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PoE 3.16·Scourge·Raider

Why I choose Grace over Determination at League Start [VLS Raider POE 3.17 Archnemesis]

by Fuzzy Duckzy Gaming4 years ago72Subscribe

DPS
2.23M
Life
4.34K
Level
87
Min budget

Overview

Why I choose Grace over Determination at League Start [VLS Raider POE 3.17 Archnemesis] is a Path of Exile Raider build by Fuzzy Duckzy Gaming, made for the Scourge league (3.16). It is centered on Vaal Lightning Strike and plays as a dexterity, attack, melee, strike archetype. In Path of Building it reaches 2.23M DPS with 4.34K life, 479 energy shield.

Build Video

Fuzzy Duckzy Gaming's Notes

Path of Exile Lightning Strike Raider - Why Grace?

******** Apologies still on broken mic! ********

Very quick video to outline why I prefer Grace over Determination at League Start. When you are levelled and geared I 100% agree determination gives you much more bang for you buck, but before you get to that point I think spending points and mana reservation on armour is a mistake and this video outlines why

I may totally misunderstand POB settings but I think it is correct

Any feedback is greatly appreciated. This is not a dig at people using determination or a definitive "Grace is the Best" video. Just me rambling and explaining my reasons since a lot of people were asking

POB for Grace character used as an example. I then take the tree as shown in the video, add some armour gloves and take the mastery that gives +1 evasion for armour on gloves and put determination on. I kitted the character out with both a Jade and a Granite flask (White flasks) just to keep it fair.

https://pastebin.com/eKFeppes

Gear

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Skills

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  • Vaal Lightning StrikeVaal Lightning Strike19WMain
  • NightbladeNightblade19W
  • Ancestral CallAncestral Call19W
  • Added Cold DamageAdded Cold Damage19W
  • TrinityTrinity19W
  • Elemental Damage with AttacksElemental Damage with Attacks19W
  • AngerAnger19W
  • GraceGrace19W
  • PrecisionPrecision19W
  • Defiance BannerDefiance Banner19W
  • Immortal CallImmortal Call5W
  • Cast when Damage TakenCast when Damage Taken3W
  • Increased DurationIncreased Duration19W
  • InspirationInspiration19W
  • Whirling BladesWhirling Blades19W
  • Withering StepWithering Step20W
  • Faster AttacksFaster Attacks19W
  • LifetapLifetap10W
  • Ancestral ProtectorAncestral Protector19W
  • Multiple TotemsMultiple Totems19W
  • Culling StrikeCulling Strike19W
  • Assassin's MarkAssassin's Mark18W

Passive Tree

Passive tree 3.18
scroll to zoom
Raider
Raider
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
87

Damage

Full DPS
2.23M
Combined DPS
703.74K
Hit DPS
698.04K
With Poison DPS
698.04K
With Ignite DPS
703.74K
With Bleed DPS
698.04K
Damage over Time
5.69K
Ignite DPS
5.69K
Average Hit
698.04K
Average Damage
123.77K

Attack & Crit

Attack/Cast Rate
5.64/s
Hit Chance
96%
Crit Chance
68%
Crit Multiplier
721%
Totem Limit
1
Mana Cost
23
Life Cost
0

Defence

Life
4.34K
Energy Shield
479
Mana
89.36
Ward
0
Armour
786
Evasion
35.59K
Phys Damage Reduction
11%

Mitigation & Avoidance

Block
26%
Spell Block
0%
Spell Suppression
100%
Evade (Melee)
81%
Evade (Projectile)
81%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+34%)
Cold Resistance
75% (+104%)
Lightning Resistance
75% (+5%)
Chaos Resistance
-60%

Recovery

Life Regen
0/s
ES Regen
0/s
Mana Regen
10.9/s
Life Leech
1.05K/s
ES Leech
0/s
Mana Leech
135.23/s

Attributes & Utility

Strength
112
Intelligence
133
Dexterity
246
Movement Speed
199%
Endurance Charges
3
Frenzy Charges
6
Power Charges
3
Devotion
0