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PoE 3.27·Keepers of the Flame·Slayer

Elemental Hit Slayer [Path of Exile 3.27 ready]

by DerHimmel10 months ago24Subscribe

DPS
26.94M
Effective HP
279K
Life
4.67K
Level
96
Min budget

Overview

Elemental Hit Slayer [Path of Exile 3.27 ready] is a Path of Exile Slayer build by DerHimmel, made for the Keepers of the Flame league (3.27). It is centered on Elemental Hit and plays as a dexterity, attack, melee, strike archetype. In Path of Building it reaches 26.94M DPS with 279K effective HP, 4.67K life. Suited for: Abyss. Key uniques include Bottled Faith, Admiral's Arrogance, Replica Mistwall, The Taming, Replica Dragonfang's Flight.

Build Video

DerHimmel's Notes

!!!Levelling!!! Recommended to level early game with Splitting Steel Recommended time to fully transition to Strike build: 1- Have Summon Skitterbots 2- Allocated Attack mastery - +1 strike 3- Allocated as many +melee strike range as possible 4- (Optional but very noticeable) 1st Slayer ascendancy - Impact Pros & Cons: Pros + Very fast clear for melee build + Good DPS (and uptime) + Great survivability + Cheap to start & gear Cons - Melee - Strike melee, having no range feels really bad Offensive layers: 1. Ele Hit (with +levels) + Trinity + Elemental Equilibrium Tri-Ele hits that is not dependent on gear. 2. Secrets of Suffering (Scorch, Brittle, Sap) + Summon Skitterbots (Chill,Shock) + Taming Going all in on elemental ailments, only thing the build does not inflict is Ignite (meh) and Freeze Scorch = reduce enemy resistances Brittle = base +crit chance Sap = enemies deal less damage Defensive layers: 1. Armor + Endurance Charge + Spell Suppression + Freeze & Shock immunity Endurance charge from ascendancy, uptime from Charge mastery, gain charge on kill & enduring cry Armor converted from evasion via Iron Reflexes Spell Suppression from tree & gears Freeze & Shock immunity from pantheon & Tempest Shield 2. Block + High Life regen + Overleech Block from Replica Mistwall (good option for little investment) + High life regen from the following: Passive tree Consecrated Ground & crafted flask mod Flat life regen + increased life recovery rate from gears 3. Less damage taken from Sap, Fortify, Flesh and Stone, Brutal Fervour Up to 20% less damage taken from sapped enemies/ 20% from Fortify Up to 20% for enemies within Sand Stance aura from Flesh and Stone 10% from Brutal Fervour while leeching Mastery, Ascendancy, Bandits & Pantheon Important Mastery : 1. Attack mastery (+1 strike target) 2. Charge mastery (100% increased charge duration) 3. Sword mastery (+melee strike range) 4. Sword mastery (frenzy charge on hitting unique enemy) Ascendancy : 1. Impact 2. Brutal Fervour 3. Bane of Legends (3&4 interchangeable) 4. Masterful Form Bandits : Kill all (1 points) Pantheon : Soul of Brine King for stun avoidance & Freeze Immunity Soul of Ryslatha for life flask Gem setup: Main Skill Elemental Hit: Elemental Hit + Trinity + (Awakened) Elemental Damage w. Attacks + Inspiration + Hypothermia + Increased Crit. Damage Main skill. Everything adds damage. !!!DO NOT USE MULTISTRIKE, YOUR REPEAT HITS WON'T ALTERNATE ITS ELEMENT!!! Leap Slam Leap Slam + Faster Attacks + Power Charge on Crit Standard leap slam w. power charge generation. Having 20s charge duration makes this setup plausible to use Aura Summon Skitterbots + Precision + Flesh & Stone + Tempest Shield Socket anywhere. Skitterbots mandatory before start using Elemental Hit. Precision for Accuracy Flesh & Stone to keep at Sand Stance Tempest Shield for Shock immunity & spell block (flexible slot, can change to other aura as well) CWDT CWDT + Molten Shell + Purifying Flame Standard Guard skill. Purifying Flame for life regen from consecrated ground Utility 1 Berserk, Enduring Cry, Blood Rage Berserk pairs well with Admiral's Arrogance gain up to max rage on hit for sustain Enduring Cry for Endurance Charge generation during bossing Blood rage for attack speed Utility 2 Summon Holy Relic + Meat Shield + Culling Strike Flexible slot, you can do whatever you want with this 3 slots I just like this setup for life regen + culling My Gear + Explanation: Fidelitas Spike > Rare 1H sword > Paradoxica: Damage comes mostly from gem level, having high attack speed is important here. Paradoxica BIS for double damage. (Used Fidelitas Spike to red maps) Progressively upgrade into endgame version. Offhand: Lycosidae > Replica Mistwall Early game use Lycosidae to not worry about accuracy. Endgame change to Mistwall once you can solve the accuracy problem. Helmet: Rares > Double Influence Rare Life + Life regen + %Life recovery rate + Res Best implicit: Phys taken as ele + reduced mana cost of attack Body Armour: Rares > Double Influence Rare Defense + Resistance + Spell Suppression (Atleast 20%) Best implicit: Melee hit chance to fortify + Crit Multi Gloves: Rares > Admiral Arrogance Admiral's Arrogance give up to +3 level to Ele hit gem + chance to gain max rage for berserk sustain Boots: Rares > Double Influenced Rare Life + Movement speed + %Life regen rate + Life Regen + Res Best implict : %life regen per endurance charge & action speed Belt: Rares > Rare Stygian Vise Belt Life + Strength + Chaos Res + Elem. Damge w. Attacks Preferably open suffix to craft Chaos res against DOT Rings: Kikazaru + Rare > Taming + Rare Kikazaru is great during levelling Endgame change to Taming for resistance + damage. Catalyst it for more damage. Rare ring to roll Life + Int + Chaos Res. -Flat mana cost is nice craft. Amulet: Replica Dragonfang's Flight +Level to Elemental Hit, %reservation efficency & lowered attribute requirement Best anointment: Frenetic for +1 Frenzy Jewels: - Lethal Pride near Ranger tree (get atleast +2 rage on melee hit, the rest is damage) - The Interrogation for Secrets of Suffering - Light of Meaning for %armor (very cheap) - Large Cluster Jewel - Feed the Fury, Fuel the Fight is great for DPS & leech for Slayer - Life + crit multi jewel - Abyss jewel with life & accuracy Flasks: 1.Bleed life flask 2.Silver Flask (Flexible suffixes - %life regen (crafted) / %reduced curse effect / %evasion) 3.Jade Flask 4.Amethyst Flask 5.Bottled Faith (Best DPS, also flexible slot, can use whatever you want) Get gain charges on hit prefix for all utility flask

