Cane of Kulemak
Astral PlateThe BaronBreathstealerAmethyst RingAmethyst RingAstramentisAlberon's WarpathHeavy BeltCorvine CharmLarge Cluster JewelMedium Cluster JewelThat Which Was TakenEfficient TrainingCorvine CharmGhastly Eye JewelSplit PersonalitySplit PersonalityMedium Cluster Jewel
Eternal Life FlaskTopaz FlaskQuicksilver FlaskGranite FlaskAmethyst Flask

So I made a build, and would appreciate any and all suggestions. Be it short term cheap upgrades or complete overhauls. Remarks saying "cool build", and "never seen the like" are appreciated too.

The basic concept:

Player wears the Baron to give Strength to minions, the AG takes this strength while wielding Pillar of the Caged God (+Crown of Eyes, Iron Fortres, Repentance and Alberon's warpath for more Strength). The Carrion golem provides flat phys damage to be multiplied by all the strength multipliers.

There's three things is invested in: Strength, minion survivability and golem buff effect.

The PoB

https://pobb.in/hGdqm39ssnKd

Extra Notes: PoB seems to skip the increased phys effects of Iron fortress, Repentance, Crown of Eyes. So physical damage increase from strength should go from a little under 1700% to a little under 2400%.

Spectres: These arent included in the PoB since they're not supported in de standard list yet. Perfect Giant Turtle, Perfect Hulking Miscreation, Perfect Spirit of Fortune and Perfect Hydra.

So from spectre buffs that's:

Determination

Hatred

Wrath

Lucky lightning

100% inc damage, 30% attack speed for constructs

Physical as Extra lightning

Current investment

Current investment is about 6 divines, of those 3 were spent on 2 split personalities, 1 on spectres, and the last two on the rest. This is a guess, since some stuff like flasks is self crafted.

How it plays

I leap slam (minion attack speed applies to me) to the baddies, convocate my minions and the AG starts smiting. Sometimes the AG's hp drops by 20% or so, giving me stress. Then it hits something and leeches back to full. Damage per second should be over one million, maybe approaching two if PoB would count all str increase, spectres and the AG's elemental weakness on hit. Against bosses the AG is hitting about 50% to 80% of the time.

The AG died once to a double flame blast from Atziri in a high level incursion temple while I didn't have it's fire res maxed out yet. Costs about 100c to replace it's gear.

If anyone knows how to give the AG phasing that would be great, it sometimes gets blocked by 6 golems and 4 spectres.

Read Comments
Life

4793

Mana

222

Energy Shield

183

DPS

-InfinityT

Effective Hit Pool

21.92K

Chaos Res

38

Fire Res

75

Cold Res

75

Lightning Res

75

Armour

6K

Evasion

651

Block

20 | 0

Crit Chance

0%

Crit Multi

150%

Rage

0

Strength

1384

Intelligence

296

Dexterity

190

Ward

0

Item Quantity

0%

Item Rarity

0%

Movement Speed

57%