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PoE 3.16·Scourge·Champion

Champion self-cast Low Life Impale BFBB vs Wave 30 Simulacrum

by Exiliahh4 years ago267

DPS
84.36M
Life
3.04K
Level
100
Min budget

Overview

Champion self-cast Low Life Impale BFBB vs Wave 30 Simulacrum is a Path of Exile Champion build by Exiliahh, made for the Scourge league (3.16). It is centered on Blade Blast and plays as a dexterity, spell, area, physical archetype. In Path of Building it reaches 84.36M DPS with 3.04K life, 494 energy shield. Suited for: Simulacrum, Breach. Key uniques include Replica Heartbreaker, Mageblood, Replica Heartbreaker, Skin of the Lords.

Exiliahh's Notes

Hey guys, because of the timing of the posts on the subreddit today (/u/Metaphoricalsimile and /u/thatsrealneato both posted very relevant topics to my build), I decided to post a Simulacrum W30 clear here to show the power of this build that I used to complete 36 Challenges this League. I've pretty much completed all content (except Flawless Breachstones as I'm too slow but explode from Asenath's Gentle Touch fixed that) deathless with no issues. This is a Champion self-cast Low Life Impale BFBB.

Pros:

  • Pretty tanky
  • Pretty decent dps
  • Cheap to start out with

Cons:

  • Boring Champion meta abuser
  • Weak to DoTs (need more Fire resist for anti-Ignite, Shakari minor pantheon for anti-Poison, anti-Bleed Life Flask)
  • Fry your GPU
  • Can't see anything
  • Not a 1 button build
  • Self-cast
  • Not very fast (Swap out gloves for Asenath's Gentle Touch for clear speed)

POB: https://pastebin.com/Dx0iFQyb

PoE character: https://www.pathofexile.com/account/view-profile/kaevix/characters?characterName=BIG_SEX_HAVER

Here are the defences:

  • 76% all Ele resists, 75% Chaos resist
  • 60% reduced damage from crits
  • 40% reduced effect of curses (90% on Consecrated Ground)
  • Shock immune (from jewel implicits)
  • Chill + Freeze immune (from boots)
  • Elusive
  • Fortify
  • Petrified Blood
  • Incredible LGOH & MGOH
  • Overleech
  • 70k Armour, 40k Evasion

The damage is scaled using a bunch of buffs (other than just crit):

  • Adrenaline (proc every 20s with life flask)
  • RF (sustained by Overleech on trash and LGOH on bosses)
  • Pain Attunement
  • Spell Impale
  • Onslaught
  • Arcane Surge
  • Unnerve
  • Culling Strike

If you haven't already checked out Neato's post, this build's damage is relevant mainly because of the new Physical Masteries.

  • Skills that leave Lingering Blades have 20% chance to leave two Lingering Blades instead of one Skills that leave Lingering Blades have +10 to Maximum Lingering Blades
  • 20% chance to Impale Enemies on Hit

The first mastery lets BF leave a maximum of 50 Lingering Blades on the floor. It's a nice number since Woke Spell Cascade lets BF leave 25 LBs in 1 cast. Unleash with 1 Seal then leaves 50 LBs. Do note that BF volleys have a travel time before they hit the ground (and by extension LBs left on the ground), and existing undetonated LBs will expire if BF crosses the 50 LB limit based on their duration. With 4 Seals Unleash, you can actually cast BB twice and explode 100 LBs if you time it right. On the other hand, if you cast BB too fast before BF volleys hit the ground you will not detonate all LBs on the ground (which is why Cast Speed isn't actually that important, all you need is for both BF + BB cast time to add up to a number close to your Seal gain rate).

The second mastery gives us a much desired buff to enable Spell Impale. Previously we'd only have up to 55% which leaves much to be desired but 70%+ is a nice number to sit on. Capping Spell Impale isn't actually that important since we don't get much Impale Effect (only from Replica Heartbreakers, Dread Banner/passive tree nodes are absolutely not worth it), just a high number is good enough.

