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POE 3.20 (3:50) Necromancer Animate Weapon. A10 Kitava, Merc Lab, All skill points, Deathless.

3 years ago76

by ArtaEvaSubscribe

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3.99K

Effective HP

2.73K

Life

393

Energy Shield

Overview

POE 3.20 (3:50) Necromancer Animate Weapon. A10 Kitava, Merc Lab, All skill points, Deathless. is a Path of Exile Necromancer build by ArtaEva, made for the Crucible league (3.21). It is centered on Raise Zombie and plays as a intelligence, spell, minion archetype. Defensively it sits at 3.99K effective HP, 2.73K life, 393 energy shield. Suited for: Lab Runner, Legion, Essence.

Build Video

ArtaEva's Notes

https://imgur.com/a/WxmzxrY (Very Professional Picture of Tree Progression.) Warning: This build is Socket Heavy and was made for Campgain / Early map progression, anything that is beyond that is left for your discovery. I am neither the best player, neither it's best option for Animate Weapon, it's more of how i would do so if i had a task to complete Campgain, have done all 3 Labyrinths and be prepeared for early mapping on Animate Weapon on Fresh account/League Start under 4h. Enjoy! Before reading B- Blue Socket R- Red Socket G-Green Socket, also uses of those imply that those are linked: Act 1: Required Budget: 3 Wisdom/2 Transmute 1.) Take Freezing Pulse from Quest (Freezing Pulse + Arcane Surge). 2.) Check items for 3B 2B1R 2B1G RGB items (can be also BR GB BB)/ for weapons only wands. (RGB item is essential). 3.) Buy Holy Flame Totem (1 wisdom), Take Summon Phantasms + Flame Wall. 4.) Link Holy Flame Totem + Summon Phantasms, Frostblink + Arcane Surge (+ Flame Wall). After getting to Lower Prison 5.) Take Minion Damage. 6.) Buy Animate Weapon and Ethereal Knives (2 wisdom). (Animate Weapon + Minion Damage + Melee Splash) 7.) Buy Melee Splash (1 transmute). After Brutus. 8.) Buy Vitality (1 transmute). 9.) Buy Raise Zombie (1 wisdom). (Holy Flame Totem + Summon Phantasms + Raise Zombie) (Zombies will die sometimes). 9.) Take Flame Dash, place it instead of Frost Blink. After getting to Caverns 10.) Take Flesh Offering. 11.) Buy Infernal Legion for future. Act 2. Required Budget: 1+3 Transmute/1 Alteration After Chambers of Sins 2. 12.) Buy Skitterbots (1 Alteration). (Skitterbots + Infernal Legion) 12.1.) Buy Jade Amulet (1 transmute). (if didn't find one beforehand and need Dexterity). 13.) Take Desecrate. After Weaver. 14.) Take Minion Speed. (Raise Zombie + Minion Speed + Summon Phantasms). After getting lvl 20 and going to town for Apex Quest. 15.) Buy 2 Convoking Wands in Act 2. (2 transmutes). (If didn't drop, or looking for better sockets/links on them.) use any Essence or Alchemy if you'll have one on that points. Take out Holy Flame Totem, Flame Wall, Arcane Surge (if you need free space for other sockets). Act 3. Required Budget: 1 Alteration/1 Chance -From this Point Look for 3B1R, 4B, RGB + 1(R/B) (Meele Physical Damage (lvl 18) or Minion Speed (lvl 18) for Animate Weapon both cost 1 alteration). After Crematorium. 16.) Take Convocation. ( at 24 put in on Left mouse click for instant use while holding LMK). After Gravicious/Piety. 17.) Take Raise Specter. (if lvl 28 go to Act 2 town> Old fields, use Desecrate to get Carnage Chieftain Corpse (Big Red Monkey) and raise it with Raise Specter, it's need to be done only 1 time as Desecrate will remember Raised Corpses, so if lost can be used anywhere and will spawn Carnage Chieftain corpse in 1-3 uses of Desecrate). 17.1.) You can buy Blade Fall (1 Chance or change Ethereal Knives for it in Act 6). ! Be careful at Dominus his Ads can wipe all your minion (first pack/ Cyclone and Fireball Unique Monster) so kite those while retreating behind crates, or you'll give yourself hard time. Act 4. Required Budget: 1 Chance After obtaining Banner Buy Carrion Golem (1 Chance orb). (you can also go to Oyun and take it) after opening the seal. ( Carrion Golem + Raise Zombie + Minion Speed + Summon Phantasms). Act 5. Get Resistances set up and Currency for Act 6. Act 6. Required Budget: 1 Wisdom/1 Transmute/2 Alteration/2 Chance After Twilight Strand Buy: Shield Charge (1 Transmute) Determination/Pride. (1 Alteration) (choose 1, either more damage or defense). War Banner. (1 Wisdom) Haste. (1 Alteration) Feeding Frenzy. (1 Chance) Elemental Army. (1 Chance) Vulnerability. (1 Alteration) Blade Fall. (1 Chance) (if didn't buy in Act 3.) Maim (1 Transmute) If have free sockets. (not mandatory) Take Out Skitterbots, Infernal Legion, Vitality. Links: 4B Raise Zombie + Summon Phantasms + Minion Speed + Feeding Frenzy 2R1G1B Meele Splash + Meele Physical + Animate Weapon + Minion Damage 3B +1R Raise Specter + Elemental Army + Carrion Golem + Maim Non links: Flame Dash Shield Charge Determination/Pride War Banner Haste Blade Fall Vulnerability Convocation Flesh Offering Desecrate Blast!. None: You can change Flesh Offering for Bone Offering after campaign for blocks and your minion survivability in early maps.

Gear

Empyrean Goad
Golem Spell
Dire Keep
Horror Shroud
Blood Choker
Wrath Knuckle
Sorrow Nail
Morbid Palm
Eagle Shackle
Gale Span

Skills

Body Armour

  • Raise ZombieRaise Zombie16WMain
  • Summon PhantasmSummon Phantasm16W
  • Minion SpeedMinion Speed15W
  • Feeding FrenzyFeeding Frenzy14W

Helmet

  • Animate WeaponAnimate Weapon16W
  • Melee Physical DamageMelee Physical Damage15W
  • Minion DamageMinion Damage16W
  • Melee SplashMelee Splash16W

Gloves

  • Raise SpectreRaise Spectre15W
  • VulnerabilityVulnerability14W
  • Elemental ArmyElemental Army14W
  • Summon Carrion GolemSummon Carrion Golem14W

Boots

  • Shield ChargeShield Charge15W
  • ConvocationConvocation15W

Weapon 1

  • Flame DashFlame Dash15W
  • Arcane SurgeArcane Surge1W

Weapon 2

  • Flesh OfferingFlesh Offering15W
  • War BannerWar Banner15W

Boots

  • PridePride14W

Boots

  • HasteHaste13W

Weapon 1

  • DesecrateDesecrate1W

Weapon 2

  • BladefallBladefall5W

Gloves

  • Edict of War1W

Passive Tree

Passive tree 3.21
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Necromancer
Necromancer

Character Stats

Defence

Effective Hit Pool
3.99K
Life
2.73K
Energy Shield
393
Mana
123
Phys Max Hit Taken
3.17K
Armour
270
Evasion
73
Block | Spell Block
70% | 12%
Ward
0

Resistances

Fire Resistance
75%
Cold Resistance
75%
Lightning Resistance
75%
Chaos Resistance
-22%

Offence

Crit Chance
0%
Crit Multiplier
150%

Attributes & Utility

Strength
164
Intelligence
177
Dexterity
134
Movement Speed
43%
Item Rarity
15%