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PoE 3.29·Allflame·Elementalist

Galvanic Field of Intensity (semi)-autobomber Elementalist

by Qualdrion1 month ago1Subscribe

DPS
5.46M
Effective HP
132.59K
Energy Shield
3.66K
Level
91
Min budget

Overview

Galvanic Field of Intensity (semi)-autobomber Elementalist is a Path of Exile Elementalist build by Qualdrion, made for the Allflame league (3.29). It is centered on Galvanic Field of Intensity and plays as a intelligence, spell, area, duration archetype. In Path of Building it reaches 5.46M DPS with 132.59K effective HP, 2.87K life, 3.66K energy shield. Suited for: Delirium, Mapping. Key uniques include Replica Dragonfang's Flight, Eber's Unification, Font of Thunder, Stasis Prison, Beacon of Madness.

Build Video

Qualdrion's Notes

https://pobb.in/NGIW39oOT5Ok

Idea of the build was to get 100% chance to be shocked, then use scolds bride (on a vestigial implicit) self damage combined with a lightning coil stasis prison to convert that into lightning to trigger self shocks when I cast galvanic field of intensity. Since I'm the shock-victim, the field is stuck to me, and I become a semi-autobomber (semi because I need to reuse the spell every 10 seconds or so). Then with the debuff expiration rate of stasis prison and a juiced temporal rift I can use the glorious madness boots and delirium ascendancy for some nice benefits - everything poisons and 40% occu pops with no curse requirements, and the pops also poison, causing nice chain reactions to clear. It also plays very nicely with pact of beidat being 100% uptime since I cast quite in frequently, while at the same time adding a ton of chain and some more damage to the skill. And with my high debuff expiration rate the afflictions also don't last very long.

In my opinion, the idea has a decent amount of potential, however it also has so many requirements that it's hard to get proper dps scaling - needing 5 jewels and a shield to get 100% chance to get shocked limits options a lot. Currently pob has me at 5m dps, but for mapping it's a lot lower, as wither doesn't have 100% uptime, mania definitely doesn't have 100% uptime, and it's also assuming 6-7 poison stacks. That being said, the poisoning pops kinda carry, so the build is still relatively chill to play.

Currently considering if I'll spend the time and currency on remaking wand, gloves, ring and amulet to get 4p hunter for bound by destiny, as I have 90% fire and cold to lightning, so this would allow me to convert the remaining 10% to chaos, freeing up a lot of need for resistances. Gloves currently are just some 25c I found on trade while leveling pretty much, just not sure if I'm willing to spend the hours it'll take to set it up properly if I can't scale dps beyond 5 million. As a result, I figured I might as well ask here if anyone had any ideas for how to scale it further, as it genuinely feels very neat to play, it's just that the damage isn't really there.

I also have some video footage of mapping here, if anyone is interested:

Gear

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Armageddon Needle
Eber's Unification
Stasis Prison
Replica Dragonfang's Flight
Sorrow Circle
Lost Unity
Beast Hand
Mageblood
Beacon of Madness
Font of Thunder
Replica Reckless Defence
Replica Reckless Defence
Replica Reckless Defence
Sublime Vision
Voices
Replica Reckless Defence
Replica Reckless Defence
Watcher's Eye
Honour Essence

Skills

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Body Armour

  • Galvanic Field of IntensityGalvanic Field of Intensity21/20WMain
  • Unbound AilmentsUnbound Ailments20/20W
  • Deadly AilmentsDeadly Ailments20/20W
  • Awakened EmpowerAwakened Empower4/23W
  • Elemental FocusElemental Focus20/20W
  • EfficacyEfficacy19/20W

Boots

  • Shield ChargeShield Charge13W
  • FrostblinkFrostblink11W
  • BrutalityBrutality1W
  • Faster AttacksFaster Attacks19W

Helmet

  • Purity of LightningPurity of Lightning20/20W
  • Herald of IceHerald of Ice21/20W
  • Herald of AgonyHerald of Agony2W
  • EnlightenEnlighten3/2W

Gloves

  • Summon Lightning GolemSummon Lightning Golem20/23W
  • Summon Stone GolemSummon Stone Golem20/23W
  • Summon Flame GolemSummon Flame Golem20/23W
  • Summon Chaos GolemSummon Chaos Golem21/20W

Weapon 2

  • Temporal RiftTemporal Rift20/23W
  • Withering StepWithering Step20/23W
  • EnhanceEnhance4W

Weapon 1

  • Pact of BeidatPact of Beidat20/20W
  • DespairDespair21/20W

Weapon 1

  • Herald of ThunderHerald of Thunder20/20W

Helmet

  • Void Gaze10W

Boots

  • Embrace Madness1W

Ring 2

  • Herald of the Hive30W

Passive Tree

Passive tree 3.29
scroll to zoom
Elementalist
Elementalist
Delirious Bloodline
Delirious Bloodline
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of the Brine King, Soul of Gruthkul
Runegraft
Runegraft of the Warp

Character Stats

Level
91

Damage

Full DPS
0
Combined DPS
5.46M
Hit DPS
54.08K
With Poison DPS
5.46M
With Ignite DPS
54.08K
With Bleed DPS
54.08K
Damage over Time
5.41M
Poison DPS
808.33K
Culling DPS
0
Reservation DPS
0
Average Hit
29.75K
Burst Damage
29.75K

Attack & Crit

Attack/Cast Rate
2.42/s
Hit Rate
1.82/s
Hit Chance
100%
Crit Chance
6%
Crit Multiplier
100%
AoE Radius
2.6 m
Mana Cost
74.22
Life Cost
0

Defence

Effective Hit Pool
132.59K
Life
2.87K
Energy Shield
3.66K
Mana
237
Ward
0
Armour
0
Evasion
3.87K
Phys Damage Reduction
0%

Mitigation & Avoidance

Block
66%
Spell Block
78%
Spell Suppression
0%
Evade (Melee)
28%
Evade (Projectile)
28%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+75%)
Cold Resistance
75% (+55%)
Lightning Resistance
90% (+242%)
Chaos Resistance
75% (+19%)

Max Hit Taken

Physical
11.85K
Fire
54.71K
Cold
54.71K
Lightning
61.01K
Chaos
15.47K

Recovery

Life Regen
0/s
ES Regen
511.5/s
ES Recharge
3.66K/s
Mana Regen
87.9/s
Life Leech
73.36/s
ES Leech
433.21/s
Mana Leech
0/s

Attributes & Utility

Strength
132
Intelligence
286
Dexterity
118
Movement Speed
98%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0