PoE 3.18·Sentinel·Pathfinder
poison explosive concoction + inextricable fate WIP (preliminary) (meme build)
by Revo_6894 years ago1
- DPS
- 973.89K
- Effective HP
- 56.03K
- Life
- 4.18K
- Level
- 92
- Min budget
Overview
poison explosive concoction + inextricable fate WIP (preliminary) (meme build) is a Path of Exile Pathfinder build by Revo_689, made for the Sentinel league (3.18). It is centered on Explosive Concoction and plays as a critical, dexterity, attack, area archetype. In Path of Building it reaches 973.89K DPS with 56.03K effective HP, 4.18K life, 1.46K energy shield. Suited for: Mapping, Expedition. Key uniques include Skin of the Lords, Inextricable Fate, The Eternal Struggle.
Revo_689's Notes
Current POB: https://pastebin.com/0BbQxbHk
Showcase: https://youtu.be/_HHUdy8h7QM
3.18 MEME build: Not a explosive concoction PF
Central concept:
Inextricable fate, this boots gives you all damage inflict poison as long as enemies have at least 3 grasping vine on them, meaning that they have to stand still at least 1.5 sec to proc. This is really good when fighting most of bosses since they dont move frequently.Other than that, only thing to scale dmg is to find a gem with massive added dmg. So here comes the explosive concoction which is a explode projectile that shotgun and have over 4000 average dmg on lv28 if you also use sapphire and topaz flask.
General Q&A:
Q: How about mapping?A: It sucks, but you can utilize plague bearer to overcome this. Also note that crafting a prefix on your shield with "Gain (7–8)% of Fire Damage as Extra Chaos Damage" really helps you incubating plague bearer way much faster.Q: How do you enforce enemies to be stationary?A: Initially, my thought was stacking the "reduce movement speed" effects on monsters, such as maim, hinder, and chill. But there is way much more difficult owing to the lack of sockets and modifiers like jugg that cannot be slowed under certain value. It turns out that building up with good defence layer is much more efficient. In POB, you can see that I have 100% spell suppression rate and ghost dance with corrupting soul. The accendancy choice is the PF that recover life when you use flask and combo with charge gain on hit.
Comments:
Recently, I was farming expedition with sentinel quant abuse and survivability is not a problem. And this is still work in progress that the goal is to kill uber sirus.
Gear
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Skills
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Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 92
Damage
- Full DPS
- 0
- Combined DPS
- 973.89K
- Hit DPS
- 2.08K
- With Poison DPS
- 957.65K
- With Ignite DPS
- 18.33K
- With Bleed DPS
- 2.08K
- Damage over Time
- 971.81K
- Poison DPS
- 61.25K
- Ignite DPS
- 16.25K
- Culling DPS
- 0
- Average Damage
- 667.67
Attack & Crit
- Attack/Cast Rate
- 3.12/s
- Hit Chance
- 100%
- Crit Chance
- 10%
- Crit Multiplier
- 100%
- Totem Limit
- 1
- Mana Cost
- 33
- Life Cost
- 0
Defence
- Effective Hit Pool
- 56.03K
- Life
- 4.18K
- Energy Shield
- 1.46K
- Mana
- 118.36
- Ward
- 0
- Armour
- 9.49K
- Evasion
- 17.73K
- Phys Damage Reduction
- 41%
Mitigation & Avoidance
- Block
- 24%
- Spell Block
- 0%
- Spell Suppression
- 100%
- Evade (Melee)
- 68%
- Evade (Projectile)
- 68%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+40%)
- Cold Resistance
- 75% (+31%)
- Lightning Resistance
- 75% (+27%)
- Chaos Resistance
- 75%
Max Hit Taken
- Physical
- 13.6K
- Fire
- 24.31K
- Cold
- 24.31K
- Lightning
- 24.31K
- Chaos
- 24.32K
Recovery
- Life Regen
- 73.38/s
- ES Regen
- 0/s
- ES Recharge
- 1.46K/s
- Mana Regen
- 12.8/s
- Life Leech
- 32.38/s
- ES Leech
- 0/s
- Mana Leech
- 27.07/s
Attributes & Utility
- Strength
- 175
- Intelligence
- 125
- Dexterity
- 243
- Movement Speed
- 39%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0
- Item Rarity
- 17%