- DPS
- 6.06M
- Effective HP
- 14.42K
- Life
- 2.97K
- Level
- 96
- Min budget
Overview
[POE 3.25] 8 mod 3x Teal Blight-Ravaged map Towerless with Poison Cremation is a Path of Exile Occultist build by DNBSAVAGE, made for the Kalguur league (3.25). It is centered on Cremation of Exhuming and plays as a dexterity, spell, area, fire archetype. In Path of Building it reaches 6.06M DPS with 14.42K effective HP, 2.97K life, 639 energy shield. Suited for: Mapping, Blight. Key uniques include Asenath's Gentle Touch, The Consuming Dark, The Consuming Dark, Carcass Jack, Atziri's Step.
Build Video
DNBSAVAGE's Notes
Hi everyone,
So yesterday I thought I will try something else and scale AOE instead of DPS. Initially just changed some medium cluster jewels, but because it gave so good results decided to drop lightning coil for carcass jack.
So for cluster jewel we go for Megalomaniac with Expansive might or Assert Dominance and mandatory Low Tolerance. First requires you to stay stationary to get 50% AoE which is definitely better if you have some towers to hold monsters for you, so that you can stay next to your pump and kill everything from a safe distance. Assert Dominance is better if you prefer being mobile. I kinda miss corrupted blood immunity with this setup but so far that wasn't any problem as we are killing stuff offscreen anyway.
Why this works? I played enough maps to understand the only problem with clearing monsters speed cannot be reduced is that bosses don't get enough explosion dmg taken because it happens there's not enough monsters around them. Increasing AOE not only makes geysers to overlap better and have higher range but also explosions to cover bigger area and chain better. This way we increase chance for boss to be around monsters and effectively die instantly thanks to our low tolerance stacking. We can also use dying sun for extra +2 projectiles and up to 20% more AOE, but it's bit more expensive.
That makes this build clear the map with so much more comfort. Actually it's safer to kill monsters off-screen than having any phys dmg taken mitigation and you can see, I can still facetank some bosses for a brief moment because we have evasion. Thing is, this update isn't even more expensive, it's the same cost and because by dropping lightning coil, we lower requirements for our rare items making this even cheaper and easier to build.
Anyway for full comfort use imbuing tower +50% dmg and sentiel towers for monsters speed cannot be reduced under base value + glacial cages give enough to do all mods at a very low budget with quite comfortable clear.
Need to measure speed after this change so let's see if it does better than previous iteration.
POB: https://pobb.in/b244aiJo37VO
Discord: https://discord.gg/rQVGM3pWHy
Gear
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Skills
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Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 96
Damage
- Full DPS
- 6.06M
- Combined DPS
- 757.62K
- Hit DPS
- 21.81K
- With Poison DPS
- 757.62K
- With Ignite DPS
- 21.81K
- With Bleed DPS
- 21.81K
- Damage over Time
- 735.81K
- Poison DPS
- 161.14K
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Hit
- 21.81K
- Burst Damage
- 21.81K
Attack & Crit
- Attack/Cast Rate
- 1/s
- Hit Chance
- 100%
- Crit Chance
- 8%
- Crit Multiplier
- 100%
- AoE Radius
- 2.6 m
- Mana Cost
- 62
- Life Cost
- 46
Defence
- Effective Hit Pool
- 14.42K
- Life
- 2.97K
- Energy Shield
- 639
- Mana
- 7
- Ward
- 0
- Armour
- 0
- Evasion
- 17.43K
- Phys Damage Reduction
- 0%
Mitigation & Avoidance
- Block
- 20%
- Spell Block
- 0%
- Spell Suppression
- 100%
- Evade (Melee)
- 79%
- Evade (Projectile)
- 79%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 83% (+58%)
- Cold Resistance
- 83% (+52%)
- Lightning Resistance
- 83% (+117%)
- Chaos Resistance
- 54%
Max Hit Taken
- Physical
- 7.29K
- Fire
- 42.89K
- Cold
- 42.89K
- Lightning
- 42.89K
- Chaos
- 11.73K
Recovery
- Life Regen
- 176.2/s
- ES Regen
- 0/s
- ES Recharge
- 639/s
- Mana Regen
- 25.3/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 236
- Intelligence
- 234
- Dexterity
- 194
- Movement Speed
- 49%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0