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[3.21 Crucible] Toxic Rain Caustic Arrow Pathfinder | The Best Allrounder

3 years ago251

by CyclonDefinitivSubscribe

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7.37M

DPS

38.68K

Effective HP

4.45K

Life

358

Energy Shield

Overview

[3.21 Crucible] Toxic Rain Caustic Arrow Pathfinder | The Best Allrounder is a Path of Exile Pathfinder build by CyclonDefinitiv, made for the Crucible league (3.21). It is centered on Toxic Rain and plays as a dexterity, attack, area, chaos archetype. In Path of Building it reaches 7.37M DPS with 38.68K effective HP, 4.45K life, 358 energy shield. Suited for: Mapping, Delirium, Legion. Key uniques include Wilma's Requital, Replica Sorrow of the Divine, Timeclasp.

Build Video

CyclonDefinitiv's Notes

--- Generel Notes --- TR CA Pathfinder is capable of all Mapping Content and any simple Bossing IMPORTANT | YOU DO NOT HAVE TO USE THE STANCE DANCING, USE THE MENTIONED TOTEM CLUSTER INSTEAD FOR ONSLAUGHT AND IGNORE BLOOD AND SAND For Bosses the Bossing Totem Variant is recommended. It has high Single Target and focus on automated Damage. This Build is ment to clear Maven, Searing Exarch and Eater of Worlds and while it can do more, that will require Knowledge about the Bosses and mechanical Dodging to succed. For Uber Bosses and Invitation Farming, I highly recommend a diffrent Builds, such as Storm Brand Inquisitor or General Cry Berserker. For MFing i recommend no more then 20% Delirium For 20-60% Delirium I recommend the Totem Variant or the Endgame Everything Variant I do not Recommend going over 60% Delirium due to Difficulty increaseand Time spent in Maps For Legion I recommend the Mapping Version including a GG Bow and the CA Setup including an Empower. Prior to that Legion can be done with Gloom Shrines, but won't feel Smooth. Once you have any of the Endgame Setups your EHP should be plenty more then PoB can calculate due to insane Recovery from Life Flask and delayed Damage from Petrified Blood or Progenesis in Endgame Variant. Once you have the GG Bow CA Clear with Arrow Nova will feel very good, prior to that it is recommended to either stay in low tier Maps or use the Totem Setup with Utility CA. Prior Versions used Raider and went to top Side, however the Pathfinder Buffs and Stance Wheel make going for Bottom way stronger. Rough Transition is from Acts into Totem, once crafted or bought a GG Bow and done with Atlas Completion[ Fav. Slots, Watchstones, Map Completion ], transition into Mapping Variant and after that either go for MFing, Endgame Everything or transition into a diffrent Build Prior to Replica Sorrow of the Divine Use a Enduring Mana Flask to sustain Mana and no Divine Aura Toxic Rain does the most damage at EXACTLY 39% Area of Effect, maximizing the chance for Pod Overlap we have 9% on the amulet, bow mastery that gives 20% AOE on the tree and then craft 10% AOE on our gloves or use a 20% default Quality on Toxic Rain --- Variant Specific Notes --- -- Totem Variant -- Wilma's Requital might be more expensiv due to more people knowing about it, if that is the case rush getting a GG Bow and transition into the Mapping Variant, get a Boss Carry for Bosses or Buy Wilma's and then resell The Bossing Varaint is going to need roughly 20% Spell Suppression from Gear, might Vary due to Dex Roll on Gear and MageBane, aswell as enough Str to get to 155 Strenght for Petrified Blood and Int to get to 111 Inteligence for Efficacy ontop of Resistances and Life, plan those in when buying Gear. Playstyle: Fire every few Seconds Caustic Arrow to spawn Mirage Archer Place Toxic Rain Totems inside Packs, cast Despair, use Withering Step Run to next Pack & Repeat Keep Frenzy charges up with Frenzy on stronger Rares or Bosses Use Blood & Sand Stance with Cast without Moving on Left Click to proc Adrenaline & Onslaught -- CA Mapping -- The Mapping Varaint is going to need roughly 10% Spell Suppression from Gear, might Vary due to Dex Roll on Gear and MageBane, aswell as enough Str to get to 155 Strenght for Petrified Blood and Int to get to 111 Inteligence for Efficacy Bisco's Leash and Gull can be replaced with Rares if prefered or needing for Res and or Stats. Playstyle: Run through the Map and use Caustic Arrow to clear Packs around you. On harder Enemies place Toxic Rain Totems. On bigger Packs or harder Enemies cast Despair and use Frenzy to attack with the TR Totems. Use Withering Step while running from Pack to Pack Use Vaal Caustic Arrow for League Mechanics or Bosses Use Blood & Sand Stance with Cast without Moving on Left Click to proc Adrenaline & Onslaught Keep the Divine Aura up by using it while Replica Sorrow of the Divine is active -- MFing -- The MF Varaint is using Lucky Spell Suppression and is not Capping it aswell as Purity of Elements & Ventor's Gamble to cap Resistances, It also needs enough Str to get to 155 Strenght for Petrified Blood and Int to get to 111 Inteligence for Efficacy on Gear. Bisco's Leash and Gull can be replaced with Rares if prefered or needing for Res and or Stats. Playstyle: [ Same as CA Mapping ] -- Endgame Everything -- The Endgame Varaint might need 10% Spell Suppression from Glove Implicit,due to Dex Roll on Gear and MageBane, aswell as enough Str to get to 155 Strenght for Determination and Int to get to 111 Inteligence for Efficacy Bisco's Leash and Gull can be replaced with Rares if prefered or needing for Res and or Stats. If you use a Devouring Diadem you can replace the Replica Sorrow of the Divine with a Magic Sulphiure flask with Charge on getting Hit and Movement or Attack Speed Otherwise use a Rare Helmet, Example included in the Gear Section and the Flask. This Version uses Progenesis the Master Alchemist Node and Flask Mastery to regain Life on Flask use to replace the Life Flask and Petrified Blood You can use a Guard Skill if you use a Unset Ring and drop Withering Step or use Withering Step and Portal or no Unset Ring and only Withering Step Playstyle: [ Same as CA Mapping ] --- Leveling --- -- Act 1 -- Look for GGG, GGR and GRR 3 Links g-g-r|g-[gr]-g|r-g-g|nne This is the regex for your main early game links and Runner Boots For Act 1 to 2 look to use 1 Iron Ring, Rustic Sash and Serated Quiver for Puncture Buy a Quill Rain, pref 4l+ as soon as possibile, don't spend more then few Chaos tho Start with Burning Arrow and Momentum [ If Momentum is a more Attack Speed Multiplier, can be used with self cast Toxic Rain and Burning Arrow ] Get Caustic Arrow After Tidal Island Get Mirage Archer, Dash, Puncture Buy Snipe, Pierce,War Banner, Frostblink [ can be bought at some point till Level 10] ( 4 Wisdom Scrolls ) Use Caustic Arrow + Pierce Burning Arrow + Mirage Archer Shrapnell Ballista Dash War Banner After entering Lower Prison Get Void Manipulation Add Void Manipulation to Caustic Arrow After Brutus Kill Get Blink Arrow Buy Withering Step ( 1 Transmute ) Use Blink Arrow, Frostblink & Withering Step Drop Dash After entering Merveil Cavern Get Toxic Rain Drop Burning Arrow -- Act 2 -- After Baleful Gem Might need a Int Amulet Buy Skitterbots ( 1 Alteration ) Use Skitterbots After Weaver Kill Get Vicious Projectile & buy Vicious Projectile Level Both After opening Gate to Act one or earlier Buy Toxic Rain, Faster Attacks, Void Manipulation, Ballista Totem Support ( 4 Transmutes) -- Act 3 -- Get Despair Buy Grace, Malevolence [ can be bought and leveld later ] ( 2 Alteration ) Use Toxic Rain + Mirage Archer + Void Manipulation [ or Momentum ] Use Toxic Rain + Ballista Totem Support + Faster Attacks Use Despair & Grace Drop War Banner Caustic Arrow will fall of in Damage, once it doesn't oneshot packs drop it Upon finding a 4L add Vicious Projectile to it [ the spare Void Manipulation if Momentum is good ] -- Act 4 -- Buy Arctic Armour in Act 2 (1 Alteration) Once you have enough Reservation & Mana Sustain Use Arctic Armour -- Act 6 -- Buy Blood and Sand ( 1 Wisdom Scroll ) Once you have Dance of Blades Use Blood and Sand on Leftclick with Attack without Moving

