PoE 3.29·Allflame·Elementalist
Galvanic Field of Intensity (semi)-autobomber Elementalist
- DPS
- 5.46M
- Effective HP
- 132.59K
- Energy Shield
- 3.66K
- Level
- 91
- Min budget
Overview
Galvanic Field of Intensity (semi)-autobomber Elementalist is a Path of Exile Elementalist build by Qualdrion, made for the Allflame league (3.29). It is centered on Galvanic Field of Intensity and plays as a intelligence, spell, area, duration archetype. In Path of Building it reaches 5.46M DPS with 132.59K effective HP, 2.87K life, 3.66K energy shield. Suited for: Delirium, Mapping. Key uniques include Replica Dragonfang's Flight, Eber's Unification, Font of Thunder, Stasis Prison, Beacon of Madness.
Build Video
Qualdrion's Notes
Idea of the build was to get 100% chance to be shocked, then use scolds bride (on a vestigial implicit) self damage combined with a lightning coil stasis prison to convert that into lightning to trigger self shocks when I cast galvanic field of intensity. Since I'm the shock-victim, the field is stuck to me, and I become a semi-autobomber (semi because I need to reuse the spell every 10 seconds or so). Then with the debuff expiration rate of stasis prison and a juiced temporal rift I can use the glorious madness boots and delirium ascendancy for some nice benefits - everything poisons and 40% occu pops with no curse requirements, and the pops also poison, causing nice chain reactions to clear. It also plays very nicely with pact of beidat being 100% uptime since I cast quite in frequently, while at the same time adding a ton of chain and some more damage to the skill. And with my high debuff expiration rate the afflictions also don't last very long.
In my opinion, the idea has a decent amount of potential, however it also has so many requirements that it's hard to get proper dps scaling - needing 5 jewels and a shield to get 100% chance to get shocked limits options a lot. Currently pob has me at 5m dps, but for mapping it's a lot lower, as wither doesn't have 100% uptime, mania definitely doesn't have 100% uptime, and it's also assuming 6-7 poison stacks. That being said, the poisoning pops kinda carry, so the build is still relatively chill to play.
Currently considering if I'll spend the time and currency on remaking wand, gloves, ring and amulet to get 4p hunter for bound by destiny, as I have 90% fire and cold to lightning, so this would allow me to convert the remaining 10% to chaos, freeing up a lot of need for resistances. Gloves currently are just some 25c I found on trade while leveling pretty much, just not sure if I'm willing to spend the hours it'll take to set it up properly if I can't scale dps beyond 5 million. As a result, I figured I might as well ask here if anyone had any ideas for how to scale it further, as it genuinely feels very neat to play, it's just that the damage isn't really there.
I also have some video footage of mapping here, if anyone is interested:
Gear
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Skills
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Passive Tree



- Bandits
- Eramir (1 Passive Skill Point)
- Pantheons
- Soul of the Brine King, Soul of Gruthkul
- Runegraft
- Runegraft of the WarpRunegraft of the WarpBuffs on you expire 30% slowerDebuffs on you expire 30% fasterLimited to 1 Runegraft of the Warp
Character Stats
- Level
- 91
Damage
- Full DPS
- 0
- Combined DPS
- 5.46M
- Hit DPS
- 54.08K
- With Poison DPS
- 5.46M
- With Ignite DPS
- 54.08K
- With Bleed DPS
- 54.08K
- Damage over Time
- 5.41M
- Poison DPS
- 808.33K
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Hit
- 29.75K
- Burst Damage
- 29.75K
Attack & Crit
- Attack/Cast Rate
- 2.42/s
- Hit Rate
- 1.82/s
- Hit Chance
- 100%
- Crit Chance
- 6%
- Crit Multiplier
- 100%
- AoE Radius
- 2.6 m
- Mana Cost
- 74.22
- Life Cost
- 0
Defence
- Effective Hit Pool
- 132.59K
- Life
- 2.87K
- Energy Shield
- 3.66K
- Mana
- 237
- Ward
- 0
- Armour
- 0
- Evasion
- 3.87K
- Phys Damage Reduction
- 0%
Mitigation & Avoidance
- Block
- 66%
- Spell Block
- 78%
- Spell Suppression
- 0%
- Evade (Melee)
- 28%
- Evade (Projectile)
- 28%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+75%)
- Cold Resistance
- 75% (+55%)
- Lightning Resistance
- 90% (+242%)
- Chaos Resistance
- 75% (+19%)
Max Hit Taken
- Physical
- 11.85K
- Fire
- 54.71K
- Cold
- 54.71K
- Lightning
- 61.01K
- Chaos
- 15.47K
Recovery
- Life Regen
- 0/s
- ES Regen
- 511.5/s
- ES Recharge
- 3.66K/s
- Mana Regen
- 87.9/s
- Life Leech
- 73.36/s
- ES Leech
- 433.21/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 132
- Intelligence
- 286
- Dexterity
- 118
- Movement Speed
- 98%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0