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PoE 3.25·Kalguur·Occultist

[POE 3.25] 8 mod 3x Teal Blight-Ravaged map Towerless with Poison Cremation

by DNBSAVAGE2 years ago21Subscribe

DPS
6.06M
Effective HP
14.42K
Life
2.97K
Level
96
Min budget

Overview

[POE 3.25] 8 mod 3x Teal Blight-Ravaged map Towerless with Poison Cremation is a Path of Exile Occultist build by DNBSAVAGE, made for the Kalguur league (3.25). It is centered on Cremation of Exhuming and plays as a dexterity, spell, area, fire archetype. In Path of Building it reaches 6.06M DPS with 14.42K effective HP, 2.97K life, 639 energy shield. Suited for: Mapping, Blight. Key uniques include Asenath's Gentle Touch, The Consuming Dark, The Consuming Dark, Carcass Jack, Atziri's Step.

Build Video

DNBSAVAGE's Notes

Hi everyone,

So yesterday I thought I will try something else and scale AOE instead of DPS. Initially just changed some medium cluster jewels, but because it gave so good results decided to drop lightning coil for carcass jack.

So for cluster jewel we go for Megalomaniac with Expansive might or Assert Dominance and mandatory Low Tolerance. First requires you to stay stationary to get 50% AoE which is definitely better if you have some towers to hold monsters for you, so that you can stay next to your pump and kill everything from a safe distance. Assert Dominance is better if you prefer being mobile. I kinda miss corrupted blood immunity with this setup but so far that wasn't any problem as we are killing stuff offscreen anyway.

Why this works? I played enough maps to understand the only problem with clearing monsters speed cannot be reduced is that bosses don't get enough explosion dmg taken because it happens there's not enough monsters around them. Increasing AOE not only makes geysers to overlap better and have higher range but also explosions to cover bigger area and chain better. This way we increase chance for boss to be around monsters and effectively die instantly thanks to our low tolerance stacking. We can also use dying sun for extra +2 projectiles and up to 20% more AOE, but it's bit more expensive.

That makes this build clear the map with so much more comfort. Actually it's safer to kill monsters off-screen than having any phys dmg taken mitigation and you can see, I can still facetank some bosses for a brief moment because we have evasion. Thing is, this update isn't even more expensive, it's the same cost and because by dropping lightning coil, we lower requirements for our rare items making this even cheaper and easier to build.

Anyway for full comfort use imbuing tower +50% dmg and sentiel towers for monsters speed cannot be reduced under base value + glacial cages give enough to do all mods at a very low budget with quite comfortable clear.

Need to measure speed after this change so let's see if it does better than previous iteration.

POB: https://pobb.in/b244aiJo37VO

Discord: https://discord.gg/rQVGM3pWHy

Gear

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The Consuming Dark
Morbid Veil
Carcass Jack
Cataclysm Charm
Oblivion Hold
Fate Eye
Asenath's Gentle Touch
Rapture Bond
Atziri's Step
The Consuming Dark
Ancient Vision
Megalomaniac
Vivid Scar
The Light of Meaning
Watcher's Eye
Megalomaniac
The Red Dream

Skills

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Body Armour

  • Cremation of ExhumingCremation of Exhuming21/20WMain
  • Awakened Elemental FocusAwakened Elemental Focus6/23W
  • Greater Multiple ProjectilesGreater Multiple Projectiles21/20W
  • Awakened Unbound AilmentsAwakened Unbound Ailments6/20W
  • Awakened Deadly AilmentsAwakened Deadly Ailments6/20W
  • InspirationInspiration21/20W

Boots

  • GraceGrace21W
  • Whirling BladesWhirling Blades20/20W
  • MalevolenceMalevolence21W
  • Faster AttacksFaster Attacks20W

Gloves

  • Petrified BloodPetrified Blood21/20W
  • UnearthUnearth21/20W
  • Flame DashFlame Dash21/20W
  • Faster CastingFaster Casting20/20W

Weapon 2

  • Plague BearerPlague Bearer21/20W
  • EmpowerEmpower3W
  • Increased Area of EffectIncreased Area of Effect21/20W

Weapon 1

  • Immortal CallImmortal Call3/20W
  • Withering StepWithering Step8/20W
  • Cast when Damage TakenCast when Damage Taken1W

Helmet

  • DesecrateDesecrate21/20W
  • EmpowerEmpower3/10W

Helmet

  • VitalityVitality1W

Helmet

  • ClarityClarity1W

Gloves

  • DespairDespair1W

Gloves

  • Temporal ChainsTemporal Chains1W

Passive Tree

Passive tree 3.25
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Occultist
Occultist
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
96

Damage

Full DPS
6.06M
Combined DPS
757.62K
Hit DPS
21.81K
With Poison DPS
757.62K
With Ignite DPS
21.81K
With Bleed DPS
21.81K
Damage over Time
735.81K
Poison DPS
161.14K
Culling DPS
0
Reservation DPS
0
Average Hit
21.81K
Burst Damage
21.81K

Attack & Crit

Attack/Cast Rate
1/s
Hit Chance
100%
Crit Chance
8%
Crit Multiplier
100%
AoE Radius
2.6 m
Mana Cost
62
Life Cost
46

Defence

Effective Hit Pool
14.42K
Life
2.97K
Energy Shield
639
Mana
7
Ward
0
Armour
0
Evasion
17.43K
Phys Damage Reduction
0%

Mitigation & Avoidance

Block
20%
Spell Block
0%
Spell Suppression
100%
Evade (Melee)
79%
Evade (Projectile)
79%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
83% (+58%)
Cold Resistance
83% (+52%)
Lightning Resistance
83% (+117%)
Chaos Resistance
54%

Max Hit Taken

Physical
7.29K
Fire
42.89K
Cold
42.89K
Lightning
42.89K
Chaos
11.73K

Recovery

Life Regen
176.2/s
ES Regen
0/s
ES Recharge
639/s
Mana Regen
25.3/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
236
Intelligence
234
Dexterity
194
Movement Speed
49%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0