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PoE 3.17·Archnemesis·Inquisitor

Divergent Shockwave Totem Inquisitor Build Showcase - lowish budget bossing build for people who are bad at PoE

by pyrvuate4 years ago10

DPS
6.41M
Effective HP
110.93K
Life
3.69K
Level
96
Min budget

Overview

Divergent Shockwave Totem Inquisitor Build Showcase - lowish budget bossing build for people who are bad at PoE is a Path of Exile Inquisitor build by pyrvuate, made for the Archnemesis league (3.17). It is centered on Shockwave Totem and plays as a totem, strength, spell, area archetype. In Path of Building it reaches 6.41M DPS with 110.93K effective HP, 3.69K life, 2.07K energy shield. Suited for: Ritual, Bossing. Key uniques include Darkness Enthroned, Atziri's Promise, Galesight, Taste of Hate, Skin of the Lords.

Build Video

pyrvuate's Notes

UPDATED FOR 3.18.

People asked for an update/3.18 viability below, so I thought I would provide one. So without any major changes, I have only made a modest update based on some things I wished I had done different. See here.

This build should be pretty good for killing the new Uber bosses. Totems do DPS all the time and the new fights look movement heavy from the videos. The major caveat - this build is very dependent on Brittle. If the new bosses have 5X more hp, this build will suffer because the Brittle level will plummet. I am tentatively marking this one as "a good build for bossing in 3.18" but we won't know til we have a better idea on ailments on new bosses. Otherwise:

3.18 PoB for End Game - Updated PoB - a very smart and attentive poster noted that Divergent PF likely screws up the boot enchant. Updated version here. https://pastebin.com/RCFRFvfK

or here if you would rather have more regen. https://pastebin.com/WRGGrcZJ

3.18 Putative or potential PoB for very early end-game/end of week 1 - https://pastebin.com/2vbpnwxP - this is sort of an idea of where I would hope to be around the end of week 1. I don't know much this would cost, maybe 2-5ex, but its enough gear to start killing most of the end game.

3.18 UPDATE - Approximate budget - 15-35ex. It is extremely likely Ashes goes up in price as they announced it would be less common and demand will be high. I increased the price based on a guess Ashes goes for around 5ex. It could go well beyond that up to 10 or more. Who knows?

If there is a lot of interest I will make something for level 80 or day 2 type builds. Keep in mind, I would not play this without divergent shockwave totem and astral projector, which means its more something to change into rather than start with.

​

3.17 older info starts here.

Introduction: Shockwave Totem is an underused skill that is extremely strong when paired with Astral Projector. This build converts it all to cold, gets a ton of crit through brittle, and is fairly tanky. Clear is above average, even bordering on good-to-excellent once you get used to trusting your totems will kill everything. It won't ever be HH + CF bow level, but its highly serviceable and 1/20th the cost. I do recommend Woke AoE for clear, but its cheap.

​

Deathless Sirus - https://www.youtube.com/watch?v=IsVBOaT8t7s

Almost Deathless Maven - I failed at cheating at memory game because that's how bad I am at Memory Game - https://www.youtube.com/watch?v=MLC-QGIpoLQ&t=152s

The Feared - https://www.youtube.com/watch?v=OC06E2Yhjg4

The Hidden Deathless - https://www.youtube.com/watch?v=HMFAVvl3B0o - this would've been much faster but I was overcasting my totems a ton because I was assuming they would die to AoE much more than they actually did. I could shave 30s off this time if i just stood still.

​

Why this build works: It requires very little of you. I'm not an amazing player, but the build makes bossing easy. The totems have extremely good range due to Astral Projector and there are few buttons to press. You can spend a lot of time dodging or just running around aimlessly like me. I am fairly confident that if you are the kind of person who says "I want to kill all the end game bosses, but I just can't do it with Build X" then this build will simplify at least some of the fights for you.