Gear

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Paradoxica
Rift Shelter
Oblivion Sanctuary
Replica Dragonfang's Flight
Honour Grip
The Taming
Admiral's Arrogance
Vengeance Cord
Viper Sole
Replica Mistwall
Taut Claw
Mottled Agony
Enthralling Iridescence
Carrion Stone
The Light of Meaning
Lethal Pride
Plague Solace
The Interrogation
Cataclysm Ornament

Skills

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Body Armour

  • Elemental HitElemental Hit21/20WMain
  • TrinityTrinity20/20W
  • Awakened Elemental Damage with AttacksAwakened Elemental Damage with Attacks5/20W
  • InspirationInspiration20/20W
  • HypothermiaHypothermia20/20W
  • Increased Critical DamageIncreased Critical Damage20/20W

Gloves

  • Summon Holy RelicSummon Holy Relic19/20W
  • Flesh and StoneFlesh and Stone20W
  • Meat ShieldMeat Shield17/20W
  • Culling StrikeCulling Strike17W

Boots

  • Molten ShellMolten Shell1/20W
  • Purifying FlamePurifying Flame1/20W
  • Blood RageBlood Rage20/20W
  • Cast when Damage TakenCast when Damage Taken1W

Helmet

  • Summon SkitterbotsSummon Skitterbots20/20W
  • Assassin's MarkAssassin's Mark20/20W
  • Enduring CryEnduring Cry20/20W
  • Mark On HitMark On Hit20/20W

Weapon 2

  • Tempest ShieldTempest Shield20W
  • PrecisionPrecision20W
  • BerserkBerserk20W

Weapon 1

  • Leap SlamLeap Slam2W
  • Faster AttacksFaster Attacks20/20W
  • Power Charge On CriticalPower Charge On Critical20/20W

Passive Tree

Passive tree 3.27
scroll to zoom
Slayer
Slayer
Farrul Bloodline
Farrul Bloodline
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of the Brine King, Soul of Ralakesh

Character Stats

Level
96

Damage

Full DPS
0
Combined DPS
26.94M
Hit DPS
26.94M
With Poison DPS
26.94M
With Ignite DPS
26.94M
With Bleed DPS
26.94M
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Damage
4.93M
Burst Damage
4.93M

Attack & Crit

Attack/Cast Rate
5.47/s
Hit Chance
100%
Accuracy
3.49K
Crit Chance
93%
Crit Multiplier
525%
Mana Cost
9
Life Cost
0

Defence

Effective Hit Pool
279K
Life
4.67K
Energy Shield
0
Mana
88
Ward
0
Armour
54.33K
Evasion
0
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
28%
Spell Block
75%
Spell Suppression
100%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+19%)
Cold Resistance
76% (+15%)
Lightning Resistance
75% (+39%)
Chaos Resistance
62%

Max Hit Taken

Physical
54.39K
Fire
132.63K
Cold
137.54K
Lightning
132.63K
Chaos
70.36K

Recovery

Life Regen
1.74K/s
Net Life Regen
1.62K/s
ES Regen
0/s
ES Recharge
0/s
Mana Regen
11.7/s
Life Leech
934.4/s
ES Leech
0/s
Mana Leech
133.6/s
Total Degen
121.1/s

Attributes & Utility

Strength
161
Intelligence
116
Dexterity
346
Movement Speed
100%
Endurance Charges
7
Frenzy Charges
7
Power Charges
3
Rage
30
Devotion
0
Item Rarity
9%