!!!Levelling!!!
Recommended to level early game with Splitting Steel
Recommended time to fully transition to Strike build:
1- Have Summon Skitterbots
2- Allocated Attack mastery - +1 strike
3- Allocated as many +melee strike range as possible
4- (Optional but very noticeable) 1st Slayer ascendancy - Impact
Pros & Cons:
Pros
+ Very fast clear for melee build
+ Good DPS (and uptime)
+ Great survivability
+ Cheap to start & gear
Cons
- Melee
- Strike melee, having no range feels really bad
Offensive layers:
1. Ele Hit (with +levels) + Trinity + Elemental Equilibrium
Tri-Ele hits that is not dependent on gear.
2. Secrets of Suffering (Scorch, Brittle, Sap) + Summon Skitterbots (Chill,Shock) + Taming
Going all in on elemental ailments, only thing the build does not inflict is Ignite (meh) and Freeze
Scorch = reduce enemy resistances
Brittle = base +crit chance
Sap = enemies deal less damage
Defensive layers:
1. Armor + Endurance Charge + Spell Suppression + Freeze & Shock immunity
Endurance charge from ascendancy, uptime from Charge mastery, gain charge on kill & enduring cry
Armor converted from evasion via Iron Reflexes
Spell Suppression from tree & gears
Freeze & Shock immunity from pantheon & Tempest Shield
2. Block + High Life regen + Overleech
Block from Replica Mistwall (good option for little investment) +
High life regen from the following:
Passive tree
Consecrated Ground & crafted flask mod
Flat life regen + increased life recovery rate from gears
3. Less damage taken from Sap, Fortify, Flesh and Stone, Brutal Fervour
Up to 20% less damage taken from sapped enemies/
20% from Fortify
Up to 20% for enemies within Sand Stance aura from Flesh and Stone
10% from Brutal Fervour while leeching
Mastery, Ascendancy, Bandits & Pantheon
Important Mastery :
1. Attack mastery (+1 strike target)
2. Charge mastery (100% increased charge duration)
3. Sword mastery (+melee strike range)
4. Sword mastery (frenzy charge on hitting unique enemy)
Ascendancy :
1. Impact
2. Brutal Fervour
3. Bane of Legends (3&4 interchangeable)
4. Masterful Form
Bandits :
Kill all (1 points)
Pantheon :
Soul of Brine King for stun avoidance & Freeze Immunity
Soul of Ryslatha for life flask
Gem setup:
Main Skill Elemental Hit:
Elemental Hit + Trinity + (Awakened) Elemental Damage w. Attacks + Inspiration + Hypothermia + Increased Crit. Damage
Main skill. Everything adds damage.
!!!DO NOT USE MULTISTRIKE, YOUR REPEAT HITS WON'T ALTERNATE ITS ELEMENT!!!
Leap Slam
Leap Slam + Faster Attacks + Power Charge on Crit
Standard leap slam w. power charge generation. Having 20s charge duration makes this setup plausible to use
Aura
Summon Skitterbots + Precision + Flesh & Stone + Tempest Shield
Socket anywhere. Skitterbots mandatory before start using Elemental Hit.
Precision for Accuracy
Flesh & Stone to keep at Sand Stance
Tempest Shield for Shock immunity & spell block (flexible slot, can change to other aura as well)
CWDT
CWDT + Molten Shell + Purifying Flame
Standard Guard skill. Purifying Flame for life regen from consecrated ground
Utility 1
Berserk, Enduring Cry, Blood Rage
Berserk pairs well with Admiral's Arrogance gain up to max rage on hit for sustain
Enduring Cry for Endurance Charge generation during bossing
Blood rage for attack speed
Utility 2
Summon Holy Relic + Meat Shield + Culling Strike
Flexible slot, you can do whatever you want with this 3 slots
I just like this setup for life regen + culling
My Gear + Explanation:
Fidelitas Spike > Rare 1H sword > Paradoxica:
Damage comes mostly from gem level, having high attack speed is important here. Paradoxica BIS for double damage.
(Used Fidelitas Spike to red maps)
Progressively upgrade into endgame version.
Offhand:
Lycosidae > Replica Mistwall
Early game use Lycosidae to not worry about accuracy. Endgame change to Mistwall once you can solve the accuracy problem.
Helmet:
Rares > Double Influence Rare
Life + Life regen + %Life recovery rate + Res
Best implicit: Phys taken as ele + reduced mana cost of attack
Body Armour:
Rares > Double Influence Rare
Defense + Resistance + Spell Suppression (Atleast 20%)
Best implicit: Melee hit chance to fortify + Crit Multi
Gloves:
Rares > Admiral Arrogance
Admiral's Arrogance give up to +3 level to Ele hit gem + chance to gain max rage for berserk sustain
Boots:
Rares > Double Influenced Rare
Life + Movement speed + %Life regen rate + Life Regen + Res
Best implict : %life regen per endurance charge & action speed
Belt:
Rares > Rare Stygian Vise Belt
Life + Strength + Chaos Res + Elem. Damge w. Attacks
Preferably open suffix to craft Chaos res against DOT
Rings:
Kikazaru + Rare > Taming + Rare
Kikazaru is great during levelling
Endgame change to Taming for resistance + damage. Catalyst it for more damage.
Rare ring to roll Life + Int + Chaos Res. -Flat mana cost is nice craft.
Amulet:
Replica Dragonfang's Flight
+Level to Elemental Hit, %reservation efficency & lowered attribute requirement
Best anointment: Frenetic for +1 Frenzy
Jewels:
- Lethal Pride near Ranger tree (get atleast +2 rage on melee hit, the rest is damage)
- The Interrogation for Secrets of Suffering
- Light of Meaning for %armor (very cheap)
- Large Cluster Jewel - Feed the Fury, Fuel the Fight is great for DPS & leech for Slayer
- Life + crit multi jewel
- Abyss jewel with life & accuracy
Flasks:
1.Bleed life flask
2.Silver Flask (Flexible suffixes - %life regen (crafted) / %reduced curse effect / %evasion)
3.Jade Flask
4.Amethyst Flask
5.Bottled Faith (Best DPS, also flexible slot, can use whatever you want)
Get gain charges on hit prefix for all utility flask