​

What makes the build work (mechanics):

  1. Brittle (galesight) + righteous providence + Inevitable Judgement + divergent shockwave totem. With extremely minimal investment you get 100% crit and a lot of pen which opens up a lot of gems slots. Galesight underrated currently. Ashes of the Stars makes Divergent Shockwave Totem convert almost all physical to cold and you can easily get the rest with the Eldrich implicits.
  2. "Armour if you haven't killed recently" on a darkness enthroned + determination + Skin of the Loyal. This should net you over 30K armour alone. You never kill anything (your totems do), so its fairly simple to hit 170%+ increased armour off those things alone.
  3. Malding of the Flesh - Needs a nerf. ridiculously strong and purity of elements overcomes most of the downside. Purity of Elements is S-tier, particularly when combined with Watcher's Eye.
  4. Inquisitor regen + Glorious Vanity + RF. Inquisitor + glorious vanity is SO good. The "Hearty" notable wheel is also amazing for inquisitor as is Vitality + arrogance. Skin + Vanity has nice synergy too.
  5. Low-key aura stacking + alt quality gems. Ashes of the Stars is simply incredible. Mana reservation is absurdly strong right now. Its pretty simple to reserve a ton of auras.
  6. Inquisitor > Hierophant. Now that Inquisitor can get Ritual of Awakening, it's not close either. In fact, I would say the only totem build I wouldn't use inquisitor > anything else is Siege Ballista, and that's iffy as I think you can get enough totem placement speed elsewhere now.

Loadouts

Gear

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Mind Barb
Galesight
Skin of the Lords
Ashes of the Stars
Astral Projector
Sorrow Whorl
Skull Clutches
Darkness Enthroned
Vengeance Goad
Ghoul Span
Grim Stare
Whispering Orb
Thread of Hope
Spirit Solace
Damnation Glisten
Vivid Eye
Watcher's Eye
Behemoth Heart
Cataclysm Hope
Loath Essence
Clear Mind
Transcendent Flesh

Skills

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Body Armour

  • Shockwave TotemShockwave Totem21/20WMain
  • LifetapLifetap20/20W
  • EmpowerEmpower4/19W
  • Multiple TotemsMultiple Totems20/20W
  • Increased Critical DamageIncreased Critical Damage20/20W
  • Concentrated EffectConcentrated Effect20/20W

Boots

  • Arcanist BrandArcanist Brand1/20W
  • Assassin's MarkAssassin's Mark20/20W
  • Purifying FlamePurifying Flame1/23W
  • EnhanceEnhance3/13W

Helmet

  • DeterminationDetermination20W
  • Purity of ElementsPurity of Elements20W
  • HatredHatred20W
  • EnlightenEnlighten3W

Weapon 1

  • Summon Lightning GolemSummon Lightning Golem21W
  • Flame DashFlame Dash20/20W
  • Arcane SurgeArcane Surge6W

Gloves

  • Molten ShellMolten Shell10/20W
  • Cast when Damage TakenCast when Damage Taken2W

Gloves

  • Herald of PurityHerald of Purity21W
  • Purity of FirePurity of Fire21W

Weapon 2

  • VitalityVitality17W
  • ArroganceArrogance20/20W

Weapon 2

  • Vaal Righteous FireVaal Righteous Fire20W

Passive Tree

Passive tree 3.18
scroll to zoom
Inquisitor
Inquisitor
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
96

Damage

Full DPS
0
Combined DPS
6.41M
Hit DPS
5.77M
With Poison DPS
5.77M
With Ignite DPS
5.77M
With Bleed DPS
5.77M
Damage over Time
0
Culling DPS
640.88K
Average Hit
1.73M

Attack & Crit

Attack/Cast Rate
3.33/s
Crit Chance
100%
Crit Multiplier
532%
Totem Limit
5
Mana Cost
0
Life Cost
476

Defence

Effective Hit Pool
110.93K
Life
3.69K
Energy Shield
2.07K
Mana
47
Ward
0
Armour
45.78K
Evasion
0
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
25%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
90% (+34%)
Cold Resistance
90% (+96%)
Lightning Resistance
90% (+24%)
Chaos Resistance
69%

Recovery

Life Regen
1.03K/s
Net Life Regen
775.12/s
ES Regen
1.05K/s
Mana Regen
59.6/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s
Total Degen
508.73/s

Attributes & Utility

Strength
219
Intelligence
279
Dexterity
92
Movement Speed
89%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0