PoB ArchivesPoB Archives
Builds

Progression Series Ep.2 - Campaign Completed - Path of Exile [3.26]

PoE 3.26 · Secrets of the AtlasTricksterVaal Cold SnapHeistSanctum

1 year ago

by Talon WinterfrostSubscribe

Fetching prices...

159.78K

DPS

9.16K

Effective HP

3K

Life

567

Energy Shield

Overview

Progression Series Ep.2 - Campaign Completed - Path of Exile [3.26] is a Path of Exile Trickster build by Talon Winterfrost, made for the Secrets of the Atlas league (3.26). It is centered on Vaal Cold Snap and plays as a intelligence, spell, area, cold archetype. In Path of Building it reaches 159.78K DPS with 9.16K effective HP, 3K life, 567 energy shield. Suited for: Heist, Sanctum. Key uniques include Vaal Caress, Fated End.

Build Video

Talon Winterfrost's Notes

-----PoB 1----- I used Ethereal Knives in the early levels, then quickly swapped to Freezing Pulse. I used Freezing Pulse until I got Wintertide Brand and Creeping Frost from the vendor. -> This is where I switched to Cold DoT. I replaced Creeping Frost with Vortex once I got Vortex from the vendor, then I replaced Wintertide Brand with Vaal Cold Snap. Before respec tree - The basic starting tree, without any respec-ing. Points can be taken in any order. I rushed Mysticism, then Vampirism. Vaal Caress is a broken Cold DoT leveling item. Socket Vaal Cold Snap in here. Dual Rune Dagger Setup with Whirling Blades is super fast, especially with Vaal Caress. Price: Daggers - 2c total Vaal Caress - 1c unique Other gear - SSF gear -----PoB 2----- Spent 10c for Fated End, the most OP ring in the game for Cold DoT. Compared to Doedre's Damning or Anathema, Fated End provides certain upsides, such as: - much more dps than a perfect fractured hellical ring and much more dps than the other 2 ring options - enables Bane as a curse trigger skill, which doesn't reduce curse effect anymore with this ring and instead, the curses have more ramp time - enables the curse mastery "Non-Cursed Enemies you inflict Non-Aura Curses on are Blinded for 4 seconds" -> 100% consistent while mapping ; huge defensive layer early - bane feels SOOO GOOD to use ( you cast 2-3 curses at once ) -> BIG QoL and speed ; my build can do sanctum runs due to this - my build has a 4L setup as follows: Bane, Hex Bloom + 2 curses -> the setup with other 2 rings won't have hex bloom, which is a big drop in QoL and speed - you can focus on damaging curses entirely or a combination of defence/offence -> this setup is still superior to the other 2 ring options, because that specific defensive curse is giga boosted ( you double down on 1 specific type of curse, rather than getting enfeeble + temp chains together or just 1 of them ). Downsides: - skill issue ( if Bane is recasted while a boss is already cursed, then the curse effect won't ramp up to maximum and it resets to 0 curse effect bonus -> you lose dps!! ) - no good suffixes are present on this ring ( besides some %ES from intelligence ) -> no resists, a bit painful to fix - bane needs to be recasted more frequently ( curse duration is uselles with this ring ) You can't invest into curse effect points on the tree, because the ring already ramps up curse effect to a certain maximum ( you have to use alternative damage points ). -> this can be an upside or a downside, depending how you build your character. For me it's an upside, because I already invest into cluster jewel setups. About the "Curse Duration Expired on Enemy" PoB Config setting: It's set to 3, because with perfect rolls, this ring gives 120% bonus curse effect to each curse. Those curses ramp up to maximum in 6 seconds. To obtain the accurate consistent dps, we have to do: (220-100)/2 = 60% consistent curse effect dps, which is obtained in 6/2 = 3 seconds. Bane makes the curse ramp take longer ( ramp up time becomes more than 6 seconds due to bane's curse penalty ), which means that in reality, you will have a bit more damage than the numbers shown in PoB. *** I don't put Curse Duration Expired on Enemy = 4, because the math for bane might result in that duration being something around 3.4 -3.6 seconds or other numbers that aren't integers ( the game has a tendency to downgrade numbers to the closest integer value ) ***

Gear

Pandemonium Bane
Beast Impaler
Brood Horn
Woe Curtain
Maelstrom Locket
Fated End
Dusk Circle
Vaal Caress
Fate Bind
Viper Road

Skills

Gloves

  • Vaal Cold SnapVaal Cold Snap16WMain
  • BonechillBonechill15W

Body Armour

  • VortexVortex16W
  • Swift AfflictionSwift Affliction16W
  • Controlled DestructionControlled Destruction16W
  • EfficacyEfficacy17W

Weapon 2

  • FrostbiteFrostbite16W
  • Arcane SurgeArcane Surge5W
  • FrostblinkFrostblink16W

Weapon 1

  • Whirling BladesWhirling Blades16/7W
  • Faster AttacksFaster Attacks17W

Helmet

  • ClarityClarity8W
  • GraceGrace11W

Boots

  • MalevolenceMalevolence16W

Boots

  • Frost BombFrost Bomb17W

Passive Tree

Passive tree 3.26
scroll to zoom
Trickster
Trickster

Character Stats

Defence

Effective Hit Pool
9.16K
Life
3K
Energy Shield
567
Mana
119
Phys Max Hit Taken
3.62K
Armour
274
Evasion
3.65K
Ward
0

Resistances

Fire Resistance
75%
Cold Resistance
75%
Lightning Resistance
75%
Chaos Resistance
13%

Offence

Total DPS
159.78K
Crit Chance
11%
Crit Multiplier
161%

Attributes & Utility

Strength
88
Intelligence
272
Dexterity
117
Movement Speed
22%