the voices asap. You need to be focusing on getting as many auras turned on to support your party. This happens once you start getting a few mana reservation clusters. You can get ilvl 83 and below to start. You want to roll a minimum of 25% effect on each small cluster to push the 6% mana reservation to 7%. Every 1% matters for a really effective aurabot. You can push this further with ilvl jewels that can roll 35%. ****Party Play**** We want as much area of effect and non-curse aura effect as possible. As an aurabot your job is to stay close and keep your party alive. Loot can always wait. I hope you enjoy this build and guide. ****Ascedancy Thoughts**** Going Necro instead of Champ requires a bit of a different tree/different gear/gems, same with squeezing in Forbidden Jewels. If you were going to swap Champ or add in these jewels, I recommend using Guardian. That recovery is really nice. I honestly don't think Necro is worth spec'ing into. Guardian, Champ, and Pathfinder are the best options for an aurabot. ****Final Thoughts**** Aurabots are all different. You don't have to rigidly follow this to a tee, your gear and needs may be different depending on your party makeup. Any questions can be left in the comments of the video, or ask me live on Twitch https:www.twitch.tv/unjacked Note: I am not a professional build maker. I have just been playing since 2015.

Gear

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Rapture Shine
Maelstrom Joy
Seething Hypnotic Eye Jewel of the Guardian
Voices
Voices
Soul Star
Intuitive Leap
That Which Was Taken
Grim Sever
Damnation Eye
Militant Faith
Unnatural Instinct
Cataclysm Stone

Skills

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Gloves

  • Vaal Impurity of FireVaal Impurity of Fire20/20WMain

Body Armour

  • ZealotryZealotry20W
  • GraceGrace20W
  • WrathWrath20W
  • HatredHatred20W
  • GenerosityGenerosity16/20W

Helmet

  • DeterminationDetermination20/20W
  • VitalityVitality19W
  • EnlightenEnlighten3W

Boots

  • HasteHaste20W
  • Divine BlessingDivine Blessing20/20W
  • InspirationInspiration20/20W

Weapon 2

  • Defiance BannerDefiance Banner20/11W
  • Flame DashFlame Dash20W

Weapon 1

  • Molten ShellMolten Shell10W
  • Cast when Damage TakenCast when Damage Taken1W

Gloves

  • Vaal DisciplineVaal Discipline20/20W
  • Vaal Impurity of LightningVaal Impurity of Lightning20/20W

Weapon 1

  • SmiteSmite20W

Gloves

  • Vaal Impurity of IceVaal Impurity of Ice20/20W

Passive Tree

Passive tree 3.24
scroll to zoom
Ascendant
Ascendant
Wildwood Primalist
Wildwood Primalist
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Solaris, Soul of Abberath

Character Stats

Level
95

Damage

Full DPS
0
Combined DPS
0
Hit DPS
0
With Poison DPS
0
With Ignite DPS
0
With Bleed DPS
0
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Hit
0
Burst Damage
0

Attack & Crit

Attack/Cast Rate
0/s
Cooldown
0.53s
Hit Chance
100%
Crit Chance
0%
Crit Multiplier
150%
Mana Cost
0
Life Cost
0

Defence

Effective Hit Pool
6.41K
Life
1
Energy Shield
299
Mana
85
Ward
0
Armour
15.43K
Evasion
687
Phys Damage Reduction
70%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
78%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
-27%
Cold Resistance
-12%
Lightning Resistance
-27%
Chaos Resistance
-60%

Max Hit Taken

Physical
2.62K
Fire
945
Cold
1.07K
Lightning
945
Chaos

Recovery

Life Regen
0/s
ES Regen
375.5/s
ES Recharge
299/s
Mana Regen
34.2/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
84
Intelligence
308
Dexterity
145
Movement Speed
62%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
260