possible 3.19 Hit Based Chaos BV Map Speedrunner (3.5m DPS Sirus config)
by metalonorfeed4 years ago1
- DPS
- 3.55M
- Effective HP
- 75.27K
- Life
- 4.23K
- Level
- 95
- Min budget
Overview
possible 3.19 Hit Based Chaos BV Map Speedrunner (3.5m DPS Sirus config) is a Path of Exile Occultist build by metalonorfeed, made for the Sentinel league (3.18). It is centered on Blade Vortex and plays as a critical, dexterity, spell, area archetype. In Path of Building it reaches 3.55M DPS with 75.27K effective HP, 4.23K life, 266 energy shield. Suited for: Mapping. Key uniques include Obliteration, The Gull, Obliteration, Ming's Heart, Blunderbore.
metalonorfeed's Notes
Hey guys, recently thought about possible offmeta league starters and came up with this Chaos BV, heavily inspired by the trending Cold BV variants. Build has 60% chance to explode ennemies and gull+blunderbore for fast mapping, as well as badge of the brotherhood for high withering step uptime to have it up for almost every pack and get the wither damage multiplicator for the explosions too. The build has actually 3.5M dps with the current config even against sirus which seems pretty decent.
Ive found two things a bit worrysome: first, the build relies on getting a frenzy on hit timeless jewel - this means no frenzies until timeless jewels become available on the market - this also limits the usability of blunderbore, which cannot be realistically used without supreme ostentation. The second thing is the lack of tankyness without shrine buffs- I think you would need to be extremely mindful in the first few packs until you get a lesser shrine with some defensive perks from the gull proc which could be potentially a pretty big nuisance.
This build should beat a similarly invested cold BV by miles but will get outscaled in more or less the same fashion by Cold BV as soon as hatred buff effect scaling kicks in properly. The wither Damage multiplicator is just insane on a low budget is just difficult to beat, also, capping chaos res with just a mings heart and ascendancy is also pretty nuts tbh.
To conclude, I like the clever use of supreme ostentation+blunderbore to ease strength and dex requirement and I like the idea of exploding every pack regardless of map tier but I have a feeling it falls of in tier14-16 environment where rares and magic packs can burn through the defenses quite easily when unbuffed by shrines. Also, gull+dual obliteration is the only thing you need to speedfarm confortably which should be 20c all together even on day1.
Gear
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Skills
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Passive Tree


- Bandits
- Help Alira
Character Stats
- Level
- 95
Damage
- Full DPS
- 0
- Combined DPS
- 3.55M
- Hit DPS
- 3.55M
- With Poison DPS
- 3.55M
- With Ignite DPS
- 3.55M
- With Bleed DPS
- 3.55M
- Damage over Time
- 0
- Culling DPS
- 0
- Average Hit
- 473.31K
Attack & Crit
- Attack/Cast Rate
- 2.92/s
- Hit Rate
- 7.5/s
- Crit Chance
- 89%
- Crit Multiplier
- 481%
- Mana Cost
- 0
- Life Cost
- 155
Defence
- Effective Hit Pool
- 75.27K
- Life
- 4.23K
- Energy Shield
- 266
- Mana
- 44
- Ward
- 0
- Armour
- 26.6K
- Evasion
- 18.96K
- Phys Damage Reduction
- 64%
Mitigation & Avoidance
- Block
- 15%
- Spell Block
- 0%
- Spell Suppression
- 100%
- Evade (Melee)
- 69%
- Evade (Projectile)
- 69%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+6%)
- Cold Resistance
- 75% (+6%)
- Lightning Resistance
- 75% (+6%)
- Chaos Resistance
- 75% (+6%)
Max Hit Taken
- Physical
- 18.63K
- Fire
- 20.32K
- Cold
- 20.32K
- Lightning
- 20.32K
- Chaos
- 25.76K
Recovery
- Life Regen
- 0/s
- ES Regen
- 0/s
- ES Recharge
- 266/s
- Mana Regen
- 36.8/s
- Life Leech
- 761.4/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 24
- Intelligence
- 266
- Dexterity
- 78
- Movement Speed
- 90%
- Endurance Charges
- 3
- Frenzy Charges
- 7
- Power Charges
- 7
- Devotion
- 0