--- Generel Notes ---
TR CA Pathfinder is capable of all Mapping Content and any simple Bossing
IMPORTANT | YOU DO NOT HAVE TO USE THE STANCE DANCING, USE THE MENTIONED TOTEM CLUSTER INSTEAD
FOR ONSLAUGHT AND IGNORE BLOOD AND SAND
For Bosses the Bossing Totem Variant is recommended. It has high Single Target and focus on automated Damage.
This Build is ment to clear Maven, Searing Exarch and Eater of Worlds and while it can do more, that will require Knowledge about the Bosses and mechanical Dodging to succed.
For Uber Bosses and Invitation Farming, I highly recommend a diffrent Builds, such as Storm Brand Inquisitor or General Cry Berserker.
For MFing i recommend no more then 20% Delirium
For 20-60% Delirium I recommend the Totem Variant or the Endgame Everything Variant
I do not Recommend going over 60% Delirium due to Difficulty increaseand Time spent in Maps
For Legion I recommend the Mapping Version including a GG Bow and the CA Setup including an Empower.
Prior to that Legion can be done with Gloom Shrines, but won't feel Smooth.
Once you have any of the Endgame Setups your EHP should be plenty more then PoB can calculate due to insane Recovery from Life Flask and delayed Damage from Petrified Blood or Progenesis in Endgame Variant.
Once you have the GG Bow CA Clear with Arrow Nova will feel very good, prior to that it is recommended to either stay in low tier Maps or use the Totem Setup with Utility CA.
Prior Versions used Raider and went to top Side, however the Pathfinder Buffs and Stance Wheel make going for Bottom way stronger.
Rough Transition is from Acts into Totem,
once crafted or bought a GG Bow and done with Atlas Completion[ Fav. Slots, Watchstones, Map Completion ], transition into Mapping Variant and after that either go for MFing, Endgame Everything or transition into a diffrent Build
Prior to Replica Sorrow of the Divine
Use a Enduring Mana Flask to sustain Mana and no Divine Aura
Toxic Rain does the most damage at EXACTLY 39% Area of Effect, maximizing the chance for Pod Overlap
we have 9% on the amulet, bow mastery that gives 20% AOE on the tree and then craft 10% AOE on our gloves or use a 20% default Quality on Toxic Rain
--- Variant Specific Notes ---
-- Totem Variant --
Wilma's Requital might be more expensiv due to more people knowing about it, if that is the case rush getting a GG Bow and transition into the Mapping Variant, get a Boss Carry for Bosses or Buy Wilma's and then resell
The Bossing Varaint is going to need roughly 20% Spell Suppression from Gear, might Vary due to Dex Roll on Gear and MageBane, aswell as enough Str to get to 155 Strenght for Petrified Blood and Int to get to 111 Inteligence for Efficacy
ontop of Resistances and Life, plan those in when buying Gear.
Playstyle:
Fire every few Seconds Caustic Arrow to spawn Mirage Archer
Place Toxic Rain Totems inside Packs, cast Despair, use Withering Step
Run to next Pack & Repeat
Keep Frenzy charges up with Frenzy on stronger Rares or Bosses
Use Blood & Sand Stance with Cast without Moving on Left Click to proc Adrenaline & Onslaught
-- CA Mapping --
The Mapping Varaint is going to need roughly 10% Spell Suppression from Gear, might Vary due to Dex Roll on Gear and MageBane, aswell as enough Str to get to 155 Strenght for Petrified Blood and Int to get to 111 Inteligence for Efficacy
Bisco's Leash and Gull can be replaced with Rares if prefered or needing for Res and or Stats.
Playstyle:
Run through the Map and use Caustic Arrow to clear Packs around you.
On harder Enemies place Toxic Rain Totems.
On bigger Packs or harder Enemies cast Despair and use Frenzy to attack with the TR Totems.
Use Withering Step while running from Pack to Pack
Use Vaal Caustic Arrow for League Mechanics or Bosses
Use Blood & Sand Stance with Cast without Moving on Left Click to proc Adrenaline & Onslaught
Keep the Divine Aura up by using it while Replica Sorrow of the Divine is active
-- MFing --
The MF Varaint is using Lucky Spell Suppression and is not Capping it aswell as Purity of Elements & Ventor's Gamble to cap Resistances, It also needs enough Str to get to 155 Strenght for Petrified Blood and Int to get to 111 Inteligence for Efficacy on Gear.
Bisco's Leash and Gull can be replaced with Rares if prefered or needing for Res and or Stats.
Playstyle: [ Same as CA Mapping ]
-- Endgame Everything --
The Endgame Varaint might need 10% Spell Suppression from Glove Implicit,due to Dex Roll on Gear and MageBane, aswell as enough Str to get to 155 Strenght for Determination and Int to get to 111 Inteligence for Efficacy
Bisco's Leash and Gull can be replaced with Rares if prefered or needing for Res and or Stats.
