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PoE 3.22·Ancestor·Elementalist

Body Swap is not a Meme (One of the best ignite Variants IMO)

by WizChampChamp2 years ago2

DPS
2.87M
Effective HP
16.63K
Life
2.32K
Level
95
Min budget

Overview

Body Swap is not a Meme (One of the best ignite Variants IMO) is a Path of Exile Elementalist build by WizChampChamp, made for the Ancestor league (3.22). It is centered on Bodyswap and plays as a intelligence, movement, spell, area archetype. In Path of Building it reaches 2.87M DPS with 16.63K effective HP, 2.32K life. Suited for: Mapping, Essence, Bossing. Key uniques include Oriath's End, Taste of Hate, Replica Emberwake, Bronn's Lithe, Polaric Devastation.

Build Video

WizChampChamp's Notes

A week ago I posted my meme Soulthirst Bodyswap ignite build (new account because reddits automated systems messed up my old one). After a week of testing I've arrived at the finished version, with about 2m dps to clear maps and up to 16.5m dps single target (if you can squeeze in 2 extra gem supports). Best of all it doesn't make you puke.

Pob: https://pobb.in/G43cCM5m3gO1

Example t16 Clear: https://youtu.be/vymnG_sj91Y

Why Bodyswap over other Ignite Variants or CWC Bodyswap

Bodyswap, like shield charge ignite, allows you to deal damage while moving, which is always broken for clearing, making it faster than spells like EK or Arc Ignite inherently. It is comparable to shield charge ignite and Vortex Ignite, going faster or slower depending on the density of the map, while also having more options for single target.

Bodyswap has an insane single target ceiling due to how it scales with corpse life, a 4 link unearth with the helm enchant and level 3 empower and enhance gets us to 16.5m dps without focusing on it at all. A more focused single target build can easily reach dot cap.

CWC Variants like Incinerate CWC Bodyswap are too clunky to consider IMO due to having to awkwardly wait between triggers, also they lack the same damage ceiling.

The only problem the build currently has, if it can be called that, is random one shots from juiced essence mobs. Blood notch + Golemancer + Spell Suppression protects against mostly everything, but once every couple maps you'll get one shot if you try to face tank a juiced essence mob. I'm thinking of getting an enduring composure cluster and speccing into reservation to run determination to potentially solve that problem, or you can just be smart and not mindlessly face tank essence monsters. Either way the build is an amazing map clearer, and has bossing potential if built that way. If you are in the market for a different ignite build, give it a try.

Gear

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Empyrean Charm
Hypnotic Peak
Bronn's Lithe
Victory Rosary
Polaric Devastation
Replica Emberwake
Vortex Caress
Beast Buckle
Dread Pace
Behemoth Charm
Morbid Sphere
Viper Vessel
Immutable Force
Honour Curio
Brutal Restraint
Maelstrom Essence
Glyph Shard
Armageddon Dew
Hypnotic Glisten
Stormshroud
Loath Splinter
Impossible Escape
Bloodnotch
Thread of Hope

Skills

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Body Armour

  • BodyswapBodyswap20/20WMain
  • Awakened Burning DamageAwakened Burning Damage5/20W
  • Awakened Unbound AilmentsAwakened Unbound Ailments5/20W
  • InspirationInspiration20/20W
  • Awakened Swift AfflictionAwakened Swift Affliction5/14W
  • Awakened Deadly AilmentsAwakened Deadly Ailments6/20W

Helmet

  • UnearthUnearth20/23W
  • Greater Multiple ProjectilesGreater Multiple Projectiles2W
  • EnhanceEnhance3/20W
  • EmpowerEmpower3/20W

Boots

  • Summon Stone GolemSummon Stone Golem20/23W
  • Summon Chaos GolemSummon Chaos Golem20/20W
  • Summon Lightning GolemSummon Lightning Golem20/20W
  • EmpowerEmpower3/15W

Gloves

  • MalevolenceMalevolence21W
  • Petrified BloodPetrified Blood17/20W
  • VitalityVitality19W
  • EnlightenEnlighten3/20W

Weapon 1

  • Arcanist BrandArcanist Brand2/23W
  • FlammabilityFlammability20/20W
  • Flame SurgeFlame Surge20W

Helmet

  • Arctic ArmourArctic Armour20/23W
  • ArroganceArrogance21W

Weapon 2

  • SteelskinSteelskin14/20W
  • Cast when Damage TakenCast when Damage Taken8/20W

Weapon 2

  • Flame DashFlame Dash19/20W

Passive Tree

Passive tree 3.22
scroll to zoom
Elementalist
Elementalist
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Arakaali, Soul of Abberath

Character Stats

Level
95

Damage

Full DPS
0
Combined DPS
2.87M
Hit DPS
43.48K
With Poison DPS
43.48K
With Ignite DPS
2.3M
With Bleed DPS
43.48K
Damage over Time
2.83M
Ignite DPS
2.26M
Culling DPS
0
Reservation DPS
0
Average Hit
10.08K
Burst Damage
10.08K

Attack & Crit

Attack/Cast Rate
4.31/s
Hit Chance
100%
Crit Chance
10%
Crit Multiplier
100%
AoE Radius
2 m
Mana Cost
14
Life Cost
31

Defence

Effective Hit Pool
16.63K
Life
2.32K
Energy Shield
63
Mana
77
Ward
0
Armour
0
Evasion
4.68K
Phys Damage Reduction
18%

Mitigation & Avoidance

Block
15%
Spell Block
0%
Spell Suppression
95%
Evade (Melee)
32%
Evade (Projectile)
32%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+31%)
Cold Resistance
75% (+37%)
Lightning Resistance
75% (+33%)
Chaos Resistance
56%

Max Hit Taken

Physical
9.53K
Fire
24.68K
Cold
24.68K
Lightning
24.68K
Chaos
11.08K

Recovery

Life Regen
683.5/s
ES Regen
0/s
ES Recharge
63/s
Mana Regen
77.7/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
146
Intelligence
237
Dexterity
152
Movement Speed
97%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0