If you are interested in running a strategy like https://www.youtube.com/watch?v=6xLYQW-S8ps for some easy alc and go currency, and generate a load of invites let me suggest hollow palm infernal blow raider.
Subtractem did a video guide last league https://www.youtube.com/watch?v=1n_skPKCl-Y and Dang's forum guide is still mostly relevant https://www.pathofexile.com/forum/view-thread/3006940 if not updated any more.
Build I'm running for it at the moment
https://pobb.in/ILRKtxNueBa7
What's so good about it?
- Perma phasing for gathering lots of mobs to empower.
- You can one tap the whole pack most of the time with the infernal explosion and herald of ash. But it's controlled - it won't chain kill off screen before you can empower them.
- Loads of movement speed for quickly getting around and looting.
- Downside of build - low single target isn't an issue for this strat.
- You can just use ancestral call support (Preferably awakened, which costs 5c) all the time, no need to anoint tribal fury.
- You can level extra gems in non-equippable gloves/weapon if you like. I haven't bothered.
You can put it together super cheaply. You don't need a wildwrap (Wildwrap itself is cheap, but colouring is a bit of a pain. Pretty easy if you get a few non red to red harvest crafts though). You don't need any fancy synth gear for this content either - I've got a synth belt, but I already had in stash.
You could get it all functionally working for under 1 ex (would need to drop the large cluster, and grab clever thief for leech.
Some specifics about what I've done with build.
- I've dropped a bit of life/damage to get ailment immunity. Seems worth it.
- You probably still want brine king to avoid chain stuns though.
- You could grab some extra move speed/evasion from freedom of movement if you like.
- I've got inspired learning, you will make enough for one in half an hour of running the strat anyway. Not sure how much it really helps though. You can actually fit in 2 with more levels too.
- Before I got it., I ran a corrupted blood immune martial artistry jewel. +4 melee range, and some attack speed. Possibly better than the inspired learning anyway! I'll put it back if I can fix resists without rare jewels.
- I haven't bothered to catalyst my astramentis, or to get a helm enchant, it's all working fine so no real need to add anything unless I move onto other content.
- Rings I made fairly easily with recombinators. They aren't amazing, but good enough for this.
- Ive just noticed in the PoB I was running melee phys instead of melee splash. Must have swapped it in for a boss a while back. Looks like I ran about 20 maps with it in and it still cleared ok.... Definitely use melee splash when you can though!
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A few caveats/warnings.
- You will die sometimes. It's not totally squishy, but it's no tank. Especially if you roll nasty maps and get greedy empowering mobs. That said I went from lvl 88> 93 with this strat, not being careful at all.
- You will leave some stragglers at the edges of packs. Be careful when looting they don't wander over and kill you.
- At the extreme budget end, be careful you have got accuracy > life for precise technique. You might want to drop a bit of life.
- At the budget end, you might want to run map no 14/28 where you will kill the boss lightly rolled. And maybe always run Marshes (Boss is a bit easier)
- Chaos damage and DoTs in general wreck us. Not much we can do about it!
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Nothing very clever here, and it's not an amazing GG build. But for this, and just blasting maps it remarkably effective and is also great fun if you have never played it before.