If you use a Devouring Diadem you can replace the Replica Sorrow of the Divine with a Magic Sulphiure flask with Charge on getting Hit and Movement or Attack Speed
Otherwise use a Rare Helmet, Example included in the Gear Section and the Flask.
This Version uses Progenesis the Master Alchemist Node and Flask Mastery to regain Life on Flask use to replace the Life Flask and Petrified Blood
You can use a Guard Skill if you use a Unset Ring and drop Withering Step or use Withering Step and Portal or no Unset Ring and only Withering Step
Playstyle: [ Same as CA Mapping ]
--- Leveling ---
-- Act 1 --
Look for GGG, GGR and GRR 3 Links
g-g-r|g-[gr]-g|r-g-g|nne
This is the regex for your main early game links and Runner Boots
For Act 1 to 2 look to use 1 Iron Ring, Rustic Sash and Serated Quiver for Puncture
Buy a Quill Rain, pref 4l+ as soon as possibile, don't spend more then few Chaos tho
Start with Burning Arrow and Momentum
[ If Momentum is a more Attack Speed Multiplier, can be used with self cast Toxic Rain and Burning Arrow ]
Get Caustic Arrow
After Tidal Island
Get Mirage Archer, Dash, Puncture
Buy Snipe, Pierce,War Banner, Frostblink [ can be bought at some point till Level 10] ( 4 Wisdom Scrolls )
Use Caustic Arrow + Pierce
Burning Arrow + Mirage Archer
Shrapnell Ballista
Dash
War Banner
After entering Lower Prison
Get Void Manipulation
Add Void Manipulation to Caustic Arrow
After Brutus Kill
Get Blink Arrow
Buy Withering Step ( 1 Transmute )
Use Blink Arrow, Frostblink & Withering Step
Drop Dash
After entering Merveil Cavern
Get Toxic Rain
Drop Burning Arrow
-- Act 2 --
After Baleful Gem
Might need a Int Amulet
Buy Skitterbots ( 1 Alteration )
Use Skitterbots
After Weaver Kill
Get Vicious Projectile & buy Vicious Projectile
Level Both
After opening Gate to Act one or earlier
Buy Toxic Rain, Faster Attacks, Void Manipulation, Ballista Totem Support ( 4 Transmutes)
-- Act 3 --
Get Despair
Buy Grace, Malevolence [ can be bought and leveld later ] ( 2 Alteration )
Use Toxic Rain + Mirage Archer + Void Manipulation [ or Momentum ]
Use Toxic Rain + Ballista Totem Support + Faster Attacks
Use Despair & Grace
Drop War Banner
Caustic Arrow will fall of in Damage, once it doesn't oneshot packs drop it
Upon finding a 4L add Vicious Projectile to it [ the spare Void Manipulation if Momentum is good ]
-- Act 4 --
Buy Arctic Armour in Act 2 (1 Alteration)
Once you have enough Reservation & Mana Sustain
Use Arctic Armour
-- Act 6 --
Buy Blood and Sand ( 1 Wisdom Scroll )
Once you have Dance of Blades
Use Blood and Sand on Leftclick with Attack without Moving
Cyclone shares his Leaguestarter for 3.21 Crucible League. With the reworked Pathfinder Ascendency Toxic Rain is now stronger then ever before. Having good survivability, sustain, clear speed and single target damage. Definitely one of the best all-rounder for the upcoming league.
UPDATE 1: Adrenaline got removed, we now using Totem Cluster for Onslaught and remove Blood & Sand. As a Result we got a few Passive Points to use elsewhere and can drop the 3 Passive Reservation Cluster to a 2 Passive one.
Path of Building: https://pobb.in/IiutvJOFNwLz
[ If anything is missing or there are any questions, please ask or mention this and I will update the PoB ]
Timestamps:
00:00 - Intro
00:23 - Content Viability
01:00 - Disclaimers
02:37 - Why Pathfinder?
06:44 - Pathfinder, why it is broken!
08:56 - Insane Life Regeneration & EHP
11:51 - Reservation
12:35 - Fixing Mana
13:23 - Flask Uptime
14:37 - Wilma's Requital & Totems
16:18 - Notable Items
19:03 - Potential of Magic Finding
20:19 - Endgame Potential
22:50 - Levelling Changes
24:11 - Outro & Final Thoughts
My PoE Cheat-Sheet : bit.ly/CyclonsCheatSheet2_0
My Profile: www.pathofexile.com/account/view-profile/Cyclon_Definitiv/
[ including Filters ]
Discord : https://discord.gg/nTes8dBmyu
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