PoE 3.17·Archnemesis·Champion
[3.17] Nightblade Spectral Helix Champion, Sirus Showcase
by Uberj4ger4 years ago90
- DPS
- 13.36M
- Effective HP
- 164.35K
- Life
- 5.04K
- Level
- 96
- Min budget
Overview
[3.17] Nightblade Spectral Helix Champion, Sirus Showcase is a Path of Exile Champion build by Uberj4ger, made for the Archnemesis league (3.17). It is centered on Spectral Helix and plays as a trap, dexterity, attack, projectile archetype. In Path of Building it reaches 13.36M DPS with 164.35K effective HP, 5.04K life. Suited for: Delve, Simulacrum. Key uniques include Wyrmsign, Perseverance, The Fledgling, Maloney's Mechanism, Silverbranch.
Uberj4ger's Notes
POB:
With my shield crush pathfinder farming about 3-4 Ex an hour in T16 -> Delve rotations with a 1Ex budget I started to accumulate currency pretty quickly despite the rather casual play. It was now time for me to pick a scaling build that would allow me to clear all content and allow me to complete the league challenges solo.
Having seen the new ascendancy jewels I really wanted to try fitting in Masterful Form on a Champion or Gladiator just because I've always loved the concept of charge stacking even from closed beta.
Bought the jewels for <1ex total early and started figuring out how to maintain permanent max frenzy and endurance charges and settled on a replica Farruls fur (12 ex at the time of purchase seemed like a steal for an item usually 20 ex and above).
Knowing I'll be pathing ranger side I had two choices, either go bows in which case I can go bleed bow with Olesya's, Impale Ballistas or claws with Claw Champion (either Impale or Elemental works for Champ).
I really wanted to try out some Nightblade + Elusive abuse mechanics ever since I saw Jungroan's league starter videos and settled on going phys claw thinking that Master of Metal will be able to carry my damage as claws usually dont have much phys flat on them.
That left me with two skill choices that were reasonably strong. Flickerstrike and Spectral Helix.
I really liked the idea of Flickerstrike... but after going to delve to level with the ridiculous attack speed of claws I nearly went blind, so I swapped to Spectral Helix.
This build is incredibly strong with how it just easily scales damage off Master of Metal, Frenzy and Endurance charge stacking along with its synergy with Armor and Evasion stacking.
With mastery on the passive tree (8% evasion per frenzy charge and 8% armor per endurance charge and an additional 9% evasion per frenzy charge you'll be able to stack up to 80,000 armor AND evasion WITHOUT having to scale a significant amount of aura effect.
With 1% for each 200 of armor or evasion (whichever lowest) from Perseverance unique belt we get about 400% damage to attacks.
Couple with about 5k life, 100% spell supression, 20 fortification, 10k Molten Shells, Flagellant Sapphire/Ruby/Topaz flasks, and 28% avoidance from elusive we have a VERY tanky character that can do pretty decent DPS.
Stacking 9 charges for both can be done easily. With 3 coming from passives, 1 coming from Masterful Form, 1 from the Wyrmsign glove corrupted implicit and the remaining 1 from Darkray Vectors.
All in all, you should be able to get 9 charges easily under a 5ex budget. The main cost of the build is mostly the Replica Farruls to maintain permanent charge uptime and a decent pDPS claw but you should hypothetically be able to do this cheaply with an enduring composure cluster and some frenzy on hit mechanics.
Currently my remaining goal is to find some way of stacking chaos res to deal with DOTs, after which this build shouldn't have much problems and I'll start trying to do Simulacrums.
Let me know if you've any questions! :)
Gear
Tap an item to open trade.


















Skills
Tap a skill to open trade.
Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 96
Damage
- Full DPS
- 13.36M
- Combined DPS
- 4.45M
- Hit DPS
- 2.25M
- With Poison DPS
- 2.25M
- With Ignite DPS
- 2.25M
- With Bleed DPS
- 2.25M
- With Impale DPS
- 4.01M
- Damage over Time
- 0
- Impale DPS
- 1.76M
- Culling DPS
- 445.41K
- Average Damage
- 312.68K
Attack & Crit
- Attack/Cast Rate
- 7.19/s
- Hit Chance
- 100%
- Crit Chance
- 96%
- Crit Multiplier
- 614%
- Totem Limit
- 1
- Mana Cost
- 1
- Life Cost
- 0
Defence
- Effective Hit Pool
- 164.35K
- Life
- 5.04K
- Energy Shield
- 68
- Mana
- 12.8
- Ward
- 0
- Armour
- 82.74K
- Evasion
- 82.96K
- Phys Damage Reduction
- 90%
Mitigation & Avoidance
- Block
- 24%
- Spell Block
- 0%
- Spell Suppression
- 100%
- Evade (Melee)
- 95%
- Evade (Projectile)
- 95%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+82%)
- Cold Resistance
- 75% (+72%)
- Lightning Resistance
- 75% (+70%)
- Chaos Resistance
- -15%
Recovery
- Life Regen
- 118.03/s
- ES Regen
- 0/s
- Mana Regen
- 12.4/s
- Life Leech
- 287.45/s
- ES Leech
- 0/s
- Mana Leech
- 142/s
Attributes & Utility
- Strength
- 163
- Intelligence
- 120
- Dexterity
- 239
- Movement Speed
- 157%
- Endurance Charges
- 10
- Frenzy Charges
- 10
- Power Charges
- 3
- Devotion
- 0