780.17K
DPS
92.6K
Effective HP
2.87K
Life
Overview
How can I improve my TS Deadyeye for t16's? is a Path of Exile Deadeye build by SSgtMcError1, made for the Affliction league (3.23). It is centered on Tornado Shot and plays as a dexterity, attack, projectile, bow archetype. In Path of Building it reaches 780.17K DPS with 92.6K effective HP, 2.87K life. Suited for: Mapping. Key uniques include Headhunter, Taste of Hate, Progenesis, Black Sun Crest, Crystallised Omniscience.
SSgtMcError1's Notes
This is my first league (came from D4) and I have had a blast. Learned a lot. I look forward to POE2 coming out soon.
Before the league ends I want to reach level 100 with my tornado shot dead-eye and was hoping anyone had advice on how I can proceed to push into harder content. In particular, I am wanting to get where I can do t16 jungle valleys and what not. However, I just don't think my skills and gear are where they should be for that (thinking I am lacking the DPS).
A mirror tier bow is not realistically within reach unless the RNG gods bless me. However, I don't think I absolutely need one for t16's and the bow I currently have should be sufficient. If you guys could look at my build and provide any constructive criticism or ideas on how I could tweak my build it would be most appreciated.
I tried magic finding gear with ventor rings and greed's embrace. I couldn't get past t7 cemeteries and was very squishy often getting randomly one shotted. I also didn't seem to notice that much of a difference in the loot quality/quantity to be honest even with a properly juiced 8-12k wisp map. That said, I get the TS is glass cannon by nature, and one should expect to die a lot.
Thanks in advance!
Gear























Skills
Passive Tree



Character Stats
- Level
- 97
Damage
- Full DPS
- 0
- Combined DPS
- 780.17K
- Hit DPS
- 780.17K
- With Poison DPS
- 780.17K
- With Ignite DPS
- 780.17K
- With Bleed DPS
- 780.17K
- With Impale DPS
- 780.17K
- Damage over Time
- 0
- Impale DPS
- 0
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Damage
- 226.34K
- Burst Damage
- 226.34K
Attack & Crit
- Attack/Cast Rate
- 3.45/s
- Hit Chance
- 100%
- Crit Chance
- 51%
- Crit Multiplier
- 394%
- Mana Cost
- 7
- Life Cost
- 0
Defence
- Effective Hit Pool
- 92.6K
- Life
- 2.87K
- Energy Shield
- 0
- Mana
- 87
- Ward
- 0
- Armour
- 992
- Evasion
- 9.98K
- Phys Damage Reduction
- 90%
Mitigation & Avoidance
- Block
- 0%
- Spell Block
- 0%
- Spell Suppression
- 100%
- Evade (Melee)
- 62%
- Evade (Projectile)
- 62%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+53%)
- Cold Resistance
- 75% (+24%)
- Lightning Resistance
- 75% (+54%)
- Chaos Resistance
- 75% (+4%)
Max Hit Taken
- Physical
- 7.38K
- Fire
- 27.65K
- Cold
- 27.65K
- Lightning
- 27.65K
- Chaos
- 27.65K
Recovery
- Life Regen
- 275.8/s
- Net Life Regen
- 146.04/s
- ES Regen
- 0/s
- ES Recharge
- 0/s
- Mana Regen
- 20.1/s
- Life Leech
- 648.8/s
- ES Leech
- 0/s
- Mana Leech
- 169.4/s
- Total Degen
- 129.76/s
Attributes & Utility
- Strength
- 14
- Intelligence
- 14
- Dexterity
- 32
- Omniscience
- 1.51K
- Movement Speed
- 46%
- Endurance Charges
- 3
- Frenzy Charges
- 4
- Power Charges
- 3
- Rage
- 0
- Devotion
- 0