Gear

+3 Bow
Frac. DoT Quiver
Wilma's Requital
Life & Resist Body Armour
+1 Amu with Life & Stats
Life & Stat ring
Timeclasp
Life & Resist Gloves w/ Implicits
Life & Res Belt
Life & Resist Boots
Life & DoT Abyss Jewel
4-5 Passive Totem Cluster
3 Passive Reservation Cluster
Life & DoT Jewel
4-5 Passive Flask Duration Cluster
Life & DoT Jewel
8 Passive Chaos Cluster

Skills

Weapon 1

  • Toxic RainToxic Rain21/20WMain
  • Faster AttacksFaster Attacks20/20W
  • Void ManipulationVoid Manipulation20/20W
  • Vicious ProjectilesVicious Projectiles20/20W
  • EfficacyEfficacy20/20W
  • Ballista TotemBallista Totem20/20W
  • Caustic ArrowCaustic Arrow20/20W
  • Greater VolleyGreater Volley20/20W
  • Mirage ArcherMirage Archer20/20W
  • Culling StrikeCulling Strike20/20W
  • EfficacyEfficacy20/20W
  • Void ManipulationVoid Manipulation20/20W
  • MalevolenceMalevolence20W
  • GraceGrace20W
  • Petrified BloodPetrified Blood20W
  • HasteHaste20W
  • Divine BlessingDivine Blessing1W
  • InspirationInspiration20W
  • Blink ArrowBlink Arrow20/20W
  • DashDash20W
  • DespairDespair20/20W
  • Hex BloomHex Bloom20W
  • Withering StepWithering Step20/20W
  • FrenzyFrenzy20W
  • SteelskinSteelskin20W

Passive Tree

Passive tree 3.21
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Pathfinder
Pathfinder

Character Stats

Defence

Effective Hit Pool
38.68K
Life
4.45K
Energy Shield
358
Mana
45
Phys Max Hit Taken
10.25K
Armour
7.66K
Evasion
21.53K
Block | Spell Block
0% | 0%
Ward
0

Resistances

Fire Resistance
75%
Cold Resistance
75%
Lightning Resistance
75%
Chaos Resistance
38%

Offence

Total DPS
7.37M
Crit Chance
4%
Crit Multiplier
150%

Attributes & Utility

Strength
168
Intelligence
127
Dexterity
330
Movement Speed
152%