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PoE 3.21·Crucible·Inquisitor

Goratha Spark Inquis Updates for 3.21

by Rebuffering3 years ago373

DPS
4.69M
Effective HP
81.42K
Life
5.77K
Level
99
Min budget

Overview

Goratha Spark Inquis Updates for 3.21 is a Path of Exile Inquisitor build by Rebuffering, made for the Crucible league (3.21). It is centered on Haste and plays as a aura, dexterity, spell, area archetype. In Path of Building it reaches 4.69M DPS with 81.42K effective HP, 5.77K life, 1.05K energy shield.

Build Video

Rebuffering's Notes

CHANGES FOR 3.21 SPARK is getting a bit of nerf early on with 25% reduced projectile speed (hurts inquisitor more than champ or trickster unfortunately) - also -1 projectile early game, scaling up to the same # later on. MIGHT HAVE TO RUN FASTER PROJECTILES for most content to make up for the loss of projectile speed, hard to tell based on #s alone. VOICE OF THE STORM now has lucky lightning damage on it - could be nice but its a high level boss unique so not ideal for a league starter item. MASTERY CHANGES (overall a big nerf for power in general for this character at various stages) -Lucky lightning damage is gone from the tree, this is a HUGE nerf for the early game leveling and the early maps - crit end game is unchanged however. -Evasion mastery now has Suppression instead, and Mana Mastery now has some Reservation efficiency if needed. -Lost 100% critical strike chance mastery from suppression as well. -Dagger mastery now has 50% projectile speed, this is an option over a wand now if you don't have projectile speed early on one (still can't run SMITE with a dagger) HITS HAVE A 25% CHANCE TO INVERT ENEMY RESISTANCE even though we lost lucky lightning damage we gained this new invert mastery which helps a lot pre-crit since we aren't stacking -res / it's a big dmg boost early. ORB OF STORMS early on especially while leveling in the campaign OOS helps a ton! -use Ice Bite + Ele prolif for early frenzy charges and self clearing with freeze -can use Herald of Ice over Grace or Determination early on if you are confident! MANA a lot of people have talked about having mana issues with this build the main fix for that is on the tree or gear. -Alira + Mana flasks for the campaign should solve any early mana issues. Clarity can be used if you really hate using mana flasks. Especially if you chose to drop either grace or determ for Herald of Ice early. -Dreamer Nodes + Caster Mastery should fix any mana issues you have in early maps. DIVINE BLESSING HASTE this is a pretty big deal, I think going either EB/MOM or getting a ton of reduced mana cost + new life mastery for 30% of cost as life to run this is worth it 100%. -Diadem potentially worth it later? -can make up suppression with Instinct nodes TRICKSTER vs INQUIS vs CHAMPION -Trickster potentially clears maps faster, and safer -Trickster has a much harder time getting damage, and resistant mobs and bosses are quite a bit more annoying. -Both are good, but if you plan on only doing maps Trickster might be the way to go. Inquisitor is a bit more versatile and can do Pinnacle bosses earlier and easier. CHAMPION -Might be the better build overall -Has way more projectile speed nearby -Is quite a bit tankier without gear -Unfortunately the playstyle is a lot more annoying, you need to use Vaal Smite, weapon swap CF for adrenaline, and also Divine Blessing on top of the already many buttons this build uses. INQUISITOR -Crit is still the best option end-game so not much changed here, the main issue might be projectile speed, could potentially go for clusters or use faster projectiles gem if this proves to be a huge issue. CLUSTERS -I think clusters will be the best way to go now with the nerf to Spark Projectile Speed, probably the best way to gain some of it back. MANA RESERVERATION FOR DEFIANCE BANNER -With EB/MOM you can grab one mana efficiency jewel to run Defiance Banner. THE AMOUNT OF BUTTONS YOU PRESS -Focus helmet allows you to combine most of the actives into one button press (focus) Tornado, Sigil, and Sniper's Mark can be placed here. I personally self cast Sniper's Mark but this can get APM intensive. -I would recommend you self-cast Frost Shield, this one is a bit more important and its necessary for you to facetank, you really don't want to have to wait for Focus cooldown to be up to use it, or move it. -We are right next to the +1 Curse Mastery, so if you REALLY like pressing buttons we can theoretically can curse Temp Chains or Enfeeble next patch with high value...

Gear

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Skull Peak
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Gloom Collar
Miracle Grip
Dire Band
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Ambush Girdle
Agony Trail
Kraken Watch
Hollow Globe
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Hollow Globe
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Skills

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Boots

  • HasteHaste20/20WMain
  • Divine BlessingDivine Blessing20/20W
  • InspirationInspiration20/20W

Body Armour

  • SparkSpark21/20W
  • Spell EchoSpell Echo20/20W
  • PiercePierce20/20W
  • Increased Critical DamageIncreased Critical Damage20/20W
  • PinpointPinpoint20/20W
  • Faster ProjectilesFaster Projectiles20/20W
  • Increased Critical StrikesIncreased Critical Strikes20/20W

Gloves

  • Vaal Molten ShellVaal Molten Shell11W
  • Shield ChargeShield Charge20/20W
  • Cast when Damage TakenCast when Damage Taken2/10W
  • Faster AttacksFaster Attacks20/20W

Helmet

  • TornadoTornado1/20W
  • Sniper's MarkSniper's Mark20/20W
  • Power Charge On CriticalPower Charge On Critical20/20W
  • Increased DurationIncreased Duration20/20W

Weapon 2

  • Vaal GraceVaal Grace20W
  • DeterminationDetermination20W
  • Defiance BannerDefiance Banner20/20W

Weapon 1

  • Frost ShieldFrost Shield20/20W
  • Flame DashFlame Dash20/20W
  • Increased Area of EffectIncreased Area of Effect20/20W

Passive Tree

Passive tree 3.21
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Inquisitor
Inquisitor
Bandits
Help Alira
Pantheons
Soul of the Brine King, Soul of Garukhan

Character Stats

Level
99

Damage

Full DPS
4.69M
Combined DPS
0
Hit DPS
0
With Poison DPS
0
With Ignite DPS
0
With Bleed DPS
0
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Hit
0
Burst Damage
0

Attack & Crit

Attack/Cast Rate
0.82/s
Cooldown
1.22s
Hit Chance
100%
Crit Chance
13%
Crit Multiplier
388%
Mana Cost
504
Life Cost
0

Defence

Effective Hit Pool
81.42K
Life
5.77K
Energy Shield
1.05K
Mana
10
Ward
0
Armour
16.96K
Evasion
13.39K
Phys Damage Reduction
67%

Mitigation & Avoidance

Block
26%
Spell Block
0%
Spell Suppression
100%
Evade (Melee)
62%
Evade (Projectile)
62%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+23%)
Cold Resistance
75% (+23%)
Lightning Resistance
58%
Chaos Resistance
1%

Max Hit Taken

Physical
22.6K
Fire
64.52K
Cold
64.52K
Lightning
40.15K
Chaos
15.45K

Recovery

Life Regen
494.2/s
ES Regen
-235.83/s
ES Recharge
1.05K/s
Mana Regen
101.9/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
308
Intelligence
379
Dexterity
199
Movement Speed
55%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0
Item Rarity
16%