This build can function on a budget but I haven't made a budget PoB (don't intend to unless it picks up traction). Prior to Mageblood I was just running a rare Hunter Stygian Vise with resists and making up for the rest of it on jewels and gloves. Flasks were sustained with the Flask Charge on Crit mod + Use when full/adjacent flask use enchant combo. Rarely had any issues with flask sustain. Mana costs were managed using a few reduced mana cost jewels + Conqueror's Efficiency over Potency (an alternative is Lifetap on BF but I wanted to run RF with no fear). I have since then spec'd out of Prismatic Skin and went for more damage because I'm greedy. It's definitely possible to make this build tankier at the expense of damage if you want.

Thanks to /u/JezieNA because I took a lot of inspiration from him doing a PoB review on a similar build. Cheers! I'll try to answer questions about my build.

Gear

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Replica Heartbreaker
Corpse Ward
Skin of the Lords
Morbid Heart
Havoc Hold
Dire Coil
Rage Palm
Mageblood
Doom Tread
Replica Heartbreaker
Luminous Curio
Apocalypse Solace
Phoenix Joy
Oblivion Creed
Loath Bliss
Luminous Ruin
Phoenix Wound
Empyrean Bliss
Watcher's Eye
Oblivion Glisten
Kraken Glisten
Conqueror's Potency
Vivid Creed

Skills

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Body Armour

  • Blade BlastBlade Blast21/20WMain
  • Awakened BrutalityAwakened Brutality6/20W
  • EmpowerEmpower4W
  • Awakened Increased Area of EffectAwakened Increased Area of Effect6/20W
  • Increased Critical StrikesIncreased Critical Strikes21/20W
  • Increased Critical DamageIncreased Critical Damage21/20W

Helmet

  • BladefallBladefall21W
  • Awakened UnleashAwakened Unleash6/20W
  • Awakened Spell CascadeAwakened Spell Cascade1W
  • Onslaught21/20W
  • Arcane SurgeArcane Surge1W

Gloves

  • Vaal Molten ShellVaal Molten Shell21/20W
  • Flame DashFlame Dash21/20W
  • Defiance BannerDefiance Banner21/23W
  • Vaal Righteous FireVaal Righteous Fire21/20W

Boots

  • VitalityVitality1/20W
  • PrecisionPrecision18/20W
  • Petrified BloodPetrified Blood21/20W
  • ArroganceArrogance21/20W

Weapon 1

  • PridePride21/20W
  • DeterminationDetermination21/20W
  • EnlightenEnlighten4W

Weapon 2

  • ZealotryZealotry21/23W
  • GraceGrace21/23W
  • EnlightenEnlighten4/23W

Ring 1

  • Assassin's MarkAssassin's Mark8W

Passive Tree

Passive tree 3.18
scroll to zoom
Champion
Champion
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Lunaris, Soul of Shakari

Character Stats

Level
100

Damage

Full DPS
76.63M
Combined DPS
84.36M
Hit DPS
44.25M
With Poison DPS
44.25M
With Ignite DPS
44.25M
With Bleed DPS
44.25M
With Impale DPS
75.93M
Damage over Time
0
Impale DPS
31.67M
Culling DPS
8.44M
Average Hit
225.51K
Average Damage
225.51K

Attack & Crit

Attack/Cast Rate
4.91/s
Hit Chance
100%
Crit Chance
78%
Crit Multiplier
495%
Mana Cost
18
Life Cost
0

Defence

Life
3.04K
Energy Shield
494
Mana
50
Ward
0
Armour
68.63K
Evasion
38.81K
Phys Damage Reduction
83%

Mitigation & Avoidance

Block
15%
Spell Block
0%
Spell Suppression
20%
Evade (Melee)
82%
Evade (Projectile)
82%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
76% (+95%)
Cold Resistance
76% (+85%)
Lightning Resistance
76% (+86%)
Chaos Resistance
75% (+2%)

Recovery

Life Regen
71.65/s
Net Life Regen
-713.53/s
ES Regen
0/s
Mana Regen
25.5/s
Life Leech
13.26K/s
ES Leech
49.4/s
Mana Leech
0/s
Total Degen
785.18/s

Attributes & Utility

Strength
343
Intelligence
162
Dexterity
159
Movement Speed
127%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0